CONTEMPORARY WORLD CINEMA
- Course
- RTVC431 - CONTEMPORARY WORLD CINEMA
- Department
- Radio, Television and Cinema - English - Undergraduate
- Course Type
- Course
- Status
- Required
- Language
- English
- Credit
- 3
- ECTS
- 5
- T+P+L
- 3 + 0 + 0
- Course Coordinator(s)
- -
- Prerequisite
- -
- Keywords
Course Description
This course offers a partial survey of key developments in cinema culture over the past ten years. Rather than attempting to examine world cinema in its entirety, the focus will be limited to their production in Europe, the Middle East and Asia. The films under consideration might be regarded as outstanding or ground-breaking examples of film art, but they can also be understood as products of specific cultures. The films are therefore being studied in their cultural and historical contexts. Although this course progresses on a largely country-by-country basis, it also emphasises the globalised nature of contemporary cinema and the transnational arrangements that underpin many films produced around the world.
CONTEMPORARY WORLD CINEMA
Evaluation Tools (Active Term)
No evaluation items have been defined.
Course outcomes
No course outcomes have been defined yet.
Course Syllabus
| Week | Topic |
|---|---|
| Week 1 | 1. Introducing the Sustainable Development Goals (SDGs) |
| Week 2 | 2. No Poverty // Sorry We Missed You (2019) |
| Week 3 | 3. Good Health & Well Being // Lingui: The Sacred Bonds (2021) |
| Week 4 | 4. Quality Education // Where is the Friends House? (1987) |
| Week 5 | 5. Gender Equality // Wadjda (2012) |
| Week 6 | 6. Decent Work & Economic Growth // Bait (2019) |
| Week 7 | 7. Reduced Inequalities // Le Havre (2011) |
| Week 8 | 8. Sustainable Cities & Communities // Songs My Brothers Taught Me (2015) |
| Week 9 | Midterm exams |
| Week 10 | Midterm exams |
| Week 11 | 9. Responsible Consumption & Production // Cow (2021) |
| Week 12 | 10. Climate Action // Utama (2022) |
| Week 13 | 11. Life on Land // Honeyland (2019) |
| Week 14 | 12. Peace, Justice, & Strong Institutions // The Look of Silence (2014) |
| Week 15 | Course review |
Reference Books & Course Materials
- 01 Nataša Durovicová and Kathleen E. Newman (eds.), World Cinemas, Transnational Perspectives. Routledge, 2010.
- 02 Rob Stone (ed), The Routledge Companion to World Cinema. Routledge, 2018.
Learning Outcomes
- L01 Analyze (4) how contemporary world cinema from diverse regions explores themes of sustainable development, including environmental concerns, social inequality, and economic justice. SOLO 4
- L02 Explain (4) the ways in which filmmakers use cinematic techniques (mise-en-scène, cinematography, editing, etc.) to convey messages related to sustainability challenges and potential solutions. SOLO 4
- L03 Evaluate (5) the intersection of sustainable development with other disciplines as reflected in selected films, developing an interdisciplinary understanding of complex global issues. SOLO 5
- L04 Synthesize (5) insights gained from course material to propose creative strategies for how film can raise awareness, promote dialogue, and inspire action towards achieving Sustainable Development Goals SOLO 5
Program Outcomes
- P01 To be able to understand analog and digital games' theoretical and historical development.
- P02 Has a general understanding of the history and culture of the nation and the world in which he lives.
- P03 Digital game engines are well-suited for application.
- P04 His/Her mastery of the fundamental sciences underpins his/her expertise in the creation of digital games.
- P05 Understand the mechanics, logic, and frameworks of analog and digital games.
- P06 Possesses an aesthetic sensibility and knowledge of art.
- P07 Communication, art, music, psychology, sociology, mythology, philosophy, economics, cinema, history, and other disciplines gained the potential to benefit from one another during the game design process.
- P08 Knowing how media and digital games affect people and society and designing games responsibly in light of that knowledge.
- P09 Be able to assess critically the knowledge and abilities acquired through research in the area and other related areas.
- P10 Acquires expertise in artistic design to aid in the creation of digital games.
- P11 Make good use of digital game creation software and programs.
- P12 Possesses the skills necessary to write the code for digital games created for various platforms.
- P13 Possesses the capacity to jointly build digital games' aesthetic and computational aspects.
- P14 Possesses the capacity to create and communicate stories utilizing a variety of technologies.
- P15 Has the capacity to design, plan, and analyze the game as a concept.
- P16 Possesses the capacity to come up with tangible fixes for the issues that arise during the creation of digital games.
Po-Lo Matrix
| LO | P01 | P02 | P03 | P04 | P05 | P06 | P07 | P08 | P09 | P10 | P11 | P12 | P13 | P14 | P15 | P16 | Average |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| L01 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
| L02 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
| L03 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
| L04 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |