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TR

ETHICS

Course
INDE335 - ETHICS
Department
Industrial Engineering - English - Undergraduate
Course Type
Course
Status
Required
Language
English
Credit
3
ECTS
4
T+P+L
3 + 0 + 0
Course Coordinator(s)
Dr. Behzad SANAEI
Prerequisite
-
Keywords

Course Description

The aim of this course is to awaken a sense of moral responsibility as decision makers. It can be happen by giving the moral imagination of students, helping students to recognize ethical issues and think ethically about the possible outcomes of making decisions, developing analytical skills on how to analyze an ethical situation and use neutral techniques to make an ethically optimal decision. This course is designed to introduce moral rights and responsibilities of engineers in relation to society, employers, colleagues and clients. Importance of intellectual property rights and conflicting interests. Ethical aspects in engineering design, manufacturing, and operations. Cost-benefit-risk analysis and safety and occupational hazard considerations.

ETHICS

Evaluation Tools (Active Term)

No evaluation items have been defined.

Course outcomes

  1. 01 decide on engineering dilemmas based on scientific knowledge and ethical rules
  2. 02 assess managerial decisions on purpose knowing that they may harm the fellow workers, general public, organisation or environment
  3. 03 observe local and international ethical codes of conduct of their profession
  4. 04 evaluate possible actions to take which may cause conflict of interest
  5. 05 identify importance of honesty, confidentiality, trust and reliability

Course Syllabus

Week Topic
Week 1 Professional Ethics. Engineering ethics. Definitions. Preventive vs aspirational ethics
Week 2 Framework of the ethics problem. Case Study.
Week 3 Resolving ethical problems. Case Study.
Week 4 Social values vs Technology. Case Study.
Week 5 Trust and Reliability. Honesty vs dishonesty. Forms of dishonesty. Case Study.
Week 6 Confidentiality. Intellectual Property. Expert Witnessing. Informing the Public. Conflicts of Interest.
Week 7 Case Studies on ethics.
Week 8 MIDTERM EXAMINATIONS BREAK
Week 9 MIDTERM EXAMINATIONS BREAK
Week 10 Risk and Liability. Case Study.
Week 11 Proper Engineering and Management Decisions within organisations. Case Study.
Week 12 Responsible Organizational Disobedience. Case Study.
Week 13 Engineers and the Environment. Case Study.
Week 14 Ethical Resources for Solving Boundary-Crossing Problems. Case Study. Case Study..
Week 15 Extra Case Studies on ethics.

Reference Books & Course Materials

  1. 01 Charles E. Harris, Michael S. Pritchard, and Michael J. Rabins; "Engineering Ethics: Concepts and Cases", Fourth Edition, 2009, 2005 Wadsworth, Cengage Learning

Learning Outcomes

  1. L01 Explain fundamental concepts of professional ethics, engineering ethics, moral responsibility, and preventive versus aspirational ethics. SOLO 4
  2. L02 Analyze ethical problems in engineering cases by considering stakeholders, possible harms, responsibilities, and consequences. SOLO 4
  3. L03 Evaluate professional decisions involving honesty, confidentiality, trust, reliability, intellectual property, and conflicts of interest. SOLO 5
  4. L04 Discuss engineers’ responsibilities related to public safety, risk, liability, organizational decision-making, and responsible disobedience. SOLO 5
  5. L05 Report ethical judgments in written case-based assignments using appropriate professional reasoning. SOLO 3

Program Outcomes

  1. P01 To be able to understand analog and digital games' theoretical and historical development.
  2. P02 Has a general understanding of the history and culture of the nation and the world in which he lives.
  3. P03 Digital game engines are well-suited for application.
  4. P04 His/Her mastery of the fundamental sciences underpins his/her expertise in the creation of digital games.
  5. P05 Understand the mechanics, logic, and frameworks of analog and digital games.
  6. P06 Possesses an aesthetic sensibility and knowledge of art.
  7. P07 Communication, art, music, psychology, sociology, mythology, philosophy, economics, cinema, history, and other disciplines gained the potential to benefit from one another during the game design process.
  8. P08 Knowing how media and digital games affect people and society and designing games responsibly in light of that knowledge.
  9. P09 Be able to assess critically the knowledge and abilities acquired through research in the area and other related areas.
  10. P10 Acquires expertise in artistic design to aid in the creation of digital games.
  11. P11 Make good use of digital game creation software and programs.
  12. P12 Possesses the skills necessary to write the code for digital games created for various platforms.
  13. P13 Possesses the capacity to jointly build digital games' aesthetic and computational aspects.
  14. P14 Possesses the capacity to create and communicate stories utilizing a variety of technologies.
  15. P15 Has the capacity to design, plan, and analyze the game as a concept.
  16. P16 Possesses the capacity to come up with tangible fixes for the issues that arise during the creation of digital games.

Po-Lo Matrix

LO P01 P02 P03 P04 P05 P06 P07 P08 P09 P10 P11 P12 P13 P14 P15 P16 Average
L01 - - - - - - - - - - - - - - - - -
L02 - - - - - - - - - - - - - - - - -
L03 - - - - - - - - - - - - - - - - -
L04 - - - - - - - - - - - - - - - - -
L05 - - - - - - - - - - - - - - - - -