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TR

PSYCHOLOGY

Course
PSYC110 - PSYCHOLOGY
Department
Psychology - English - Undergraduate
Course Type
Course
Status
Required
Language
English
Credit
3
ECTS
6
T+P+L
3 + 0 + 0
Course Coordinator(s)
Assoc. Prof. Dr. Bengü BERKMEN
Prerequisite
-
Keywords

Course Description

The aim of this course is to provide an introduction to the wide range of topics covered by psychology. By the end of the course, students will be familiar with the major theories and the methods of research used to analyse behavior. These include the biological basis of psychological functions, sensation, perception and different states of consciousness. In addition to cognitive topics, the course provides an introduction to social, developmental and clinical psychology.

PSYCHOLOGY

Evaluation Tools (Active Term)

Item Type Weight (%)
vize Midterm 40
final Final 60
Total 100

Course outcomes

  1. 01 Identify (2) the main perspectives of psychology including behaviourism, cognitive theory and Gestalt theories
  2. 02 Explain (4) the content and methods of different fields of psychological science such as health psychology, developmental psychology and cognitive psychology.
  3. 03 Demonstrate (4) the steps taken in scientific method.

Course Syllabus

Week Topic
Week 1 First Day of Classes/ Introduction to Pyschology Branches and Approaches
Week 2 Inroduction to Psychology: core mechanisms
Week 3 Psychological Research
Week 4 Biological Basis of Behaviour
Week 5 Sensation and Perception
Week 6 Body rhytms and Mental states
Week 7 Learning and Conditioning
Week 8 Midterm Exam
Week 9 Evaluation of Midterm Exam
Week 10 Behaviour in Social and Cultural context
Week 11 Clinical Abnormalities
Week 12 Memory
Week 13 Health Psychology
Week 14 Revision
Week 15 Final

Reference Books & Course Materials

  1. 01 Wade and Travis (2011) Psychology,Tenth edition, Pearson.

Learning Outcomes

  1. L01 Being able to define (2) basic theories, and recognize (2) the subfields and history of psychology SOLO 4
  2. L02 Being able to explain (4) the basic mechanisms of learning, sensation, cognition, perception and motivation SOLO 4
  3. L03 Being able to identify (2) the link between brain and behaviors and list (3) the biological and environmentals cues shaping the personality SOLO 5

Program Outcomes

  1. P01 To be able to understand analog and digital games' theoretical and historical development.
  2. P02 Has a general understanding of the history and culture of the nation and the world in which he lives.
  3. P03 Digital game engines are well-suited for application.
  4. P04 His/Her mastery of the fundamental sciences underpins his/her expertise in the creation of digital games.
  5. P05 Understand the mechanics, logic, and frameworks of analog and digital games.
  6. P06 Possesses an aesthetic sensibility and knowledge of art.
  7. P07 Communication, art, music, psychology, sociology, mythology, philosophy, economics, cinema, history, and other disciplines gained the potential to benefit from one another during the game design process.
  8. P08 Knowing how media and digital games affect people and society and designing games responsibly in light of that knowledge.
  9. P09 Be able to assess critically the knowledge and abilities acquired through research in the area and other related areas.
  10. P10 Acquires expertise in artistic design to aid in the creation of digital games.
  11. P11 Make good use of digital game creation software and programs.
  12. P12 Possesses the skills necessary to write the code for digital games created for various platforms.
  13. P13 Possesses the capacity to jointly build digital games' aesthetic and computational aspects.
  14. P14 Possesses the capacity to create and communicate stories utilizing a variety of technologies.
  15. P15 Has the capacity to design, plan, and analyze the game as a concept.
  16. P16 Possesses the capacity to come up with tangible fixes for the issues that arise during the creation of digital games.

Po-Lo Matrix

LO P01 P02 P03 P04 P05 P06 P07 P08 P09 P10 P11 P12 P13 P14 P15 P16 Average
L01 - - - - - - - - - - - - - - - - -
L02 - - - - - - - - - - - - - - - - -
L03 - - - - - - - - - - - - - - - - -