Skip to main content
TR

BASIC DESIGN-II

Course
GRDE102 - BASIC DESIGN-II
Department
Graphic Design - English - Undergraduate
Course Type
Course
Status
Required
Language
English
Credit
6
ECTS
10
T+P+L
4 + 4 + 0
Course Coordinator(s)
-
Prerequisite
Keywords

Course Description

This course focuses on further 2D and 3D studies in basic design. After the first stage, students start to think about conceptual basis. The coincidental organization and selection of significant frames out of the chaotic order is the starting point of this course. The ability to create remarkable design / layout is formed by the knowledge of basic design principles. Students take a chance with experimental exercises on motion, structure, mass, texture, light and color. To observe the natural and unnatural elements by drawing is another concern. Students study to use different graphic techniques like hatching, dotting, and abstraction through the ink shades. The course ends with a basic logo design as an introduction to functional approach in design.

BASIC DESIGN-II

Evaluation Tools (Active Term)

No evaluation items have been defined.

Course outcomes

  1. 01 1. Express an object visually by observation
  2. 02 2. Classify design elements such as line, tone, texture, dimension
  3. 03 3. Implement effective composition features
  4. 04 4. Identify basic design principles
  5. 05 5. Define utilisation of different mediums
  6. 06 6. Describe main fields of graphic design
  7. 07 7. Process design to abstract

Course Syllabus

Week Topic
Week 1 Introduction to course, definations and announcement of requierements
Week 2 Project 1 (Collage): Coincidental typographic arrangement
Week 3 Project 1 (Frame): Selecting and tracing 4 frames from the collage
Week 4 Project 1 (Colour Study): Working with warm colours
Week 5 Project 1 (Colour Study): Working with cool colours
Week 6 Project 1 (Colour Study): Working with warm and cool colours / Working with near neutral colours
Week 7 Colour project submission
Week 8 MIDTERM EXAM WEEK
Week 9 MIDTERM EXAM WEEK
Week 10 Project 2 (Texture): Observation of natural and artificial textures
Week 11 Project 3 (Natural Object Study): Observing natural objects by drawing
Week 12 Project 4 (Shading Techniques): Rendering the selected natural object with six different shading techniques
Week 13 Project 4 (Shading Techniques): Rendering the selected natural object with six different shading techniques
Week 14 Final Project: Creating an symbol with abstraction
Week 15 HOLIDAY

Reference Books & Course Materials

  1. 01 Lupton, Ellen Phillips & Cole, Jennifer (2015) Graphic Design: The New Basics. Princeton Architectural Press.
  2. 02 Amy E. Arntson (2006) Graphic Design Basics (5rd Edition). Wadsworth Publishing
  3. 03 Pentak, Stephen & Roth, Richard (2003) Color Basics. Cengage Learning.
  4. 04 Kuehni, Rolf G. (2012) Color: An Introduction to Practice and Principles (3rd Edition). Wiley.

Learning Outcomes

  1. L01 Recall (2) the basic design elements and principles, apply (2) the techniques for abstraction. SOLO 2
  2. L02 Applies (4) motion, structure, mass, texture, light and colour in the projects and observe (4) by drawing natural and artificial objects. SOLO 4
  3. L03 Name (2) the design problems and solve (3) these problems. SOLO 2.5
  4. L04 Arrange (2) the time required to complete the projects. SOLO 2

Program Outcomes

  1. P01 The student chooses the design principles and can match the application
  2. P02 Students will be able to define national and international values in art and design
  3. P03 Students will be able to define abstract and concrete design concepts and express them in composition
  4. P04 The student can adjust the time correctly to complete his / her graphic application
  5. P05 The student matches the relationship between image and meaning
  6. P06 Students can express what they see by drawing
  7. P07 Identifies the traces, aligns, and calculates the hierarchy of typographic elements
  8. P08 Defines and lists art and design materials
  9. P09 Expresses an idea, concept or phenomenon visually in a creative way
  10. P10 Solves the design problems encountered in the process
  11. P11 Symbolizes concepts, situations, and objects in the visual context
  12. P12 Develops design projects by recalling basic graphic design principles
  13. P13 Applies technology effectively in the design process
  14. P14 Can think critically and question theoretical gains in the context
  15. P15 Relate the past, present, and future of design
  16. P16 Can perform original works related to the field and evaluate the results
  17. P17 Designs and produces different visual areas such as multimedia, advertising graphics, animation, new media, printmaking, and photography
  18. P18 Improves communication skills for teamwork
  19. P19 Can effectively discuss, criticize and form theory about the field
  20. P20 Student can organize paragraphs, single-column, multi-column and modular grids in book and magazine designs
  21. P21 Can plan collaborations with colleagues in interdisciplinary and multidisciplinary environments
  22. P22 Can associate written texts with visual images
  23. P23 Can observe and compare in the context of art criticism methods
  24. P24 Can apply legal regulations and procedures in the field
  25. P25 Be able to associate written texts with visual images

Po-Lo Matrix

LO P01 P02 P03 P04 P05 P06 P07 P08 P09 P10 P11 P12 P13 P14 P15 P16 P17 P18 P19 P20 P21 P22 P23 P24 P25 Average
L01 3 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0.24
L02 3 0 3 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0.36
L03 0 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0.12
L04 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0.12