CYBER CULTURE
- Course
- VICD405 - CYBER CULTURE
- Department
- Visual Communication Design - English - Undergraduate
- Course Type
- Course
- Status
- Required
- Language
- English
- Credit
- 3
- ECTS
- 3
- T+P+L
- 3 + 0 + 0
- Course Coordinator(s)
- -
- Prerequisite
- -
- Keywords
Course Description
This course examines the development of a culture of machines, from the industrial revolution forward, by analyzing a selection from the cannon of non-fiction and fictional texts, and exploring the ways that these visions converge with and diverge from present reality. The objective of the course is to introduce the students the cyber culture surrounding them and give them awareness in their approach to their designs. In this course, by means of cinema, literature and architecture, the formation of cyber culture in time and its futuristic projections will be analyzed. Topics include various films, images and readings based on cyber themes such as cyber space, cyber punk and cyber art.
CYBER CULTURE
Evaluation Tools (Active Term)
No evaluation items have been defined.
Course outcomes
- 01 To construct a clear understanding about the interrelations among cyberculture and cyber communities
- 02 To evaluate and use online information resources
- 03 To assess what types of cyber-culture exist
- 04 To identify multiple viewpoints of the cyberculture
Course Syllabus
| Week | Topic |
|---|---|
| Week 1 | Introduction to Cyber Culture |
| Week 2 | The Birth of Machines |
| Week 3 | Cyberpunk Aesthetics |
| Week 4 | Cyber Art and Visual Culture |
| Week 5 | The Architecture of Cyberspace |
| Week 6 | Cyber Culture in Cinema |
| Week 7 | Cyber Culture in Music and Literature |
| Week 8 | Midterm |
| Week 9 | Cyber Culture in Games and Animation |
| Week 10 | Present vs. Future |
| Week 11 | Future Visions and Beyond |
| Week 12 | The Cultural Impact of AI |
| Week 13 | Cyber Ethics and Privacy |
| Week 14 | Cyber Culture and Identity |
| Week 15 | Course Reflection and Wrap-up |
Reference Books & Course Materials
- 01 Cyberbook: An Introduction to Topics in Cyberculture, Western Kentucky University, Department of Communication, 2014
- 02 CYBERCULTURE, David Bell , Brian D.Loader ,Nicholas Pleace and Douglas Schuler, 2004
- 03 Confronting the Challenges of Participatory Culture, Henry Jenkins, Massachusetts Institute of Technology, 2009
- 04 Cyberculture Theorists: Manuel Castells and Donna Haraway (Routledge Critical Thinkers), David Bell, 2006
Learning Outcomes
- L01 To construct a clear understanding about the interrelations among cyberculture and cyber communities SOLO 4
- L02 To evaluate and use online information resources SOLO 4
- L03 To assess what types of cyberculture exist SOLO 4
- L04 To identify multiple viewpoints of the cyberculture SOLO 4
Program Outcomes
- P01 Students know the stages of production of radio, television and cinema productions, have the ability and competence to plan and implement work in the stages of production.
- P02 Students know the basic working principles and operations of audiovisual production tools, have the ability to effectively use these tools in the production process of radio, television and cinema productions.
- P03 Students have knowledge about theories in the field of radio, television and cinema.
- P04 Students know the historical development process of radio, television and cinema in the world and in Turkey.
- P05 Students know the legislation governing the field of radio, television and cinema, national and international professional organizations and ethical principles.
- P06 Students know the types of programs in radio and television broadcasting.
- P07 Students know the genres and trends of Cinema.
- P08 Students know the methods of analyzing and evaluating messages in audio and visual environments.
- P09 Students prepare, design and implement project proposals for radio, television and cinema projects suitable for different broadcasting environments.
- P10 Students know the techniques of writing scripts, have the ability to write scripts and prepare a shooting script.
- P11 Students have the ability to make sound and image editing, apply it in the fields of digital sound design, image design and visual effects use in field-specific content production.
- P12 Students have the ability to consider, analyze and evaluate the social, economic, political, cultural, etc. effects of media content in written, audio and visual environments from a critical point of view.
- P13 Students have the competence to design and produce programs and/or make films in the field of radio, television and cinema.
- P14 Students are proficient in the basic principles of Image aesthetics, visual design, cinematographic language/expression and composition.
- P15 Students have knowledge about Radio and Television management.
- P16 Students know the standards in field-specific products.
- P17 Students are proficient in collaborating for joint work and production in the field of radio, television and cinema.
Po-Lo Matrix
| LO | P01 | P02 | P03 | P04 | P05 | P06 | P07 | P08 | P09 | P10 | P11 | P12 | P13 | P14 | P15 | P16 | P17 | Average |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| L01 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
| L02 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
| L03 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
| L04 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |