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TR

TURKISH LANGUAGE

Course
TREG100 - TURKISH LANGUAGE
Department
Turkish Language Teaching - Turkish - Undergraduate
Course Type
Online Course
Status
Required
Language
Turkish
Credit
0
ECTS
2
T+P+L
2 + 0 + 0
Course Coordinator(s)
Asst. Prof. Dr. Esra KARAKAŞ KURT
Prerequisite
-
Keywords

Course Description

The aim of the course is to develop language consciousness, to improve the grammatical knowledge, and to increase the understanding and writing skills. This course is based on the educational development of the usage of the language and improvement of expressions. Improvement of basic knowledge about the Turkish language is the main target.

TURKISH LANGUAGE

Evaluation Tools (Active Term)

Item Type Weight (%)
Ara sınav Midterm 40
Final Final 60
Total 100

Course outcomes

  1. 01 -
  2. 02 -
  3. 03 -

Course Syllabus

Week Topic
Week 1 Dil Nedir?Dilin özellikleri
Week 2 Türkçe'nin Dünya Dilleri Arasındaki Yeri ve Önemi
Week 3 Türkçe yazım kuralları
Week 4 Türkçe yazım kuralları ve Uygulaması
Week 5 Noktalama İmleri
Week 6 Noktalama İmleri ve Uygulanması
Week 7 Anlatım Bozuklukları ve Doğru Kullanım, Uygulaması
Week 8 Ara sınav Haftası
Week 9 Anlatım Bozuklukları ve Doğru Kullanım, Uygulaması
Week 10 Anlatım Biçimleri
Week 11 Anlatım Biçimleri ve Uygulanması
Week 12 Türkçenin Ses Özellikleri
Week 13 Yazılı Anlatım Türleri ve Uyg.
Week 14 Yazılı Anlatım Türleri ve Uyg.
Week 15 Yazılı Anlatım Türleri ve Uyg.

Reference Books & Course Materials

  1. 01 Muhittin Bilgin (2015). Anlamdan Anlatıma Türkçemiz, Anı Yayıncılık. 3. Baskı
  2. 02 Kavcar, Cahit (2009). Yazılı ve Sözlü Anlatım, Anı Yayıncılık. Ankara.
  3. 03 ERGİN Muharrem (2005). Türk Dil Bilgisi, İstanbul, ISBN: 975-7728-06-03.7.

Learning Outcomes

  1. L01 1. Distinguish the types and characteristics of the texts encountered. SOLO 4
  2. L02 2. Distinguish the types of written expression. SOLO 4
  3. L03 3.Will be able to recognize the features appropriate to the structure of language in the written expression of Turkish. SOLO 4
  4. L04 4. Applies the linguistic elements such as words, sentences, words, proverbs and idioms in accordance with the purpose. SOLO 4
  5. L05 6. Distinguish forms of expression. SOLO 4
  6. L06 7. Detects expression disorders. SOLO 4
  7. L07 1. Distinguish the types and characteristics of the texts encountered. SOLO 4
  8. L08 2. Distinguish the types of written expression. SOLO 4
  9. L09 3.Will be able to recognize the features appropriate to the structure of language in the written expression of Turkish. SOLO 4

Program Outcomes

  1. P01 To be able to understand analog and digital games' theoretical and historical development.
  2. P02 Has a general understanding of the history and culture of the nation and the world in which he lives.
  3. P03 Digital game engines are well-suited for application.
  4. P04 His/Her mastery of the fundamental sciences underpins his/her expertise in the creation of digital games.
  5. P05 Understand the mechanics, logic, and frameworks of analog and digital games.
  6. P06 Possesses an aesthetic sensibility and knowledge of art.
  7. P07 Communication, art, music, psychology, sociology, mythology, philosophy, economics, cinema, history, and other disciplines gained the potential to benefit from one another during the game design process.
  8. P08 Knowing how media and digital games affect people and society and designing games responsibly in light of that knowledge.
  9. P09 Be able to assess critically the knowledge and abilities acquired through research in the area and other related areas.
  10. P10 Acquires expertise in artistic design to aid in the creation of digital games.
  11. P11 Make good use of digital game creation software and programs.
  12. P12 Possesses the skills necessary to write the code for digital games created for various platforms.
  13. P13 Possesses the capacity to jointly build digital games' aesthetic and computational aspects.
  14. P14 Possesses the capacity to create and communicate stories utilizing a variety of technologies.
  15. P15 Has the capacity to design, plan, and analyze the game as a concept.
  16. P16 Possesses the capacity to come up with tangible fixes for the issues that arise during the creation of digital games.

Po-Lo Matrix

LO P01 P02 P03 P04 P05 P06 P07 P08 P09 P10 P11 P12 P13 P14 P15 P16 Average
L01 - - - - - - - - - - - - - - - - -
L02 - - - - - - - - - - - - - - - - -
L03 - - - - - - - - - - - - - - - - -
L04 - - - - - - - - - - - - - - - - -
L05 - - - - - - - - - - - - - - - - -
L06 - - - - - - - - - - - - - - - - -
L07 - - - - - - - - - - - - - - - - -
L08 - - - - - - - - - - - - - - - - -
L09 - - - - - - - - - - - - - - - - -