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TR

ADVANCED 3D MODELLING

Course
VICD408 - ADVANCED 3D MODELLING
Department
Visual Communication Design - English - Undergraduate
Course Type
Course
Status
Required
Language
English
Credit
4
ECTS
8
T+P+L
3 + 2 + 0
Course Coordinator(s)
Sr. Instr. Osman Onat ALİCİK
Prerequisite
-
Keywords

Course Description

This course is designed to introduce the essentials of 3D modelling methods. The aim is that students prepare a 10 second TV commercial using 3D technique and through this study experience the process from design to the end product. Within the context of this course, 3D geometric shapes, texture, surface channels and surface mapping, procedural textures, image mapping, light types and settings, camera settings and use, lighting as well as a variety of rendering options, including ray-tracing, will be presented. Students are expected to develop specific projects using technical knowledge, and related software like Adobe Creative Suite, 3D Max, and Adobe After Effects.

ADVANCED 3D MODELLING

Evaluation Tools (Active Term)

Item Type Weight (%)
Assignments Assignment 15
Midterms Project 35
Finals Project 50
Total 100

Course outcomes

  1. 01 Ability to understand the processes involved in the creation of 3D animation and how to balance the interaction of vision, budget, and time constraints within productions.
  2. 02 Ability to improve their design problem solving abilities in digital media in a particular time.
  3. 03 Ability to apply the basic needs of a Graphic Designer effectively in their education and after university.
  4. 04 Ability to transfer the creative thinking to applications and Understand the opportunities and career tracks available within the field of 3D animation.
  5. 05 Ability to develop a project from the idea to final execution.

Course Syllabus

Week Topic
Week 1 Course introduction and requirements.
Week 2 Blender's interface, navigation and transformations.
Week 3 Mesh editing, essential tools and spline modeling.
Week 4 Setting up project folder, exporting importing. 3D scans and retopology.
Week 5 Blender's shaders, materials and UV unwrapping.
Week 6 Substance 3D Painter interface and essential tools. Paint and render modes.
Week 7 Blender – Substance 3D Painter workflow, working with multiple objects.
Week 8 Midterms.
Week 9 Midterms.
Week 10 Setting up references, proportion and blockout.
Week 11 Setting up light systems and rendering.
Week 12 Working with cameras in Blender. Turntable camera setup.
Week 13 Rendering and converting into video.
Week 14 Practice session.
Week 15 Class feedback and reviews.

Reference Books & Course Materials

  1. 01 3D Art Essentials: The Fundamentals of 3D Modeling, Texturing, and Animation by Ami Chopine

Learning Outcomes

  1. L01 Produce advanced 3D models using complex modeling techniques and efficient digital workflows in Autodesk Maya. SOLO 5
  2. L02 Design advanced textures for 3D models using industry-standard workflows in Substance 3D Painter. SOLO 5
  3. L03 Demonstrate advanced lighting setup in Autodesk Maya to create stronger mood, depth, and visual impact in 3D scenes. SOLO 4
  4. L04 Show 3D work professionally through structured project development. SOLO 3

Program Outcomes

  1. P01 have knowledge which is supported by up-to-date primary and secondary course books and application tools in the field of Visual Communication Design
  2. P02 have technical knowledge necessary for the field of Visual Communication Design
  3. P03 Have knowledge about universal human rights, social justice, quality management, environmental protection, and workplace health.
  4. P04 S/he visualises imagined things in a coherent structure
  5. P05 S/he defines the problems related to communication and finds possible solutions for these problems.
  6. P06 S/he has skills to manage a project/work related to Visual Communication Design independently.
  7. P07 S/he develops and applies projects and activities related with his/her social environment with an awareness of social responsibility.
  8. P08 S/he designates and manages the requirements and processes of learning.
  9. P09 S/he, equipped with advanced knowledge and skills in Visual Communication Design education, who interprets and evaluates data, identifies and analyses problems and finds solutions based on research and facts.
  10. P10 S/he can take responsibility as an individual and a team member in complex and unforeseen problems related to Visual Communication Design projects.
  11. P11 S/he plans, manages and finishes a media content under time restrictions.
  12. P12 S/he approaches advanced knowledge and skills from a critical perspective.
  13. P13 S/he is aware that the Visual Communication Design Department has close ties with new technological developments and also aware of the importance of pursuing these developments which have vital importance for creating new media content.
  14. P14 S/he is a person who informs and expresses thoughts for possible solutions related with Visual Communication Design contents prepared for related individuals and organisations.
  15. P15 S/he shares developments and data related to Visual Communication Design with specialists and non-specialists
  16. P16 S/he acts in Visual Communication Design projects in accordance with social, scientific, cultural and ethical norms.

Po-Lo Matrix

LO P01 P02 P03 P04 P05 P06 P07 P08 P09 P10 P11 P12 P13 P14 P15 P16 Average
L01 3 3 0 0 0 4 0 0 0 0 3 0 4 0 2 2 1.31
L02 3 3 0 0 0 4 0 0 0 0 3 0 4 0 2 2 1.31
L03 3 3 0 0 0 4 0 0 0 0 3 0 4 0 2 2 1.31
L04 3 0 0 2 0 3 0 0 0 0 0 4 0 0 4 4 1.25