MAKEUP APPLICATIONS FOR CINEMA AND TELEVISION
- Course
- RTVC301 - MAKEUP APPLICATIONS FOR CINEMA AND TELEVISION
- Department
- Radio, Television and Cinema - English - Undergraduate
- Course Type
- Course
- Status
- Required
- Language
- English
- Credit
- 3
- ECTS
- 5
- T+P+L
- 2 + 2 + 0
- Course Coordinator(s)
- -
- Prerequisite
- -
Course Description
Within the scope of this course; subjects such as the importance and functions of makeup for cinema and television, makeup techniques and applications, tools and equipment to be used in cinema and television makeup, cosmetic makeup applications in cinema and television, cinema makeup application types and application studies, plastic makeup, usage areas of plastic makeup and advanced technical makeup applications are covered practically. The course also provides students with theoretical and practical knowledge on topics such as the use of makeup to create characters in visual arts, creating and developing effects on the face and body with the help of special materials and techniques. With the projects given in the course, students have the opportunity to apply makeup for cinema and television.
MAKEUP APPLICATIONS FOR CINEMA AND TELEVISION
Evaluation Tools (Active Term)
No evaluation items have been defined.
Course outcomes
No course outcomes have been defined yet.
Course Syllabus
| Week | Topic |
|---|---|
| Week 1 | Introduction to Film and TV Makeup Techniques |
| Week 2 | Definition and Historical Development of Makeup |
| Week 3 | Color Theory |
| Week 4 | Cosmetic Products Used in Makeup |
| Week 5 | Corrective Makeup with Lighting and Shading, Basic Makeup Techniques and Applications |
| Week 6 | Stage and Objective Makeup Techniques |
| Week 7 | Historical Development of Cinema Special Effects Makeup |
| Week 8 | Midterm Exam |
| Week 9 | 2D Halloween Makeup Techniques and Applications |
| Week 10 | 2D Halloween Makeup Techniques and Applications |
| Week 11 | 2D Bruise Makeup Techniques and Applications |
| Week 12 | 2D Aging Makeup Techniques and Applications |
| Week 13 | 3D Wound and Cut Makeup Techniques and Applications |
| Week 14 | 3D Aging Makeup Techniques and Applications |
| Week 15 | 3D Horror, Fantasy, and Science Fiction Makeup Techniques and Applications |
Reference Books & Course Materials
- 01 Debreceni, T. (2008). Special makeup effects for stage and screen: Making and applying prosthetics. Routledge.
- 02 Spencer, L. (2017). The art of makeup: From beauty to special effects. Bloomsbury Visual Arts.
- 03 Smith, D. (1985). Special makeup effects for stage and screen: Making and applying prosthetics. Focal Press.
- 04 Thomas, R. (2020). Makeup artistry for film and television (3rd ed.). Focal Press.
Learning Outcomes
No learning outcomes have been defined.
Program Outcomes
- P01 To be able to understand analog and digital games' theoretical and historical development.
- P02 Has a general understanding of the history and culture of the nation and the world in which he lives.
- P03 Digital game engines are well-suited for application.
- P04 His/Her mastery of the fundamental sciences underpins his/her expertise in the creation of digital games.
- P05 Understand the mechanics, logic, and frameworks of analog and digital games.
- P06 Possesses an aesthetic sensibility and knowledge of art.
- P07 Communication, art, music, psychology, sociology, mythology, philosophy, economics, cinema, history, and other disciplines gained the potential to benefit from one another during the game design process.
- P08 Knowing how media and digital games affect people and society and designing games responsibly in light of that knowledge.
- P09 Be able to assess critically the knowledge and abilities acquired through research in the area and other related areas.
- P10 Acquires expertise in artistic design to aid in the creation of digital games.
- P11 Make good use of digital game creation software and programs.
- P12 Possesses the skills necessary to write the code for digital games created for various platforms.
- P13 Possesses the capacity to jointly build digital games' aesthetic and computational aspects.
- P14 Possesses the capacity to create and communicate stories utilizing a variety of technologies.
- P15 Has the capacity to design, plan, and analyze the game as a concept.
- P16 Possesses the capacity to come up with tangible fixes for the issues that arise during the creation of digital games.
Po-Lo Matrix
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