MODERN TURKISH HISTORY
- Course
- TARH100 - MODERN TURKISH HISTORY
- Department
- Basic Sciences and Humanities
- Course Type
- Online Course
- Status
- Required
- Language
- Turkish
- Credit
- 0
- ECTS
- 2
- T+P+L
- 2 + 0 + 0
- Course Coordinator(s)
- Assoc. Prof. Dr. Hasan SAMANİ
- Prerequisite
- -
- Keywords
Course Description
In this course, Ottoman state and society, factors causing the collapse of the state; Ottoman modernization; Tripoli and Balkan Wars, World War I, Mudros Armistice and Sevres Agreement; parties and associations, the national resistance movement led by Mustafa Kemal, the Havza and Amasya Circulars, the Congresses, the National Pact, the Turkish Grand National Assembly; the rebellions, the regular army and the War of Independence; the Mudanya Armistice, the Lausanne Peace Treaty; Revolution in the political field, secularization of the state and society, abolition of the sultanate, declaration of the republic, abolition of the caliphate; 1921 and 1924 constitutions, constitutional changes; Sheikh Said Rebellion; Multi-party experience, secularization and modernization in law, nationalization and secularization in education, Kemalizm and 6 principles, Turkish foreign policy(1923-1938) are covered.
MODERN TURKISH HISTORY
Evaluation Tools (Active Term)
| Item | Type | Weight (%) |
|---|---|---|
| Ara Sınav | Midterm | 40 |
| Final | Final | 60 |
| Total | 100 | |
Course outcomes
- 01 -
- 02 -
- 03 -
- 04 -
- 05 -
- 06 -
- 07 -
- 08 -
Course Syllabus
| Week | Topic |
|---|---|
| Week 1 | Giriş: Dersin Tanıtılması |
| Week 2 | Osmanlı Devletinin Siyasal Yükselişi ve Duraklama, Gerileme; devlet ve toplum |
| Week 3 | Osmanlı Devletinin Çöküşünü Hazırlayan Etmenler |
| Week 4 | Osmanlı Modernleşmesi |
| Week 5 | I. Dünya Savaşı ve Sonrası: Mütareke Dönemi, Sevr Anlaşması, Anadolu Direniş Hareketi Örgütlenmesi |
| Week 6 | Bağımsızlık Savaşları ve Dönemin Siyasal Gelişmeleri |
| Week 7 | Mudanya Ateşkes Anlaşması, Lozan Barış Anlaşması |
| Week 8 | ARASINAV HAFTASI |
| Week 9 | Atatürk Devrimi: Siyasal Devrim |
| Week 10 | Anayasalar, Anayasa değişiklikleri ve Hukuk alanında Laikleşme |
| Week 11 | Eğitimin Laikleşmesi ve Millileşmesi ; Sosyal Yaşamda Laikleşme |
| Week 12 | Çok-Partili Sistem denemeleri |
| Week 13 | Atatürkçülük ve Atatürk'ün 6 Temel İlkesi |
| Week 14 | Atatürk Dönemi Türk Dış Politikası |
| Week 15 | Final Sınavı |
Reference Books & Course Materials
- 01 Modernleşen Türkiye'nin Tarihi, Erik Jan ZÜRCHER
- 02 Atatürk İlkeleri ve İnkılap Tarihi, Prof.Dr.Ali Efdal Özkul, Doç.Dr.Hasan Samani
- 03 Açık Erişim Kaynakları
Learning Outcomes
- L01 History, Ottoman and define the basic concepts of the Republic of Turkey SOLO 2
Program Outcomes
- P01 To be able to understand analog and digital games' theoretical and historical development.
- P02 Has a general understanding of the history and culture of the nation and the world in which he lives.
- P03 Digital game engines are well-suited for application.
- P04 His/Her mastery of the fundamental sciences underpins his/her expertise in the creation of digital games.
- P05 Understand the mechanics, logic, and frameworks of analog and digital games.
- P06 Possesses an aesthetic sensibility and knowledge of art.
- P07 Communication, art, music, psychology, sociology, mythology, philosophy, economics, cinema, history, and other disciplines gained the potential to benefit from one another during the game design process.
- P08 Knowing how media and digital games affect people and society and designing games responsibly in light of that knowledge.
- P09 Be able to assess critically the knowledge and abilities acquired through research in the area and other related areas.
- P10 Acquires expertise in artistic design to aid in the creation of digital games.
- P11 Make good use of digital game creation software and programs.
- P12 Possesses the skills necessary to write the code for digital games created for various platforms.
- P13 Possesses the capacity to jointly build digital games' aesthetic and computational aspects.
- P14 Possesses the capacity to create and communicate stories utilizing a variety of technologies.
- P15 Has the capacity to design, plan, and analyze the game as a concept.
- P16 Possesses the capacity to come up with tangible fixes for the issues that arise during the creation of digital games.
Po-Lo Matrix
| LO | P01 | P02 | P03 | P04 | P05 | P06 | P07 | P08 | P09 | P10 | P11 | P12 | P13 | P14 | P15 | P16 | Average |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| L01 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |