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TR

INTRODUCTION TO PUBLIC RELATIONS

Course
PRAD111 - INTRODUCTION TO PUBLIC RELATIONS
Department
Public Relations and Advertising - English - Undergraduate
Course Type
Course
Status
Required
Language
English
Credit
3
ECTS
6
T+P+L
3 + 0 + 0
Course Coordinator(s)
Asst. Prof. Dr. Bahar TAŞELİ
Prerequisite
-
Keywords

Course Description

Introduction to Public Relations course aims to provide a foundation of the field of public relations. The course is designed to teach students the basics of public relations and to provide a background in the field’s historical development, along with various principles and theories that shape the field. Public relations is examined as a vital management function and its relationship to related fields, such as marketing, advertising and journalism is explored as part of the course. The students learn about the different roles played by public relations in corporate, government, and nonprofit organizations and learn how an effective public relations strategy can help to communicate, influence opinion and create change.

INTRODUCTION TO PUBLIC RELATIONS

Evaluation Tools (Active Term)

Item Type Weight (%)
Final exam Final 40
Midterm exam Midterm 30
Quiz Quiz 15
Presentation Presentation 15
Total 100

Course outcomes

No course outcomes have been defined yet.

Course Syllabus

Week Topic
Week 1 Introduction to the course. What is public relations?
Week 2 What public relations is and what it is not / How it differs from other communication disciplines
Week 3 What do PR practitioners do?
Week 4 The History and Growth of Public Relations
Week 5 Communication / Communication Theories / QUIZ 1
Week 6 Public Opinion / Persuasion
Week 7 Ethics
Week 8 Midterm exam week
Week 9 Public Relations and Social Media
Week 10 Skills in public relations / Writing press releases / Communicating by objectives / Planning and executing the public
Week 11 Skills in public relations / Writing press releases / Communicating by objectives / Planning and executing the public cont'd
Week 12 Skills in public relations / Crisis management
Week 13 Skills in public relations / Crisis management con'd
Week 14 QUIZ 2
Week 15 Revision before the final exam

Reference Books & Course Materials

  1. 01 Seitel, Fraser.P. The Practice of Public Relations. 13th Ed. Pearson, 2016.
  2. 02 Wolstenholme, Sue. (Ed.). Introduction to Public Relations. Pearson, 2013.

Learning Outcomes

  1. L01 Identify important figures, events, and developments in the history of public relations. SOLO 2
  2. L02 List the process and stages of public relations. SOLO 3
  3. L03 Identify the basic professional ethical principles in public relations. SOLO 2
  4. L04 Define basic theories and approaches related to public relations. SOLO 2
  5. L05 Identify (2) the differences between public relations and other related fields, such as marketing and advertising. SOLO 2

Program Outcomes

  1. P01 To be able to understand analog and digital games' theoretical and historical development.
  2. P02 Has a general understanding of the history and culture of the nation and the world in which he lives.
  3. P03 Digital game engines are well-suited for application.
  4. P04 His/Her mastery of the fundamental sciences underpins his/her expertise in the creation of digital games.
  5. P05 Understand the mechanics, logic, and frameworks of analog and digital games.
  6. P06 Possesses an aesthetic sensibility and knowledge of art.
  7. P07 Communication, art, music, psychology, sociology, mythology, philosophy, economics, cinema, history, and other disciplines gained the potential to benefit from one another during the game design process.
  8. P08 Knowing how media and digital games affect people and society and designing games responsibly in light of that knowledge.
  9. P09 Be able to assess critically the knowledge and abilities acquired through research in the area and other related areas.
  10. P10 Acquires expertise in artistic design to aid in the creation of digital games.
  11. P11 Make good use of digital game creation software and programs.
  12. P12 Possesses the skills necessary to write the code for digital games created for various platforms.
  13. P13 Possesses the capacity to jointly build digital games' aesthetic and computational aspects.
  14. P14 Possesses the capacity to create and communicate stories utilizing a variety of technologies.
  15. P15 Has the capacity to design, plan, and analyze the game as a concept.
  16. P16 Possesses the capacity to come up with tangible fixes for the issues that arise during the creation of digital games.

Po-Lo Matrix

LO P01 P02 P03 P04 P05 P06 P07 P08 P09 P10 P11 P12 P13 P14 P15 P16 Average
L01 - - - - - - - - - - - - - - - - -
L02 - - - - - - - - - - - - - - - - -
L03 - - - - - - - - - - - - - - - - -
L04 - - - - - - - - - - - - - - - - -
L05 - - - - - - - - - - - - - - - - -