SOUND AND MUSIC FOR AUDIO-VISUAL STORYTELLING
- Course
- VICD211 - SOUND AND MUSIC FOR AUDIO-VISUAL STORYTELLING
- Department
- Visual Communication Design - English - Undergraduate
- Course Type
- Course
- Status
- Required
- Language
- English
- Credit
- 3
- ECTS
- 4
- T+P+L
- 2 + 2 + 0
- Course Coordinator(s)
- -
- Prerequisite
- -
- Keywords
Course Description
Sound and Music for Audio-Visual Storytelling explores the creative and technical aspects, aesthetics, and psychology of combining sound design and music for use with film, video, VR and other visual media. This course examines the interaction of sound and vision in a collaborative creative performance project that combines visual media and original music. In this course, the students will comprehend the importance of sound, which engages audiences: it helps deliver information, it increases the production value, it evokes emotional responses, it emphasises what’s on the screen, and is used to indicate mood. And they will learn how to correctly use sound effects, music, and even silence, which can enhance the storytelling dramatically.
SOUND AND MUSIC FOR AUDIO-VISUAL STORYTELLING
Evaluation Tools (Active Term)
No evaluation items have been defined.
Course outcomes
No course outcomes have been defined yet.
Course Syllabus
| Week | Topic |
|---|---|
| Week 1 | The Power of Aural Storytelling; Critical Listening & Sound Observation |
| Week 2 | Audio Fundamentals and Sound Recording; Recording Practice |
| Week 3 | Dialogue and Voice Acting; Interview Project; Getting Started with Adobe Audition |
| Week 4 | Sound in Film: Layers and Meaning; Film Scene Analysis; Dialogue Editing Practice |
| Week 5 | SFX and Foley (The Real World); DIY Foley Workshop; Foley Recording & Synchronization |
| Week 6 | Ambience and World-Building; Soundscape Design; Layering Ambiences |
| Week 7 | Introduction to Audio Mixing; Mini-Mix Session; Mixing Fundamentals |
| Week 8 | Midterm |
| Week 9 | Midterm |
| Week 10 | The Function of Music in Media; Comparative Listening; Music Integration |
| Week 11 | Rhythm and Synchronization; Sync Challenge; Timing Practice |
| Week 12 | Sound in Interactive Media; Case Study Discussion; Adaptive Sound Simulation |
| Week 13 | UI/UX Sound and Feedback; Sound Redesign Task; App Sound Design |
| Week 14 | Final Project Workshop; Editing & Mixing Support |
| Week 15 | Final |
Reference Books & Course Materials
- 01 T. Burrows, The Art Of Sound (2017)
- 02 D,Sonnenschein, Sound design : the expressive power of music, voice, and sound effects in cinema (2001)
- 03 A.Mark; Complete Guide to Game Audio For Composers, Sound Designers, Musicians, and Game Developers (2017)
Learning Outcomes
- L01 Apply recording, editing, and mixing techniques using Adobe Audition and other tools to create coherent and expressive soundscapes for different media contexts. SOLO 3
- L02 Identify the fundamental properties of sound and their roles in shaping meaning, emotion, and atmosphere in audio-visual storytelling. SOLO 2
- L03 Interpret the narrative and emotional functions of sound and music _ including dialogue, Foley, ambience, and musical scoring _ across film and interactive media. SOLO 3
- L04 Create original audio-visual or interactive projects that integrate sound design, music, and voice elements to effectively communicate story, mood, and identity. SOLO 5
Program Outcomes
- P01 To be able to understand analog and digital games' theoretical and historical development.
- P02 Has a general understanding of the history and culture of the nation and the world in which he lives.
- P03 Digital game engines are well-suited for application.
- P04 His/Her mastery of the fundamental sciences underpins his/her expertise in the creation of digital games.
- P05 Understand the mechanics, logic, and frameworks of analog and digital games.
- P06 Possesses an aesthetic sensibility and knowledge of art.
- P07 Communication, art, music, psychology, sociology, mythology, philosophy, economics, cinema, history, and other disciplines gained the potential to benefit from one another during the game design process.
- P08 Knowing how media and digital games affect people and society and designing games responsibly in light of that knowledge.
- P09 Be able to assess critically the knowledge and abilities acquired through research in the area and other related areas.
- P10 Acquires expertise in artistic design to aid in the creation of digital games.
- P11 Make good use of digital game creation software and programs.
- P12 Possesses the skills necessary to write the code for digital games created for various platforms.
- P13 Possesses the capacity to jointly build digital games' aesthetic and computational aspects.
- P14 Possesses the capacity to create and communicate stories utilizing a variety of technologies.
- P15 Has the capacity to design, plan, and analyze the game as a concept.
- P16 Possesses the capacity to come up with tangible fixes for the issues that arise during the creation of digital games.
Po-Lo Matrix
| LO | P01 | P02 | P03 | P04 | P05 | P06 | P07 | P08 | P09 | P10 | P11 | P12 | P13 | P14 | P15 | P16 | Average |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| L01 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
| L02 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
| L03 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
| L04 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |