COMMERCIAL PHOTOGRAPHY
- Course
- VICD210 - COMMERCIAL PHOTOGRAPHY
- Department
- Visual Communication Design - English - Undergraduate
- Course Type
- Course
- Status
- Required
- Language
- English
- Credit
- 3
- ECTS
- 8
- T+P+L
- 2 + 0 + 2
- Course Coordinator(s)
- -
- Prerequisite
- Keywords
Course Description
The main aim of Commercial Photography is to establish moderately advanced photographic practices geared towards an understanding of the commercial application and development of photographic skills. Commercial photography covers a wide range of photographic disciplines. In this course students learn the principles behind photographic lighting, study the art of portrait photography, or develop their time-lapse photography skills. In the Commercial Photography course, students will be able to build valuable technical, critical and business skills through lectures, seminars, tutorials, workshops and group works. The focus of commercial photography course is on commercial photography shooting and posing, plus lighting and creative techniques.
COMMERCIAL PHOTOGRAPHY
Evaluation Tools (Active Term)
No evaluation items have been defined.
Course outcomes
- 01 to construct in-depth knowledge in color and black and white photography.
- 02 to assess different photographic types and production techniques.
- 03 to conduct the photographic equipment in studio and on location.
- 04 to implement different editing techniques in Lightroom and Capture One.
Course Syllabus
| Week | Topic |
|---|---|
| Week 1 | Photography as Storytelling (Without Words); Introduction + Practice Exercise |
| Week 2 | Camera Perspective and Subject Distance; Practice Exercise and discussion |
| Week 3 | Visual Hierarchy and Intentional Composition; Practice Exercise and discussion |
| Week 4 | Smartphone Lenses and Focal Length; Practice Exercise and discussion |
| Week 5 | Stillness and Movement in Photography; Practice Exercise |
| Week 6 | Midterm Project Preparation |
| Week 7 | Midterm week |
| Week 8 | Midterm week |
| Week 9 | Black and White Photography; Practice Exercise and discussion |
| Week 10 | Monocolor Photography; Field Trip to Karmi village |
| Week 11 | Photo Editing with Adobe Photoshop |
| Week 12 | Advanced Photo Editing with Adobe Photoshop |
| Week 13 | Image Layout and Presentation with Adobe InDesign |
| Week 14 | Final Project Preparation and In-Class Exhibition |
| Week 15 | Final week |
Reference Books & Course Materials
- 01 Scott Kelby, 2026. The iPhone Photography Book (2nd Edition): How to get professional-looking images using the awesome camera you always have with you
- 02 Henry Carroll, 2014. Read This If You Want to Take Great Photographs
- 03 James Luciana, 2000. Black-And-White Photography Manifest Visions: Manifest Visions : An International Collection
Learning Outcomes
- L01 Students will apply Photography techniques to create ideas for commercial purposes SOLO 4
- L02 Students analyze Photographs in terms of composition and frame of the object SOLO 4
- L03 Students express their ideas about creative contents for photography SOLO 3
- L04 Students will develop new perspectives about commercial contents SOLO 5
Program Outcomes
- P01 To be able to understand analog and digital games' theoretical and historical development.
- P02 Has a general understanding of the history and culture of the nation and the world in which he lives.
- P03 Digital game engines are well-suited for application.
- P04 His/Her mastery of the fundamental sciences underpins his/her expertise in the creation of digital games.
- P05 Understand the mechanics, logic, and frameworks of analog and digital games.
- P06 Possesses an aesthetic sensibility and knowledge of art.
- P07 Communication, art, music, psychology, sociology, mythology, philosophy, economics, cinema, history, and other disciplines gained the potential to benefit from one another during the game design process.
- P08 Knowing how media and digital games affect people and society and designing games responsibly in light of that knowledge.
- P09 Be able to assess critically the knowledge and abilities acquired through research in the area and other related areas.
- P10 Acquires expertise in artistic design to aid in the creation of digital games.
- P11 Make good use of digital game creation software and programs.
- P12 Possesses the skills necessary to write the code for digital games created for various platforms.
- P13 Possesses the capacity to jointly build digital games' aesthetic and computational aspects.
- P14 Possesses the capacity to create and communicate stories utilizing a variety of technologies.
- P15 Has the capacity to design, plan, and analyze the game as a concept.
- P16 Possesses the capacity to come up with tangible fixes for the issues that arise during the creation of digital games.
Po-Lo Matrix
| LO | P01 | P02 | P03 | P04 | P05 | P06 | P07 | P08 | P09 | P10 | P11 | P12 | P13 | P14 | P15 | P16 | Average |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| L01 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
| L02 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
| L03 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
| L04 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |