SOUND AND MUSIC FOR AUDIO-VISUAL STORYTELLING
- Course
- VICD211 - SOUND AND MUSIC FOR AUDIO-VISUAL STORYTELLING
- Department
- Visual Communication Design - English - Undergraduate
- Course Type
- Course
- Status
- Required
- Language
- English
- Credit
- 3
- ECTS
- 4
- T+P+L
- 2 + 2 + 0
- Course Coordinator(s)
- -
- Prerequisite
- -
- Keywords
Course Description
Sound and Music for Audio-Visual Storytelling explores the creative and technical aspects, aesthetics, and psychology of combining sound design and music for use with film, video, VR and other visual media. This course examines the interaction of sound and vision in a collaborative creative performance project that combines visual media and original music. In this course, the students will comprehend the importance of sound, which engages audiences: it helps deliver information, it increases the production value, it evokes emotional responses, it emphasises what’s on the screen, and is used to indicate mood. And they will learn how to correctly use sound effects, music, and even silence, which can enhance the storytelling dramatically.
SOUND AND MUSIC FOR AUDIO-VISUAL STORYTELLING
Evaluation Tools (Active Term)
No evaluation items have been defined.
Course outcomes
No course outcomes have been defined yet.
Course Syllabus
| Week | Topic |
|---|---|
| Week 1 | The Power of Aural Storytelling; Critical Listening & Sound Observation |
| Week 2 | Audio Fundamentals and Sound Recording; Recording Practice |
| Week 3 | Dialogue and Voice Acting; Interview Project; Getting Started with Adobe Audition |
| Week 4 | Sound in Film: Layers and Meaning; Film Scene Analysis; Dialogue Editing Practice |
| Week 5 | SFX and Foley (The Real World); DIY Foley Workshop; Foley Recording & Synchronization |
| Week 6 | Ambience and World-Building; Soundscape Design; Layering Ambiences |
| Week 7 | Introduction to Audio Mixing; Mini-Mix Session; Mixing Fundamentals |
| Week 8 | Midterm |
| Week 9 | Midterm |
| Week 10 | The Function of Music in Media; Comparative Listening; Music Integration |
| Week 11 | Rhythm and Synchronization; Sync Challenge; Timing Practice |
| Week 12 | Sound in Interactive Media; Case Study Discussion; Adaptive Sound Simulation |
| Week 13 | UI/UX Sound and Feedback; Sound Redesign Task; App Sound Design |
| Week 14 | Final Project Workshop; Editing & Mixing Support |
| Week 15 | Final |
Reference Books & Course Materials
- 01 T. Burrows, The Art Of Sound (2017)
- 02 D,Sonnenschein, Sound design : the expressive power of music, voice, and sound effects in cinema (2001)
- 03 A.Mark; Complete Guide to Game Audio For Composers, Sound Designers, Musicians, and Game Developers (2017)
Learning Outcomes
- L01 Apply recording, editing, and mixing techniques using Adobe Audition and other tools to create coherent and expressive soundscapes for different media contexts. SOLO 3
- L02 Identify the fundamental properties of sound and their roles in shaping meaning, emotion, and atmosphere in audio-visual storytelling. SOLO 2
- L03 Interpret the narrative and emotional functions of sound and music _ including dialogue, Foley, ambience, and musical scoring _ across film and interactive media. SOLO 3
- L04 Create original audio-visual or interactive projects that integrate sound design, music, and voice elements to effectively communicate story, mood, and identity. SOLO 5
Program Outcomes
- P01 have knowledge which is supported by up-to-date primary and secondary course books and application tools in the field of Visual Communication Design
- P02 have technical knowledge necessary for the field of Visual Communication Design
- P03 Have knowledge about universal human rights, social justice, quality management, environmental protection, and workplace health.
- P04 S/he visualises imagined things in a coherent structure
- P05 S/he defines the problems related to communication and finds possible solutions for these problems.
- P06 S/he has skills to manage a project/work related to Visual Communication Design independently.
- P07 S/he develops and applies projects and activities related with his/her social environment with an awareness of social responsibility.
- P08 S/he designates and manages the requirements and processes of learning.
- P09 S/he, equipped with advanced knowledge and skills in Visual Communication Design education, who interprets and evaluates data, identifies and analyses problems and finds solutions based on research and facts.
- P10 S/he can take responsibility as an individual and a team member in complex and unforeseen problems related to Visual Communication Design projects.
- P11 S/he plans, manages and finishes a media content under time restrictions.
- P12 S/he approaches advanced knowledge and skills from a critical perspective.
- P13 S/he is aware that the Visual Communication Design Department has close ties with new technological developments and also aware of the importance of pursuing these developments which have vital importance for creating new media content.
- P14 S/he is a person who informs and expresses thoughts for possible solutions related with Visual Communication Design contents prepared for related individuals and organisations.
- P15 S/he shares developments and data related to Visual Communication Design with specialists and non-specialists
- P16 S/he acts in Visual Communication Design projects in accordance with social, scientific, cultural and ethical norms.
Po-Lo Matrix
| LO | P01 | P02 | P03 | P04 | P05 | P06 | P07 | P08 | P09 | P10 | P11 | P12 | P13 | P14 | P15 | P16 | Average |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| L01 | 0 | 3 | 0 | 0 | 3 | 0 | 0 | 3 | 5 | 4 | 4 | 2 | 5 | 2 | 2 | 1 | 2.13 |
| L02 | 3 | 2 | 3 | 2 | 4 | 3 | 3 | 2 | 5 | 4 | 0 | 3 | 5 | 3 | 2 | 2 | 2.88 |
| L03 | 4 | 3 | 2 | 0 | 4 | 2 | 3 | 2 | 3 | 3 | 0 | 4 | 5 | 4 | 3 | 3 | 2.81 |
| L04 | 4 | 3 | 2 | 0 | 4 | 3 | 5 | 3 | 4 | 4 | 0 | 4 | 5 | 4 | 3 | 3 | 3.19 |