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TR

MODERN TURKISH HISTORY

Course
TARH100 - MODERN TURKISH HISTORY
Department
Basic Sciences and Humanities
Course Type
Online Course
Status
Required
Language
Turkish
Credit
0
ECTS
2
T+P+L
2 + 0 + 0
Course Coordinator(s)
Assoc. Prof. Dr. Hasan SAMANİ
Prerequisite
-
Keywords

Course Description

In this course, Ottoman state and society, factors causing the collapse of the state; Ottoman modernization; Tripoli and Balkan Wars, World War I, Mudros Armistice and Sevres Agreement; parties and associations, the national resistance movement led by Mustafa Kemal, the Havza and Amasya Circulars, the Congresses, the National Pact, the Turkish Grand National Assembly; the rebellions, the regular army and the War of Independence; the Mudanya Armistice, the Lausanne Peace Treaty; Revolution in the political field, secularization of the state and society, abolition of the sultanate, declaration of the republic, abolition of the caliphate; 1921 and 1924 constitutions, constitutional changes; Sheikh Said Rebellion; Multi-party experience, secularization and modernization in law, nationalization and secularization in education, Kemalizm and 6 principles, Turkish foreign policy(1923-1938) are covered.

MODERN TURKISH HISTORY

Evaluation Tools (Active Term)

Item Type Weight (%)
Ara Sınav Midterm 40
Final Final 60
Total 100

Course outcomes

  1. 01 -
  2. 02 -
  3. 03 -
  4. 04 -
  5. 05 -
  6. 06 -
  7. 07 -
  8. 08 -

Course Syllabus

Week Topic
Week 1 Giriş: Dersin Tanıtılması
Week 2 Osmanlı Devletinin Siyasal Yükselişi ve Duraklama, Gerileme; devlet ve toplum
Week 3 Osmanlı Devletinin Çöküşünü Hazırlayan Etmenler
Week 4 Osmanlı Modernleşmesi
Week 5 I. Dünya Savaşı ve Sonrası: Mütareke Dönemi, Sevr Anlaşması, Anadolu Direniş Hareketi Örgütlenmesi
Week 6 Bağımsızlık Savaşları ve Dönemin Siyasal Gelişmeleri
Week 7 Mudanya Ateşkes Anlaşması, Lozan Barış Anlaşması
Week 8 ARASINAV HAFTASI
Week 9 Atatürk Devrimi: Siyasal Devrim
Week 10 Anayasalar, Anayasa değişiklikleri ve Hukuk alanında Laikleşme
Week 11 Eğitimin Laikleşmesi ve Millileşmesi ; Sosyal Yaşamda Laikleşme
Week 12 Çok-Partili Sistem denemeleri
Week 13 Atatürkçülük ve Atatürk'ün 6 Temel İlkesi
Week 14 Atatürk Dönemi Türk Dış Politikası
Week 15 Final Sınavı

Reference Books & Course Materials

  1. 01 Modernleşen Türkiye'nin Tarihi, Erik Jan ZÜRCHER
  2. 02 Atatürk İlkeleri ve İnkılap Tarihi, Prof.Dr.Ali Efdal Özkul, Doç.Dr.Hasan Samani
  3. 03 Açık Erişim Kaynakları

Learning Outcomes

  1. L01 History, Ottoman and define the basic concepts of the Republic of Turkey SOLO 2

Program Outcomes

  1. P01 To be able to understand analog and digital games' theoretical and historical development.
  2. P02 Has a general understanding of the history and culture of the nation and the world in which he lives.
  3. P03 Digital game engines are well-suited for application.
  4. P04 His/Her mastery of the fundamental sciences underpins his/her expertise in the creation of digital games.
  5. P05 Understand the mechanics, logic, and frameworks of analog and digital games.
  6. P06 Possesses an aesthetic sensibility and knowledge of art.
  7. P07 Communication, art, music, psychology, sociology, mythology, philosophy, economics, cinema, history, and other disciplines gained the potential to benefit from one another during the game design process.
  8. P08 Knowing how media and digital games affect people and society and designing games responsibly in light of that knowledge.
  9. P09 Be able to assess critically the knowledge and abilities acquired through research in the area and other related areas.
  10. P10 Acquires expertise in artistic design to aid in the creation of digital games.
  11. P11 Make good use of digital game creation software and programs.
  12. P12 Possesses the skills necessary to write the code for digital games created for various platforms.
  13. P13 Possesses the capacity to jointly build digital games' aesthetic and computational aspects.
  14. P14 Possesses the capacity to create and communicate stories utilizing a variety of technologies.
  15. P15 Has the capacity to design, plan, and analyze the game as a concept.
  16. P16 Possesses the capacity to come up with tangible fixes for the issues that arise during the creation of digital games.

Po-Lo Matrix

LO P01 P02 P03 P04 P05 P06 P07 P08 P09 P10 P11 P12 P13 P14 P15 P16 Average
L01 - - - - - - - - - - - - - - - - -