HISTORY OF CINEMA
- Course
- RTVC361 - HISTORY OF CINEMA
- Department
- Radio, Television and Cinema - English - Undergraduate
- Course Type
- Course
- Status
- Required
- Language
- English
- Credit
- 3
- ECTS
- 5
- T+P+L
- 3 + 0 + 0
- Course Coordinator(s)
- Asst. Prof. Dr. Göral Erinç FUNDALAR
- Prerequisite
- -
- Keywords
Course Description
This course is designed to equip students with a foundational knowledge of film history which they will be able to develop either through further academic study or though their own initiative. The course provides an overview of the history of cinema, focusing on major cultural and creative traditions that have influenced the global development of the medium from the late nineteenth century to the present. The course topics will include Soviet cinema in the 1920s, Italian Neorealism in the 1940s, the French New Wave in the 1950s and 1960s, and the emergence of the digital technologies in the present era.
HISTORY OF CINEMA
Evaluation Tools (Active Term)
| Item | Type | Weight (%) |
|---|---|---|
| Midterm Exam | Midterm | 40 |
| Final Exam | Final | 50 |
| Homework | Assignment | 10 |
| Total | 100 | |
Course outcomes
- 01 The students will be able to recite the historical development of cinema in a variety of national contexts.
- 02 The students will be able to identify major developments in the cinema and relate them to a broader context.
Course Syllabus
| Week | Topic |
|---|---|
| Week 1 | Introduction |
| Week 2 | The Invention and Early Years of Cinema |
| Week 3 | Three Directors at the Beginning - Melies, Porter and Griffith |
| Week 4 | Charlie Chaplin |
| Week 5 | German Cinema in the 1920s: German Expressionism |
| Week 6 | German Cinema in the 1920s: German Expressionism - 2 |
| Week 7 | Soviet Cinema in the 1920s: Montage Movement |
| Week 8 | MIDTERM EXAMS |
| Week 9 | MIDTERM EXAMS |
| Week 10 | The Avant-Garde (Modernist) Movements in Cinema |
| Week 11 | Postwar European Cinema: Italian Neorealism |
| Week 12 | Postwar European Cinema: Italian Neorealism - 2 |
| Week 13 | Europe in 1960s: French New Wave and The Left Bank |
| Week 14 | Europe in 1960s: French New Wave and The Left Bank - 2 |
| Week 15 | FINAL EXAMS |
Reference Books & Course Materials
- 01 Thompson, K. and Bordwell, D. (2009). Film History: An Introduction. New York: McGraw Hill.
Learning Outcomes
- L01 Recites the historical development of cinema in a variety of national contexts. SOLO 3
- L02 Recognize and differentiate films of different genres and movements based on their formal characteristics. SOLO 3
- L03 Develop a sense of how art, history, society, technological developments and economy are interrelated. SOLO 5
- L04 Identifies major developments in the cinema and relate them to a broader context. SOLO 3
- L05 Reflect their acquired sense of artistic development on their own creative projects. SOLO 5
Program Outcomes
- P01 To be able to understand analog and digital games' theoretical and historical development.
- P02 Has a general understanding of the history and culture of the nation and the world in which he lives.
- P03 Digital game engines are well-suited for application.
- P04 His/Her mastery of the fundamental sciences underpins his/her expertise in the creation of digital games.
- P05 Understand the mechanics, logic, and frameworks of analog and digital games.
- P06 Possesses an aesthetic sensibility and knowledge of art.
- P07 Communication, art, music, psychology, sociology, mythology, philosophy, economics, cinema, history, and other disciplines gained the potential to benefit from one another during the game design process.
- P08 Knowing how media and digital games affect people and society and designing games responsibly in light of that knowledge.
- P09 Be able to assess critically the knowledge and abilities acquired through research in the area and other related areas.
- P10 Acquires expertise in artistic design to aid in the creation of digital games.
- P11 Make good use of digital game creation software and programs.
- P12 Possesses the skills necessary to write the code for digital games created for various platforms.
- P13 Possesses the capacity to jointly build digital games' aesthetic and computational aspects.
- P14 Possesses the capacity to create and communicate stories utilizing a variety of technologies.
- P15 Has the capacity to design, plan, and analyze the game as a concept.
- P16 Possesses the capacity to come up with tangible fixes for the issues that arise during the creation of digital games.
Po-Lo Matrix
| LO | P01 | P02 | P03 | P04 | P05 | P06 | P07 | P08 | P09 | P10 | P11 | P12 | P13 | P14 | P15 | P16 | Average |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| L01 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
| L02 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
| L03 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
| L04 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
| L05 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |