TURKISH LANGUAGE
- Course
- TREG100 - TURKISH LANGUAGE
- Department
- Turkish Language Teaching - Turkish - Undergraduate
- Course Type
- Online Course
- Status
- Required
- Language
- Turkish
- Credit
- 0
- ECTS
- 2
- T+P+L
- 2 + 0 + 0
- Course Coordinator(s)
- Asst. Prof. Dr. Esra KARAKAŞ KURT
- Prerequisite
- -
- Keywords
Course Description
The aim of the course is to develop language consciousness, to improve the grammatical knowledge, and to increase the understanding and writing skills. This course is based on the educational development of the usage of the language and improvement of expressions. Improvement of basic knowledge about the Turkish language is the main target.
TURKISH LANGUAGE
Evaluation Tools (Active Term)
| Item | Type | Weight (%) |
|---|---|---|
| Ara sınav | Midterm | 40 |
| Final | Final | 60 |
| Total | 100 | |
Course outcomes
- 01 -
- 02 -
- 03 -
Course Syllabus
| Week | Topic |
|---|---|
| Week 1 | Dil Nedir?Dilin özellikleri |
| Week 2 | Türkçe'nin Dünya Dilleri Arasındaki Yeri ve Önemi |
| Week 3 | Türkçe yazım kuralları |
| Week 4 | Türkçe yazım kuralları ve Uygulaması |
| Week 5 | Noktalama İmleri |
| Week 6 | Noktalama İmleri ve Uygulanması |
| Week 7 | Anlatım Bozuklukları ve Doğru Kullanım, Uygulaması |
| Week 8 | Ara sınav Haftası |
| Week 9 | Anlatım Bozuklukları ve Doğru Kullanım, Uygulaması |
| Week 10 | Anlatım Biçimleri |
| Week 11 | Anlatım Biçimleri ve Uygulanması |
| Week 12 | Türkçenin Ses Özellikleri |
| Week 13 | Yazılı Anlatım Türleri ve Uyg. |
| Week 14 | Yazılı Anlatım Türleri ve Uyg. |
| Week 15 | Yazılı Anlatım Türleri ve Uyg. |
Reference Books & Course Materials
- 01 Muhittin Bilgin (2015). Anlamdan Anlatıma Türkçemiz, Anı Yayıncılık. 3. Baskı
- 02 Kavcar, Cahit (2009). Yazılı ve Sözlü Anlatım, Anı Yayıncılık. Ankara.
- 03 ERGİN Muharrem (2005). Türk Dil Bilgisi, İstanbul, ISBN: 975-7728-06-03.7.
Learning Outcomes
- L01 1. Distinguish the types and characteristics of the texts encountered. SOLO 4
- L02 2. Distinguish the types of written expression. SOLO 4
- L03 3.Will be able to recognize the features appropriate to the structure of language in the written expression of Turkish. SOLO 4
- L04 4. Applies the linguistic elements such as words, sentences, words, proverbs and idioms in accordance with the purpose. SOLO 4
- L05 6. Distinguish forms of expression. SOLO 4
- L06 7. Detects expression disorders. SOLO 4
- L07 1. Distinguish the types and characteristics of the texts encountered. SOLO 4
- L08 2. Distinguish the types of written expression. SOLO 4
- L09 3.Will be able to recognize the features appropriate to the structure of language in the written expression of Turkish. SOLO 4
Program Outcomes
- P01 To be able to understand analog and digital games' theoretical and historical development.
- P02 Has a general understanding of the history and culture of the nation and the world in which he lives.
- P03 Digital game engines are well-suited for application.
- P04 His/Her mastery of the fundamental sciences underpins his/her expertise in the creation of digital games.
- P05 Understand the mechanics, logic, and frameworks of analog and digital games.
- P06 Possesses an aesthetic sensibility and knowledge of art.
- P07 Communication, art, music, psychology, sociology, mythology, philosophy, economics, cinema, history, and other disciplines gained the potential to benefit from one another during the game design process.
- P08 Knowing how media and digital games affect people and society and designing games responsibly in light of that knowledge.
- P09 Be able to assess critically the knowledge and abilities acquired through research in the area and other related areas.
- P10 Acquires expertise in artistic design to aid in the creation of digital games.
- P11 Make good use of digital game creation software and programs.
- P12 Possesses the skills necessary to write the code for digital games created for various platforms.
- P13 Possesses the capacity to jointly build digital games' aesthetic and computational aspects.
- P14 Possesses the capacity to create and communicate stories utilizing a variety of technologies.
- P15 Has the capacity to design, plan, and analyze the game as a concept.
- P16 Possesses the capacity to come up with tangible fixes for the issues that arise during the creation of digital games.
Po-Lo Matrix
| LO | P01 | P02 | P03 | P04 | P05 | P06 | P07 | P08 | P09 | P10 | P11 | P12 | P13 | P14 | P15 | P16 | Average |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| L01 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
| L02 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
| L03 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
| L04 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
| L05 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
| L06 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
| L07 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
| L08 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
| L09 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |