CAMERA AND LIGHTING TECHNIQUES FOR CINEMA AND TELEVISION
- Course
- RTVC214 - CAMERA AND LIGHTING TECHNIQUES FOR CINEMA AND TELEVISION
- Department
- Radio, Television and Cinema - English - Undergraduate
- Course Type
- Course
- Status
- Required
- Language
- English
- Credit
- 3
- ECTS
- 6
- T+P+L
- 2 + 2 + 0
- Course Coordinator(s)
- -
- Prerequisite
- -
Course Description
This course aims to teach students the basic principles of cinematographic lighting and the use of the camera as a means of visual expression, camera angles, preparation of shooting plans, etc. both theoretically and practically. Within the scope of the course, the basic working principles, types and accessories of the video camera; camera angles and movements; visual aesthetics and digital effects; basic lighting principles, lighting equipment and their characteristics are discussed. In this course, students have the opportunity to practice using light and camera and sample applications are also examined. Students who take the course will gain basic knowledge about the technological development of cinema and television, gain professional technical skills regarding camera and light usage and learn professional terminology.
CAMERA AND LIGHTING TECHNIQUES FOR CINEMA AND TELEVISION
Evaluation Tools (Active Term)
No evaluation items have been defined.
Course outcomes
No course outcomes have been defined yet.
Course Syllabus
| Week | Topic |
|---|---|
| Week 1 | Introduction to the Course |
| Week 2 | Creating a Visual Story, The basic Visual Components |
| Week 3 | The Shot and How to Frame It |
| Week 4 | The Art of Composition |
| Week 5 | The Moving the Camera |
| Week 6 | Advanced Camera Usage Techniques |
| Week 7 | Human Vision, the Camera, and Exposure |
| Week 8 | Lighting Basics |
| Week 9 | Light in Composition |
| Week 10 | Basic Lighting Techniques |
| Week 11 | Broadcast Studio Lighting |
| Week 12 | Advanced Lighting Techniques |
| Week 13 | Working Practices and General Guidelines for Camera Usage and Lighting |
| Week 14 | Solving Common Problems in Lighting |
| Week 15 | General Overview of the Course |
Reference Books & Course Materials
- 01 Brown, B. (2012), Cinematography: Theory and Practice. New York: Focal Press
- 02 Malkiewicz, Kris and Mullen (2005), Cinematography: A Guide for Filmmakers and Film Teachers, New York: Simon & Schuster
- 03 Jackman, J. (2021) Lighting for Digital Video and Television, London: Focal Press
- 04 Thompson,R., J. Bowen,C. (2009), Grammer of the Shot, New York:Elsevier
Learning Outcomes
- L01 Define the fundamentals of lighting techniques and the advanced camera operation techniques. SOLO 2
- L02 Use the principles of cinematographic lighting as a means of visual storytelling. SOLO 3
- L03 Choose the proper camera and lighting equipment for desired results in terms of cinematic expression and TV program production. SOLO 3
- L04 Explain terminology for lighting and cameras. SOLO 4
- L05 Produce short movies or TV programs using proper camera and lighting techniques. SOLO 5
Program Outcomes
- P01 To be able to understand analog and digital games' theoretical and historical development.
- P02 Has a general understanding of the history and culture of the nation and the world in which he lives.
- P03 Digital game engines are well-suited for application.
- P04 His/Her mastery of the fundamental sciences underpins his/her expertise in the creation of digital games.
- P05 Understand the mechanics, logic, and frameworks of analog and digital games.
- P06 Possesses an aesthetic sensibility and knowledge of art.
- P07 Communication, art, music, psychology, sociology, mythology, philosophy, economics, cinema, history, and other disciplines gained the potential to benefit from one another during the game design process.
- P08 Knowing how media and digital games affect people and society and designing games responsibly in light of that knowledge.
- P09 Be able to assess critically the knowledge and abilities acquired through research in the area and other related areas.
- P10 Acquires expertise in artistic design to aid in the creation of digital games.
- P11 Make good use of digital game creation software and programs.
- P12 Possesses the skills necessary to write the code for digital games created for various platforms.
- P13 Possesses the capacity to jointly build digital games' aesthetic and computational aspects.
- P14 Possesses the capacity to create and communicate stories utilizing a variety of technologies.
- P15 Has the capacity to design, plan, and analyze the game as a concept.
- P16 Possesses the capacity to come up with tangible fixes for the issues that arise during the creation of digital games.
Po-Lo Matrix
| LO | P01 | P02 | P03 | P04 | P05 | P06 | P07 | P08 | P09 | P10 | P11 | P12 | P13 | P14 | P15 | P16 | Average |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| L01 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
| L02 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
| L03 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
| L04 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
| L05 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |