SKETCHING AND STORYBOARD FOR GAME DESIGNERS
- Course
- GADS104 - SKETCHING AND STORYBOARD FOR GAME DESIGNERS
- Department
- Digital Game Design - English - Undergraduate
- Course Type
- Course
- Status
- Required
- Language
- English
- Credit
- 3
- ECTS
- 8
- T+P+L
- 2 + 2 + 0
- Course Coordinator(s)
- -
- Prerequisite
- -
- Keywords
Course Description
Sketching and Storyboard for Game Designers course aims to introduce students to the specific demands of story development and writing for video games. Whereas narrative in film and television is linear, game narratives are generally interactive and nonlinear. As such, different techniques must be used in the conception, writing, and presentation of narrative scripts for various game platforms. Students will study narrative and writing in existing games across a variety of genres and will be asked to develop their scripts. To present their story ideas visually, students will also study the industry practice of storyboarding before going into the production stage.
SKETCHING AND STORYBOARD FOR GAME DESIGNERS
Evaluation Tools (Active Term)
No evaluation items have been defined.
Course outcomes
No course outcomes have been defined yet.
Course Syllabus
| Week | Topic |
|---|---|
| Week 1 | 1: Introduction to Sketching & Storyboarding:Fundamentals of Storytelling |
| Week 2 | 2: Students presentations for the first project and first steps for second project story telling |
| Week 3 | 3: Character Development & Expressions |
| Week 4 | 4: Perspective & Depth in Storyboards |
| Week 5 | 5: Panel Layout & Visual Storytelling |
| Week 6 | 6:Writing Linear Game Scenarios: Practice Storyboarding the Scenario |
| Week 7 | 7:Storyboarding Techniques: Practice Storyboarding the Scenario |
| Week 8 | 8:Mid-term; Individual Storyboard (Mid-term Submission) |
| Week 9 | 9: Story Structure & Narrative Flow |
| Week 10 | 10: Storyboarding Practice with StoryTeller |
| Week 11 | 11:Storyboarding for Animation, Film, Add, Video Game… |
| Week 12 | 12:Writing and Developing a Game Narratives for final project |
| Week 13 | 13:Utilizing Software for Initiating the Final Project: Storyboarding and Narrative Visualization |
| Week 14 | 14:Wrap up session |
| Week 15 | 15:Final ; Group Project submission |
Reference Books & Course Materials
- 01 Hart, John. The Art of the Storyboard: A Filmmaker's Introduction. Focal Press, 2007.
- 02 Bluth, Don. Art of Storyboard. Design Studio Press, 2004.
- 03 Pardew, Les. Beginning Illustration and Storyboarding for Games. Premier Press, 2004.
- 04 Schell, Jesse. The Art of Game Design: A Book of Lenses. CRC Press, 2014.
Learning Outcomes
- L01 Identify various camera shots, angles, and movements in the context of visual storytelling. SOLO 2
- L02 Demonstrate skill in basic drawing, including the ability to accurately depict faces and figures at various angles. SOLO 4
- L03 Translate linear and non-linear game scenarios into coherent and readable storyboard structures that communicate player perspective and narrative flow. SOLO 5
- L04 Develop and present original storyboard projects that function as effective pre-production tools within game development processes. SOLO 5
Program Outcomes
- P01 have knowledge which is supported by up-to-date primary and secondary course books and application tools in the field of Visual Communication Design
- P02 have technical knowledge necessary for the field of Visual Communication Design
- P03 Have knowledge about universal human rights, social justice, quality management, environmental protection, and workplace health.
- P04 S/he visualises imagined things in a coherent structure
- P05 S/he defines the problems related to communication and finds possible solutions for these problems.
- P06 S/he has skills to manage a project/work related to Visual Communication Design independently.
- P07 S/he develops and applies projects and activities related with his/her social environment with an awareness of social responsibility.
- P08 S/he designates and manages the requirements and processes of learning.
- P09 S/he, equipped with advanced knowledge and skills in Visual Communication Design education, who interprets and evaluates data, identifies and analyses problems and finds solutions based on research and facts.
- P10 S/he can take responsibility as an individual and a team member in complex and unforeseen problems related to Visual Communication Design projects.
- P11 S/he plans, manages and finishes a media content under time restrictions.
- P12 S/he approaches advanced knowledge and skills from a critical perspective.
- P13 S/he is aware that the Visual Communication Design Department has close ties with new technological developments and also aware of the importance of pursuing these developments which have vital importance for creating new media content.
- P14 S/he is a person who informs and expresses thoughts for possible solutions related with Visual Communication Design contents prepared for related individuals and organisations.
- P15 S/he shares developments and data related to Visual Communication Design with specialists and non-specialists
- P16 S/he acts in Visual Communication Design projects in accordance with social, scientific, cultural and ethical norms.
Po-Lo Matrix
| LO | P01 | P02 | P03 | P04 | P05 | P06 | P07 | P08 | P09 | P10 | P11 | P12 | P13 | P14 | P15 | P16 | Average |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| L01 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
| L02 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
| L03 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
| L04 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |