POLITICS IN CENTRAL ASIA AND CAUCASUS
- Course
- INRE421 - POLITICS IN CENTRAL ASIA AND CAUCASUS
- Department
- International Relations - English - Undergraduate
- Course Type
- Course
- Status
- Required
- Language
- English
- Credit
- 3
- ECTS
- 6
- T+P+L
- 3 + 3 + 0
- Course Coordinator(s)
- Prof. Dr. Şevki KIRALP
- Prerequisite
- -
- Keywords
- -
Course Description
This Course is aimed to analyze the political systems and types of rules in post-Soviet Republics of Central Asia and Caucasus. The territorial demarcations and collapse of Soviet Union in the ex-Soviet geography after the end of the Cold War led to a radical transformation in the political rules of Azerbaijan, Georgia, Armenia, Kazakhstan, Uzbekistan, Turkmenistan, Kyrgyzstan and Tajikistan. The systemic transformation of CIS countries will be assessed in detail and country by country. A specific highlight will be done about the relations of those countries with Turkey after the collapse of Soviet Union.
POLITICS IN CENTRAL ASIA AND CAUCASUS
Evaluation Tools (Active Term)
No evaluation items have been defined.
Course outcomes
- 01 (4)The course aims to analyze the Political, international and identity issues in Eurasian studies.
- 02 (4)This course provides the ability how to review the historical debates regarding the Soviet Nationality Policies.
- 03 (3) The course describes the differences among Caucasian and Central Asian countries.
- 04 Solo Taxonomy Weight: 4+4+3:3 3.66 ECTS 6
Course Syllabus
| Week | Topic |
|---|---|
| Week 1 | Introduction to the Eurasian Studies |
| Week 2 | Field Research and Methodology in Central Eurasian Studies |
| Week 3 | State and Society in Central Asia and Caucasus |
| Week 4 | Legacy of Tsarist Nationality Policies |
| Week 5 | Formation of Soviet Nationality Policies |
| Week 6 | Soviet Nationality Policies |
| Week 7 | Discussian and Review for Midterm |
| Week 8 | Identity Politics in Central Asia and Caucasus |
| Week 9 | Language and Soverignty in Tatarstan and Kazakhstan |
| Week 10 | Threat Perception of Islam in Azerbaijan and Kazakhstan |
| Week 11 | Identity and Alignment in Central Asia |
| Week 12 | Identity Recovered vs Identity Redefined: Three Post-Soviet Cases |
| Week 13 | Eurovision and Nation Building in Azerbaijan |
| Week 14 | Discussions and Review for Final |
| Week 15 | Review of Identity Politics in the Eurasian Context |
Reference Books & Course Materials
- 01 Identity and Politics in Central Asia and Caucasus, Routledge, edited by M. Ayoob, M. İsmaiyov (Book)
- 02 Wooden, E. A. and Stefes, C.A (ed.) (2009). The Politics of Transition in Central Asia and Caucasus.Central Asian Studies, Routledge (Book)
Learning Outcomes
- L01 The course aims to analyze the Political, international and identity issues in Eurasian studies. SOLO 4
- L02 This course provides the ability how to review the historical debates regarding the Soviet Nationality Policies. SOLO 4
- L03 The course describes the differences among Caucasian and Central Asian countries. SOLO 3
- L04 Students will be able to differentiate between the influence capabilities of global powers and regional powers SOLO 4
Program Outcomes
- P01 To be able to understand analog and digital games' theoretical and historical development.
- P02 Has a general understanding of the history and culture of the nation and the world in which he lives.
- P03 Digital game engines are well-suited for application.
- P04 His/Her mastery of the fundamental sciences underpins his/her expertise in the creation of digital games.
- P05 Understand the mechanics, logic, and frameworks of analog and digital games.
- P06 Possesses an aesthetic sensibility and knowledge of art.
- P07 Communication, art, music, psychology, sociology, mythology, philosophy, economics, cinema, history, and other disciplines gained the potential to benefit from one another during the game design process.
- P08 Knowing how media and digital games affect people and society and designing games responsibly in light of that knowledge.
- P09 Be able to assess critically the knowledge and abilities acquired through research in the area and other related areas.
- P10 Acquires expertise in artistic design to aid in the creation of digital games.
- P11 Make good use of digital game creation software and programs.
- P12 Possesses the skills necessary to write the code for digital games created for various platforms.
- P13 Possesses the capacity to jointly build digital games' aesthetic and computational aspects.
- P14 Possesses the capacity to create and communicate stories utilizing a variety of technologies.
- P15 Has the capacity to design, plan, and analyze the game as a concept.
- P16 Possesses the capacity to come up with tangible fixes for the issues that arise during the creation of digital games.
Po-Lo Matrix
| LO | P01 | P02 | P03 | P04 | P05 | P06 | P07 | P08 | P09 | P10 | P11 | P12 | P13 | P14 | P15 | P16 | Average |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| L01 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
| L02 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
| L03 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
| L04 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |