HISTORY OF MODERN ART-I
- Course
- VICD209 - HISTORY OF MODERN ART-I
- Department
- Visual Communication Design - English - Undergraduate
- Course Type
- Course
- Status
- Required
- Language
- English
- Credit
- 3
- ECTS
- 4
- T+P+L
- 3 + 0 + 0
- Course Coordinator(s)
- -
- Prerequisite
- -
Course Description
History of Modern Art I course aims to teach students a comprehensive survey of the modern period in art, beginning in the early 19th century and continuing through the various styles, and art movements of the 20th century. 19. century social, economic and political condition and goes to the field in art. After the observations necessary for analysing the emergence of modern art and its differences from the previous art periods, History of Modern Art I course focuses on the movements such as impressionism, cubism, expressionism, futurism, constructivism, Dadaism, surrealism, fauvism, abstract impressionism, pop-art, and distinctive styles emerged within these movements.
HISTORY OF MODERN ART-I
Evaluation Tools (Active Term)
No evaluation items have been defined.
Course outcomes
- 01 To identify development of modern art.
- 02 To assess different modern art movements.
- 03 To analyse the techniques used in different modern art movements.
- 04 To evaluate views on modern art movements.
Course Syllabus
| Week | Topic |
|---|---|
| Week 1 | Introduction to Modern Art |
| Week 2 | The Origins of Modern Art |
| Week 3 | The Birth of Modern Art |
| Week 4 | Impressionism |
| Week 5 | Post-Impressionism |
| Week 6 | The Birth of Abstraction |
| Week 7 | Fauvism and Expressionism |
| Week 8 | Midterm |
| Week 9 | Cubism |
| Week 10 | Futurism and Constructivism |
| Week 11 | Dadaism |
| Week 12 | Surrealism |
| Week 13 | Introduction to Postmodernism |
| Week 14 | Artistic movements |
| Week 15 | The Legacy of Modern Art Movements |
Reference Books & Course Materials
- 01 Helen Gardner (1959), Art Through the Ages, Harcourt, Brace
- 02 Dietmar Elger, et al (2016), Modern Art: 1870 - 2000: Impressionism to Today, Taschen America Llc
- 03 Arnason H. H, et al (2012), History of Modern Art, Pearson; 7th edition
- 04 David Cateforis (2023), Modern Art: A Global Survey from the Mid-Nineteenth Century to the Present, Oxford University Press
Learning Outcomes
- L01 to define development of modern art. SOLO 2.7
- L02 to express different modern art movements. SOLO 3.5
- L03 To analyze the techniques used in different modern art movements SOLO 4
- L04 to compare views on modern art movements. SOLO 4
Program Outcomes
- P01 To be able to understand analog and digital games' theoretical and historical development.
- P02 Has a general understanding of the history and culture of the nation and the world in which he lives.
- P03 Digital game engines are well-suited for application.
- P04 His/Her mastery of the fundamental sciences underpins his/her expertise in the creation of digital games.
- P05 Understand the mechanics, logic, and frameworks of analog and digital games.
- P06 Possesses an aesthetic sensibility and knowledge of art.
- P07 Communication, art, music, psychology, sociology, mythology, philosophy, economics, cinema, history, and other disciplines gained the potential to benefit from one another during the game design process.
- P08 Knowing how media and digital games affect people and society and designing games responsibly in light of that knowledge.
- P09 Be able to assess critically the knowledge and abilities acquired through research in the area and other related areas.
- P10 Acquires expertise in artistic design to aid in the creation of digital games.
- P11 Make good use of digital game creation software and programs.
- P12 Possesses the skills necessary to write the code for digital games created for various platforms.
- P13 Possesses the capacity to jointly build digital games' aesthetic and computational aspects.
- P14 Possesses the capacity to create and communicate stories utilizing a variety of technologies.
- P15 Has the capacity to design, plan, and analyze the game as a concept.
- P16 Possesses the capacity to come up with tangible fixes for the issues that arise during the creation of digital games.
Po-Lo Matrix
| LO | P01 | P02 | P03 | P04 | P05 | P06 | P07 | P08 | P09 | P10 | P11 | P12 | P13 | P14 | P15 | P16 | Average |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| L01 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
| L02 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
| L03 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
| L04 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |