GAME DESIGN
- Course
- VICD413 - GAME DESIGN
- Department
- Visual Communication Design - English - Undergraduate
- Course Type
- Course
- Status
- Required
- Language
- English
- Credit
- 3
- ECTS
- 5
- T+P+L
- 3 + 0 + 0
- Course Coordinator(s)
- -
- Prerequisite
- -
- Keywords
Course Description
The general objective of the course is to introduce computer games, which are the most dynamic interactive medium of our contemporary life, analyse them in a socio-cultural perspective and form a basic knowledge for students who will deal with computer game design. Topics include the history of computer games, the process of designing computer games, their grouping into genres, their connection with cinema and architecture, their effects to computer technology and economy, formal elements of games, dramatic elements of games and their narrative structures, system dynamics, functionality, completeness and balance, simple playtesting and quality assurance, games as culture, game as economies.
GAME DESIGN
Evaluation Tools (Active Term)
No evaluation items have been defined.
Course outcomes
- 01 How to create video game and apply logic in design.
- 02 To apply design and concept in game making. Bug Fixing and publishing.
- 03 Learn to use program Flowlabs in advence.
Course Syllabus
| Week | Topic |
|---|---|
| Week 1 | Introduction to course |
| Week 2 | Introduction video game history and game design logic |
| Week 3 | Introduction to Flowlab programe |
| Week 4 | Creating game concept and story |
| Week 5 | To Apply concept and story in Flowlabs |
| Week 6 | Bug Fixing |
| Week 7 | Finishing game and publishing |
| Week 8 | MID-TERM WEEK |
| Week 9 | MID-TERM WEEK |
| Week 10 | Introduction to advance tools in Flowlabs |
| Week 11 | Creating game concept and story 2 |
| Week 12 | To apply concept and story in Flowlabs |
| Week 13 | To apply concepy and story in Flowlabs |
| Week 14 | Bug Fixing and publishing the game |
| Week 15 | FINAL submission and prezantation |
Reference Books & Course Materials
No reference books have been listed.
Learning Outcomes
- L01 How to create video game and apply logic in design.
- L02 To apply design and concept in game making. Bug Fixing and publishing.
- L03 Learn to use program Flowlabs in advence.
Program Outcomes
- P01 Demonstrate comprehensive knowledge of key concepts across the breadth of effective application and use of MIS and innovative information technologies in organizations.
- P02 Demonstrate autonomy and responsibility in managing MIS projects and improving organizational processes
- P03 Demonstrate comprehensive understanding of appropriate enterprise frameworks, theories from the MIS to research and assess contemporary issues in the field and related allied fields and disciplines
- P04 Apply MIS knowledge to facilitate the acquisition, development, deployment, and management of information systems
- P05 Apply MIS knowledge to the exploitation of opportunities created by information technology innovations ensuring the alignment between MIS strategy and organizational strategy
- P06 Demonstrate ethical reasoning in relation to crucial MIS issues such as privacy, information security, and ethical use of information
- P07 Apply appropriate technologies and techniques to the collection and analysis of organizational and environmental data to facilitate evidence-based decision-making
- P08 Analyse organizational data to accurately identify organizational problems and propose solutions using MIS
- P09 Apply effective communication skills consistent with the professional environment
- P10 Apply effective collaboration skills consistent with the professional environment
Po-Lo Matrix
| LO | P01 | P02 | P03 | P04 | P05 | P06 | P07 | P08 | P09 | P10 | Average |
|---|---|---|---|---|---|---|---|---|---|---|---|
| L01 | - | - | - | - | - | - | - | - | - | - | - |
| L02 | - | - | - | - | - | - | - | - | - | - | - |
| L03 | - | - | - | - | - | - | - | - | - | - | - |