BASIC DESIGN-I
- Course
- VICD101 - BASIC DESIGN-I
- Department
- Visual Communication Design - English - Undergraduate
- Course Type
- Course
- Status
- Required
- Language
- English
- Credit
- 4
- ECTS
- 8
- T+P+L
- 3 + 2 + 0
- Course Coordinator(s)
- Assoc. Prof. Dr. Eser KEÇECİ MALYALI
- Prerequisite
- -
Course Description
The course focuses on the basics of design through design elements and principles such as harmony, contrast, balance, unity, dilemma, dominance, repetition, rhythm, analogy, metaphor. The course introduces colour theory and its application to design. The course examines Euclidean geometry, composition of shapes, forms and spaces with the emphasis on their visual expression such as light, colour, texture, shade, gestalt principles of perception, figure-ground relations, orientation, formal transformations, interdependence and relationships; studies on ordering systems; introduction of abstract/real concepts in a design process, as well as the principles of two and three-dimensional design, emphasizing function as a determinant. Theories of design will also be introduced.
BASIC DESIGN-I
Evaluation Tools (Active Term)
| Item | Type | Weight (%) |
|---|---|---|
| VICD101 BASIC DESIGN-I | Midterm | 40 |
| VICD101 BASIC DESIGN-I | Final | 60 |
| Total | 100 | |
Course outcomes
- 01 1. Express an object visually by observation
- 02 2. Classify design elements such as line, tone, texture, dimension
- 03 3. Implement effective composition features
- 04 4. Identify basic design principles
- 05 5. Define utilisation of different mediums
- 06 6. Describe main fields of graphic design
- 07 7. Process design to abstract
Course Syllabus
| Week | Topic |
|---|---|
| Week 1 | Introduction to course, definitions and announcement of requirements |
| Week 2 | Definition of principles of Art; Balance, emphasis, movement, proportion, rhythm, unity, and variety Designing of basic 2D geometrical shapes and toning. |
| Week 3 | Basic 3D geometrical shapes’ shading and its tricks |
| Week 4 | Design Elements: Concepts and meaning of different lines and shapes and creating projects according these concepts |
| Week 5 | One outline three designs applications |
| Week 6 | Organic object sketch drawing. |
| Week 7 | Organic object etude drawing. Shading and 3d depictions with the source of light on the object. |
| Week 8 | MIDTERM EXAM WEEK |
| Week 9 | Organic Object last touches. |
| Week 10 | Definition of point, line and one tone drawing. Organic objects pointillism drawings. Point relations, point types, point in art and nature |
| Week 11 | Organic objects linear drawings according to their frequent. Line relations, line types, line in art and nature |
| Week 12 | Organic objects' one tone drawings. |
| Week 13 | Wrapping up session |
| Week 14 | Wrapping up session |
| Week 15 | FINAL EXAM WEEK |
Reference Books & Course Materials
- 01 Lupton, Ellen Phillips & Cole, Jennifer (2015) Graphic Design: The New Basics. Princeton Architectural Press.
- 02 Amy E. Arntson (2006) Graphic Design Basics (5rd Edition). Wadsworth Publishing
- 03 Pentak, Stephen & Roth, Richard (2003) Color Basics. Cengage Learning.
- 04 Kuehni, Rolf G. (2012) Color: An Introduction to Practice and Principles (3rd Edition). Wiley.
Learning Outcomes
- L01 Recognize (2) the basic design elements and design principles. SOLO 2
- L02 Select (2) the design principles and match (2) the application. SOLO 2
- L03 Describe the elements of design such as points, lines and shapes SOLO 2
- L04 Arrange (2) the time correctly to complete the application. SOLO 2
Program Outcomes
- P01 To be able to understand analog and digital games' theoretical and historical development.
- P02 Has a general understanding of the history and culture of the nation and the world in which he lives.
- P03 Digital game engines are well-suited for application.
- P04 His/Her mastery of the fundamental sciences underpins his/her expertise in the creation of digital games.
- P05 Understand the mechanics, logic, and frameworks of analog and digital games.
- P06 Possesses an aesthetic sensibility and knowledge of art.
- P07 Communication, art, music, psychology, sociology, mythology, philosophy, economics, cinema, history, and other disciplines gained the potential to benefit from one another during the game design process.
- P08 Knowing how media and digital games affect people and society and designing games responsibly in light of that knowledge.
- P09 Be able to assess critically the knowledge and abilities acquired through research in the area and other related areas.
- P10 Acquires expertise in artistic design to aid in the creation of digital games.
- P11 Make good use of digital game creation software and programs.
- P12 Possesses the skills necessary to write the code for digital games created for various platforms.
- P13 Possesses the capacity to jointly build digital games' aesthetic and computational aspects.
- P14 Possesses the capacity to create and communicate stories utilizing a variety of technologies.
- P15 Has the capacity to design, plan, and analyze the game as a concept.
- P16 Possesses the capacity to come up with tangible fixes for the issues that arise during the creation of digital games.
Po-Lo Matrix
| LO | P01 | P02 | P03 | P04 | P05 | P06 | P07 | P08 | P09 | P10 | P11 | P12 | P13 | P14 | P15 | P16 | Average |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| L01 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
| L02 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
| L03 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
| L04 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |