CYBER CULTURE
- Course
- VICD405 - CYBER CULTURE
- Department
- Visual Communication Design - English - Undergraduate
- Course Type
- Course
- Status
- Required
- Language
- English
- Credit
- 3
- ECTS
- 3
- T+P+L
- 3 + 0 + 0
- Course Coordinator(s)
- -
- Prerequisite
- -
- Keywords
Course Description
This course examines the development of a culture of machines, from the industrial revolution forward, by analyzing a selection from the cannon of non-fiction and fictional texts, and exploring the ways that these visions converge with and diverge from present reality. The objective of the course is to introduce the students the cyber culture surrounding them and give them awareness in their approach to their designs. In this course, by means of cinema, literature and architecture, the formation of cyber culture in time and its futuristic projections will be analyzed. Topics include various films, images and readings based on cyber themes such as cyber space, cyber punk and cyber art.
CYBER CULTURE
Evaluation Tools (Active Term)
No evaluation items have been defined.
Course outcomes
- 01 To construct a clear understanding about the interrelations among cyberculture and cyber communities
- 02 To evaluate and use online information resources
- 03 To assess what types of cyber-culture exist
- 04 To identify multiple viewpoints of the cyberculture
Course Syllabus
| Week | Topic |
|---|---|
| Week 1 | Introduction to Cyber Culture |
| Week 2 | The Birth of Machines |
| Week 3 | Cyberpunk Aesthetics |
| Week 4 | Cyber Art and Visual Culture |
| Week 5 | The Architecture of Cyberspace |
| Week 6 | Cyber Culture in Cinema |
| Week 7 | Cyber Culture in Music and Literature |
| Week 8 | Midterm |
| Week 9 | Cyber Culture in Games and Animation |
| Week 10 | Present vs. Future |
| Week 11 | Future Visions and Beyond |
| Week 12 | The Cultural Impact of AI |
| Week 13 | Cyber Ethics and Privacy |
| Week 14 | Cyber Culture and Identity |
| Week 15 | Course Reflection and Wrap-up |
Reference Books & Course Materials
- 01 Cyberbook: An Introduction to Topics in Cyberculture, Western Kentucky University, Department of Communication, 2014
- 02 CYBERCULTURE, David Bell , Brian D.Loader ,Nicholas Pleace and Douglas Schuler, 2004
- 03 Confronting the Challenges of Participatory Culture, Henry Jenkins, Massachusetts Institute of Technology, 2009
- 04 Cyberculture Theorists: Manuel Castells and Donna Haraway (Routledge Critical Thinkers), David Bell, 2006
Learning Outcomes
- L01 To construct a clear understanding about the interrelations among cyberculture and cyber communities SOLO 4
- L02 To evaluate and use online information resources SOLO 4
- L03 To assess what types of cyberculture exist SOLO 4
- L04 To identify multiple viewpoints of the cyberculture SOLO 4
Program Outcomes
- P01 have knowledge which is supported by up-to-date primary and secondary course books and application tools in the field of Visual Communication Design
- P02 have technical knowledge necessary for the field of Visual Communication Design
- P03 Have knowledge about universal human rights, social justice, quality management, environmental protection, and workplace health.
- P04 S/he visualises imagined things in a coherent structure
- P05 S/he defines the problems related to communication and finds possible solutions for these problems.
- P06 S/he has skills to manage a project/work related to Visual Communication Design independently.
- P07 S/he develops and applies projects and activities related with his/her social environment with an awareness of social responsibility.
- P08 S/he designates and manages the requirements and processes of learning.
- P09 S/he, equipped with advanced knowledge and skills in Visual Communication Design education, who interprets and evaluates data, identifies and analyses problems and finds solutions based on research and facts.
- P10 S/he can take responsibility as an individual and a team member in complex and unforeseen problems related to Visual Communication Design projects.
- P11 S/he plans, manages and finishes a media content under time restrictions.
- P12 S/he approaches advanced knowledge and skills from a critical perspective.
- P13 S/he is aware that the Visual Communication Design Department has close ties with new technological developments and also aware of the importance of pursuing these developments which have vital importance for creating new media content.
- P14 S/he is a person who informs and expresses thoughts for possible solutions related with Visual Communication Design contents prepared for related individuals and organisations.
- P15 S/he shares developments and data related to Visual Communication Design with specialists and non-specialists
- P16 S/he acts in Visual Communication Design projects in accordance with social, scientific, cultural and ethical norms.
Po-Lo Matrix
| LO | P01 | P02 | P03 | P04 | P05 | P06 | P07 | P08 | P09 | P10 | P11 | P12 | P13 | P14 | P15 | P16 | Average |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| L01 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| L02 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| L03 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| L04 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |