DESIGN ETHICS
- Course
- VICD409 - DESIGN ETHICS
- Department
- Visual Communication Design - English - Undergraduate
- Course Type
- Course
- Status
- Required
- Language
- English
- Credit
- 3
- ECTS
- 3
- T+P+L
- 2 + 2 + 0
- Course Coordinator(s)
- -
- Prerequisite
- -
Course Description
In this course, the students will first learn about how designers influence the creation of products, images, infrastructure and environments surrounding us, both virtual and real. They will learn the behavioral and social dynamics of particular circumstances associated with design, and how, acting in a deliberate manner, designers engage with the problems facing their communities, and solve them by developing pragmatic, creative and innovative solutions. Design Ethics is designed specifically for discussing ethical issues which designers face in the process of creation. Within this perspective, fundamental questions like ‘what is an artist’s duty to art and society’, ‘how and why art should be created with ethical and moral principles’ and other issues surrounding ethics and design will be discussed and answered based on specific cases.
DESIGN ETHICS
Evaluation Tools (Active Term)
No evaluation items have been defined.
Course outcomes
No course outcomes have been defined yet.
Course Syllabus
| Week | Topic |
|---|---|
| Week 1 | Introduction to Designing Ethics |
| Week 2 | Analyze real-world examples of deceptive and manipulative advertising design |
| Week 3 | Cultural Sensitivity and Appropriation |
| Week 4 | Sustainability in Design |
| Week 5 | All Models are Wrong: Information Design in a Post-truth World + Misleading Poster and AD Designs |
| Week 6 | Social Responsibility and the Role of Designers |
| Week 7 | Ethics in Branding and Advertising |
| Week 8 | Midterm Exam |
| Week 9 | Intellectual Property and Plagiarism |
| Week 10 | Technology and Ethics |
| Week 11 | Ethics in Digital Media and Social Networks |
| Week 12 | Ethical considerations in client-designer relationships |
| Week 13 | Future of Design Ethics |
| Week 14 | Student presentations |
| Week 15 | Final Exam |
Reference Books & Course Materials
- 01 David B. Berman (2009), Do Good: How Design Can Change the World"
- 02 Ruben Pater (2016), The Politics of Design: A (Not So) Global Design Manual for Visual Communication
Learning Outcomes
- L01 Describe key ethical theories, principles, and frameworks relevant to design practice, including issues of cultural sensitivity, sustainability, and social responsibility. SOLO 3
- L02 Analyze real-world design cases to recognize unethical practices such as manipulation, misinformation, or cultural appropriation, and discuss their social consequences. SOLO 4
- L03 Define the role of designers in shaping public perception and responsibility toward social, environmental, and digital ethics through critical reflection and discussion. SOLO 2
- L04 Apply ethical decision-making frameworks and theoretical concepts to create visual communication projects that demonstrate integrity, inclusivity, and accountability in design. SOLO 3
Program Outcomes
- P01 To be able to understand analog and digital games' theoretical and historical development.
- P02 Has a general understanding of the history and culture of the nation and the world in which he lives.
- P03 Digital game engines are well-suited for application.
- P04 His/Her mastery of the fundamental sciences underpins his/her expertise in the creation of digital games.
- P05 Understand the mechanics, logic, and frameworks of analog and digital games.
- P06 Possesses an aesthetic sensibility and knowledge of art.
- P07 Communication, art, music, psychology, sociology, mythology, philosophy, economics, cinema, history, and other disciplines gained the potential to benefit from one another during the game design process.
- P08 Knowing how media and digital games affect people and society and designing games responsibly in light of that knowledge.
- P09 Be able to assess critically the knowledge and abilities acquired through research in the area and other related areas.
- P10 Acquires expertise in artistic design to aid in the creation of digital games.
- P11 Make good use of digital game creation software and programs.
- P12 Possesses the skills necessary to write the code for digital games created for various platforms.
- P13 Possesses the capacity to jointly build digital games' aesthetic and computational aspects.
- P14 Possesses the capacity to create and communicate stories utilizing a variety of technologies.
- P15 Has the capacity to design, plan, and analyze the game as a concept.
- P16 Possesses the capacity to come up with tangible fixes for the issues that arise during the creation of digital games.
Po-Lo Matrix
| LO | P01 | P02 | P03 | P04 | P05 | P06 | P07 | P08 | P09 | P10 | P11 | P12 | P13 | P14 | P15 | P16 | Average |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| L01 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
| L02 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
| L03 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
| L04 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |