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SKETCHING AND STORYBOARD FOR GAME DESIGNERS

Course
GADS104 - SKETCHING AND STORYBOARD FOR GAME DESIGNERS
Department
Digital Game Design - English - Undergraduate
Course Type
Course
Status
Required
Language
English
Credit
3
ECTS
8
T+P+L
2 + 2 + 0
Course Coordinator(s)
-
Prerequisite
-
Keywords

Course Description

Sketching and Storyboard for Game Designers course aims to introduce students to the specific demands of story development and writing for video games. Whereas narrative in film and television is linear, game narratives are generally interactive and nonlinear. As such, different techniques must be used in the conception, writing, and presentation of narrative scripts for various game platforms. Students will study narrative and writing in existing games across a variety of genres and will be asked to develop their scripts. To present their story ideas visually, students will also study the industry practice of storyboarding before going into the production stage.

SKETCHING AND STORYBOARD FOR GAME DESIGNERS

Evaluation Tools (Active Term)

No evaluation items have been defined.

Course outcomes

No course outcomes have been defined yet.

Course Syllabus

Week Topic
Week 1 1: Introduction to Sketching & Storyboarding:Fundamentals of Storytelling
Week 2 2: Students presentations for the first project and first steps for second project story telling
Week 3 3: Character Development & Expressions
Week 4 4: Perspective & Depth in Storyboards
Week 5 5: Panel Layout & Visual Storytelling
Week 6 6:Writing Linear Game Scenarios: Practice Storyboarding the Scenario
Week 7 7:Storyboarding Techniques: Practice Storyboarding the Scenario
Week 8 8:Mid-term; Individual Storyboard (Mid-term Submission)
Week 9 9: Story Structure & Narrative Flow
Week 10 10: Storyboarding Practice with StoryTeller
Week 11 11:Storyboarding for Animation, Film, Add, Video Game…
Week 12 12:Writing and Developing a Game Narratives for final project
Week 13 13:Utilizing Software for Initiating the Final Project: Storyboarding and Narrative Visualization
Week 14 14:Wrap up session
Week 15 15:Final ; Group Project submission

Reference Books & Course Materials

  1. 01 Hart, John. The Art of the Storyboard: A Filmmaker's Introduction. Focal Press, 2007.
  2. 02 Bluth, Don. Art of Storyboard. Design Studio Press, 2004.
  3. 03 Pardew, Les. Beginning Illustration and Storyboarding for Games. Premier Press, 2004.
  4. 04 Schell, Jesse. The Art of Game Design: A Book of Lenses. CRC Press, 2014.

Learning Outcomes

  1. L01 Identify various camera shots, angles, and movements in the context of visual storytelling. SOLO 2
  2. L02 Demonstrate skill in basic drawing, including the ability to accurately depict faces and figures at various angles. SOLO 4
  3. L03 Translate linear and non-linear game scenarios into coherent and readable storyboard structures that communicate player perspective and narrative flow. SOLO 5
  4. L04 Develop and present original storyboard projects that function as effective pre-production tools within game development processes. SOLO 5

Program Outcomes

  1. P01 have knowledge which is supported by up-to-date primary and secondary course books and application tools in the field of Visual Communication Design
  2. P02 have technical knowledge necessary for the field of Visual Communication Design
  3. P03 Have knowledge about universal human rights, social justice, quality management, environmental protection, and workplace health.
  4. P04 S/he visualises imagined things in a coherent structure
  5. P05 S/he defines the problems related to communication and finds possible solutions for these problems.
  6. P06 S/he has skills to manage a project/work related to Visual Communication Design independently.
  7. P07 S/he develops and applies projects and activities related with his/her social environment with an awareness of social responsibility.
  8. P08 S/he designates and manages the requirements and processes of learning.
  9. P09 S/he, equipped with advanced knowledge and skills in Visual Communication Design education, who interprets and evaluates data, identifies and analyses problems and finds solutions based on research and facts.
  10. P10 S/he can take responsibility as an individual and a team member in complex and unforeseen problems related to Visual Communication Design projects.
  11. P11 S/he plans, manages and finishes a media content under time restrictions.
  12. P12 S/he approaches advanced knowledge and skills from a critical perspective.
  13. P13 S/he is aware that the Visual Communication Design Department has close ties with new technological developments and also aware of the importance of pursuing these developments which have vital importance for creating new media content.
  14. P14 S/he is a person who informs and expresses thoughts for possible solutions related with Visual Communication Design contents prepared for related individuals and organisations.
  15. P15 S/he shares developments and data related to Visual Communication Design with specialists and non-specialists
  16. P16 S/he acts in Visual Communication Design projects in accordance with social, scientific, cultural and ethical norms.

Po-Lo Matrix

LO P01 P02 P03 P04 P05 P06 P07 P08 P09 P10 P11 P12 P13 P14 P15 P16 Average
L01 - - - - - - - - - - - - - - - - -
L02 - - - - - - - - - - - - - - - - -
L03 - - - - - - - - - - - - - - - - -
L04 - - - - - - - - - - - - - - - - -