CASE STUDIES IN MARKETING COMMUNICATION
- Course
- PRAD442 - CASE STUDIES IN MARKETING COMMUNICATION
- Department
- Public Relations and Advertising - English - Undergraduate
- Course Type
- Course
- Status
- Required
- Language
- English
- Credit
- 3
- ECTS
- 5
- T+P+L
- 3 + 0 + 0
- Course Coordinator(s)
- Asst. Prof. Dr. Galip Erzat ERDİL
- Prerequisite
- -
Course Description
This course aims to strengthen the students’ understanding of concepts and tools for marketing communication processes by examining a variety of real-world marketing communication cases. The course is designed to provide students opportunity to examine and evaluate different cases. They are required to do readings and research on each case and be prepared to come to class to discuss and reflect on the case drawing on their background knowledge. The course aims to help students understand how marketing communication tools help build brand value and be able to assess the role of marketing communications in the world of advertising, promotions and public relations.
CASE STUDIES IN MARKETING COMMUNICATION
Evaluation Tools (Active Term)
No evaluation items have been defined.
Course outcomes
- 01 to strengthen the students’ understanding of concepts and tools for marketing communication processes by examining a variety of real-world marketing communication cases.
- 02 to provide students opportunity to examine and evaluate different cases.
- 03 to discuss case studies, analyze, offer different solutions and rejuvenate within cultural context.
- 04 to help students understand how marketing communication tools help build brand value
- 05 to be able to assess the role of marketing communications in the world of advertising, promotions and public relations.
Course Syllabus
| Week | Topic |
|---|---|
| Week 1 | Introduction to the Course/ An Introduction to Integrated Marketing Communications |
| Week 2 | Introduction to the Course/An Introduction to Integrated Marketing Communications |
| Week 3 | Introduction to the Course/An Introduction to Integrated Marketing Communications |
| Week 4 | The Role of IMC in the Marketing Process |
| Week 5 | The Role of IMC in the Marketing Process |
| Week 6 | Organizing for Advertising and Promotion: The Role of Ad Agencies and Other Marketing Communication Organizations |
| Week 7 | Submission of Mid-Term Project Preparations - Feedback |
| Week 8 | Midterm Exam |
| Week 9 | Midterm Exam |
| Week 10 | Organizing for Advertising and Promotion: The Role of Ad Agencies and Other Marketing Communication Organizations |
| Week 11 | Perspectives on Consumer Behavior |
| Week 12 | Perspectives on Consumer Behavior |
| Week 13 | Perspectives on Consumer Behavior |
| Week 14 | Case Study Presentation |
| Week 15 | Case Study Presentation |
Reference Books & Course Materials
- 01 Advertising And Promotion: An Integrated Marketing Communications Perspective. George E. Belch & Michael A. Belch-Both of San Diego State University. Copyright © 2021 By Mcgraw-Hill Education
- 02 Integrated Advertising, Promotion, and Marketing Communications, Fourth Edition, by Kenneth E. Clow and Donald Baack. Published by Prentice Hall. (2010)
Learning Outcomes
- L01 to strengthen the students’ understanding of concepts and tools for marketing communication processes by examining a variety of real-world marketing communication cases.
- L02 to provide students opportunity to examine and evaluate different cases.
- L03 to discuss case studies, analyze, offer different solutions and rejuvenate within cultural context.
- L04 to help students understand how marketing communication tools help build brand value
- L05 to be able to assess the role of marketing communications in the world of advertising, promotions and public relations.
Program Outcomes
- P01 To be able to understand analog and digital games' theoretical and historical development.
- P02 Has a general understanding of the history and culture of the nation and the world in which he lives.
- P03 Digital game engines are well-suited for application.
- P04 His/Her mastery of the fundamental sciences underpins his/her expertise in the creation of digital games.
- P05 Understand the mechanics, logic, and frameworks of analog and digital games.
- P06 Possesses an aesthetic sensibility and knowledge of art.
- P07 Communication, art, music, psychology, sociology, mythology, philosophy, economics, cinema, history, and other disciplines gained the potential to benefit from one another during the game design process.
- P08 Knowing how media and digital games affect people and society and designing games responsibly in light of that knowledge.
- P09 Be able to assess critically the knowledge and abilities acquired through research in the area and other related areas.
- P10 Acquires expertise in artistic design to aid in the creation of digital games.
- P11 Make good use of digital game creation software and programs.
- P12 Possesses the skills necessary to write the code for digital games created for various platforms.
- P13 Possesses the capacity to jointly build digital games' aesthetic and computational aspects.
- P14 Possesses the capacity to create and communicate stories utilizing a variety of technologies.
- P15 Has the capacity to design, plan, and analyze the game as a concept.
- P16 Possesses the capacity to come up with tangible fixes for the issues that arise during the creation of digital games.
Po-Lo Matrix
| LO | P01 | P02 | P03 | P04 | P05 | P06 | P07 | P08 | P09 | P10 | P11 | P12 | P13 | P14 | P15 | P16 | Average |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| L01 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
| L02 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
| L03 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
| L04 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
| L05 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |