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TR

3D ANIMATION

Course
VICD306 - 3D ANIMATION
Department
Visual Communication Design - English - Undergraduate
Course Type
Course
Status
Required
Language
English
Credit
4
ECTS
7
T+P+L
3 + 2 + 0
Course Coordinator(s)
-
Prerequisite
Keywords

Course Description

This course will teach students an overview of developing 3D animation from modelling to rendering. Students will learn the basics of surfacing, lighting, animation and modelling techniques and will explore volumetrics, and modifiers. The end of the semester, students will have created several short films, advertisements and public spots. 3D Animation is a film making technique by creating motion with picture frames coming one after another instead of using a recording technique. The course covers particularly the creation of animation using computers. Lessons consist of lectures and computer laboratory applications.

3D ANIMATION

Evaluation Tools (Active Term)

No evaluation items have been defined.

Course outcomes

  1. 01 1.Examine(3) the 3D environment digitaly
  2. 02 2. Apply ( 3) the animation on 3D objects
  3. 03 3.Test (2) the 3D photoshop and Cinema 4D program
  4. 04 4. Combining (3) Animation with Video

Course Syllabus

Week Topic
Week 1 Introduction to 3D Animation (Definition, history, and application areas of 3D animation; introduction to the Blender interface and basic tools)
Week 2 Basic Modeling Techniques (Polygon‑modeling concepts, object creation, vertex/edge/face editing, extrude and bevel commands)
Week 3 Object Organization and Management (Using the Outliner, grouping, layer system, pivot adjustments, and scene management)
Week 4 Materials and Texturing (Shader concepts, basic material types—Blinn, Lambert, Arnold—introduction to UV mapping)
Week 5 Lighting Techniques (Primary light types in Maya, three‑point lighting, shadow settings, Arnold lights)
Week 6 Camera Usage and Scene Setup (Creating cameras, animated cameras, perspective settings, framing, and scene composition)
Week 7 Introduction to Animation Principles (Pose‑to‑pose animation, timing, squash & stretch, anticipation, easing in–out, and other fundamentals)
Week 8 Midterm Exam
Week 9 Rigging: Skeleton Creation (Joint systems, secondary motions, skin binding, basic character rigs)
Week 10 Character Animation I (Character walk cycle, posing, and motion analysis)
Week 11 Character Animation II (Dialogue animation, facial animation, blend shapes, and facial rigging)
Week 12 Particle Systems and Dynamics (nParticle and nCloth systems in Maya, physical interactions, and effects applications)
Week 13 Render Settings and Output (Arnold render engine, render parameters, exporting frame sequences, image formats)
Week 14 Final Project Preparation (Exercises toward students’ own short animation projects)
Week 15 Final Exam / Project Presentation

Reference Books & Course Materials

  1. 01 Andy Beane, 3D Animation Essentials
  2. 02 Chris Legaspi and 3dtotal Publishing, Anatomy for 3D Artists: The Essential Guide for CG Professionals 3dtotal Publishing, Fundamentals of Character Design: How to Create Engaging Characters for Illustration, Animation & Visual Development
  3. 03 Fundamentals of Character Design: How to Create Engaging Characters for Illustration, Animation & Visual Development, Cartoon Character Animation with Maya: Mastering the Art of Exaggerated Animation
  4. 04 https://forums.autodesk.com/t5/community-blog/ct-p/community-blog

Learning Outcomes

  1. L01 1.Examine(3) the 3D environment digitaly SOLO 3
  2. L02 2. Apply ( 3) the animation on 3D objects SOLO 3
  3. L03 3.Test (2) the 3D photoshop and Cinema 4D program SOLO 3
  4. L04 4. Combining (3) Animation with Video SOLO 3

Program Outcomes

  1. P01 The student chooses the design principles and can match the application
  2. P02 Students will be able to define national and international values in art and design
  3. P03 Students will be able to define abstract and concrete design concepts and express them in composition
  4. P04 The student can adjust the time correctly to complete his / her graphic application
  5. P05 The student matches the relationship between image and meaning
  6. P06 Students can express what they see by drawing
  7. P07 Identifies the traces, aligns, and calculates the hierarchy of typographic elements
  8. P08 Defines and lists art and design materials
  9. P09 Expresses an idea, concept or phenomenon visually in a creative way
  10. P10 Solves the design problems encountered in the process
  11. P11 Symbolizes concepts, situations, and objects in the visual context
  12. P12 Develops design projects by recalling basic graphic design principles
  13. P13 Applies technology effectively in the design process
  14. P14 Can think critically and question theoretical gains in the context
  15. P15 Relate the past, present, and future of design
  16. P16 Can perform original works related to the field and evaluate the results
  17. P17 Designs and produces different visual areas such as multimedia, advertising graphics, animation, new media, printmaking, and photography
  18. P18 Improves communication skills for teamwork
  19. P19 Can effectively discuss, criticize and form theory about the field
  20. P20 Student can organize paragraphs, single-column, multi-column and modular grids in book and magazine designs
  21. P21 Can plan collaborations with colleagues in interdisciplinary and multidisciplinary environments
  22. P22 Can associate written texts with visual images
  23. P23 Can observe and compare in the context of art criticism methods
  24. P24 Can apply legal regulations and procedures in the field
  25. P25 Be able to associate written texts with visual images

Po-Lo Matrix

LO P01 P02 P03 P04 P05 P06 P07 P08 P09 P10 P11 P12 P13 P14 P15 P16 P17 P18 P19 P20 P21 P22 P23 P24 P25 Average
L01 - - - - - - - - - - - - - - - - - - - - - - - - - -
L02 - - - - - - - - - - - - - - - - - - - - - - - - - -
L03 - - - - - - - - - - - - - - - - - - - - - - - - - -
L04 - - - - - - - - - - - - - - - - - - - - - - - - - -