MEDIA LAW AND ETHICS
- Course
- ILAW242 - MEDIA LAW AND ETHICS
- Department
- Journalism - English - Undergraduate
- Course Type
- Course
- Status
- Required
- Language
- English
- Credit
- 3
- ECTS
- 5
- T+P+L
- 3 + 0 + 0
- Course Coordinator(s)
- -
- Prerequisite
- -
Course Description
The purpose of this course is twofold: first, to discuss ethical principles and codes for various media professions such as journalism, public relations and advertising, and to discuss how these guidelines have and have not been applied in specific cases. Second, the course focuses on specific issues such as the invasion of privacy, defamation, obscenity, racial hatred, hate speech, intellectual property and copyright within the scope of media law. The course also concentrates on press freedom as well as basic knowledge of international law necessary for understanding how media law affects media institutions. Term project provides students with the opportunity to research and question local laws and regulations in the field of media and ethics in their own countries.
MEDIA LAW AND ETHICS
Evaluation Tools (Active Term)
No evaluation items have been defined.
Course outcomes
- 01 Analyze the moral dimensions of media ethics problems in various dilemmas faced by media.
- 02 Illustrate the codes of ethics.
- 03 Interpret the importance of privacy.
- 04 Assess the right to know of people.
- 05 Analyze the role of digital technology and its impact on legal and ethical issues.
Course Syllabus
| Week | Topic |
|---|---|
| Week 1 | Course Introduction |
| Week 2 | What is media ethics? What is media law? An overview. |
| Week 3 | What is ethics? Approaches to ethics |
| Week 4 | Journalism codes of ethics |
| Week 5 | Principles and Practices for Public Relations and Advertising Ethics; |
| Week 6 | The International Public Relations Association (IPRA) Code of Conduct; |
| Week 7 | Public Relations Society of America (PRSA) - Codes of Ethics; International Chamber of Commerce (ICC) - International Codes of Advertising |
| Week 8 | Mid-Term Exam |
| Week 9 | Intellectual Property, Copyright; European Copyright Directive; Berne Convention |
| Week 10 | Intellectual Property, Copyright; European Copyright Directive; Berne Convention |
| Week 11 | Privacy, The New Right to Privacy; Invasion of Privacy; 'Right to be forgotten' |
| Week 12 | New Media; Internet Defamation, Obscenity and Racial Hatred, Hate speech |
| Week 13 | Libel, Defamation and Blasphemy |
| Week 14 | Libel, Defamation and Blasphemy |
| Week 15 | Review |
Reference Books & Course Materials
- 01 Brown, F. (2020). Media Ethics: A Guide for Professional Conduct. 5th Ed. Society of Professional Journalists Foundation.
- 02 Schotthoefer, P., Steiner, F., (2017). International Advertising Law: Problems, Cases, and Commentary. Kluwer Law International; 3rd Ed.
- 03 Christians, C. G., Fackler, M., Richardson, K. B., Peggy, J. K., Robert, H. W., (2017). Media Ethics: Cases and Moral Reasoning. Routledge.
- 04 Ess, C. (2014). Digital Media Ethics: Digital Media and Society Series. Cambridge: Polity Press.
Learning Outcomes
- L01 Demonstrate an understanding of media regulations regarding ethical principles in the media sector. SOLO 4
- L02 Explain codes of professional ethics for advertising, public relations and journalism. SOLO 4
- L03 Describe the importance of privacy, copyright, and intellectual property. SOLO 3
- L04 Appraise the legal and ethical impact of emerging digital technologies. SOLO 4
Program Outcomes
- P01 To be able to understand analog and digital games' theoretical and historical development.
- P02 Has a general understanding of the history and culture of the nation and the world in which he lives.
- P03 Digital game engines are well-suited for application.
- P04 His/Her mastery of the fundamental sciences underpins his/her expertise in the creation of digital games.
- P05 Understand the mechanics, logic, and frameworks of analog and digital games.
- P06 Possesses an aesthetic sensibility and knowledge of art.
- P07 Communication, art, music, psychology, sociology, mythology, philosophy, economics, cinema, history, and other disciplines gained the potential to benefit from one another during the game design process.
- P08 Knowing how media and digital games affect people and society and designing games responsibly in light of that knowledge.
- P09 Be able to assess critically the knowledge and abilities acquired through research in the area and other related areas.
- P10 Acquires expertise in artistic design to aid in the creation of digital games.
- P11 Make good use of digital game creation software and programs.
- P12 Possesses the skills necessary to write the code for digital games created for various platforms.
- P13 Possesses the capacity to jointly build digital games' aesthetic and computational aspects.
- P14 Possesses the capacity to create and communicate stories utilizing a variety of technologies.
- P15 Has the capacity to design, plan, and analyze the game as a concept.
- P16 Possesses the capacity to come up with tangible fixes for the issues that arise during the creation of digital games.
Po-Lo Matrix
| LO | P01 | P02 | P03 | P04 | P05 | P06 | P07 | P08 | P09 | P10 | P11 | P12 | P13 | P14 | P15 | P16 | Average |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| L01 | 1 | 2 | 0 | 0 | 1 | 0 | 3 | 5 | 4 | 0 | 0 | 0 | 0 | 1 | 3 | 3 | 1.44 |
| L02 | 1 | 2 | 0 | 0 | 1 | 0 | 3 | 5 | 4 | 0 | 0 | 0 | 0 | 1 | 3 | 3 | 1.44 |
| L03 | 1 | 2 | 1 | 0 | 1 | 1 | 3 | 5 | 4 | 1 | 1 | 1 | 1 | 2 | 4 | 4 | 2 |
| L04 | 2 | 3 | 1 | 1 | 2 | 1 | 4 | 5 | 5 | 1 | 1 | 1 | 1 | 2 | 4 | 4 | 2.38 |