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HISTORY OF MODERN CYPRUS

Course
HIST220 - HISTORY OF MODERN CYPRUS
Department
Basic Sciences and Humanities
Course Type
Course
Status
Required
Language
English
Credit
3
ECTS
4
T+P+L
3 + 0 + 0
Course Coordinator(s)
Assoc. Prof. Dr. Hasan SAMANİ
Prerequisite
-
Keywords

Course Description

The aim of this course is to help students develop skills to examine the recent past of Cyprus from a historical perspective since the Ottoman conquest, and know more the island. The formation of Muslim community, Orthodox Christians and other people of Cyprus: Armenians, Maronites, Jewish and the others, Orthodox Church; Ottoman Modernization: local advisory councils, the advent of Telegram, Nicosia Rüştiye (first modern secondary school), non-Muslims’ educational and cultural institutions, Quarantine, soldiering; British colonial rule and administrative institutions; cultural, social and economic transformation; The rise of Greek nationalism, Enosis, Turkish Cypriot nationalism; de-colonization and foundation of Republic of Cyprus, intercommunal conflicts, the foundation of TRNC, Cyprus Question, Intercommunal talks, Annan Plan and Referanda, are the main content of the course.

HISTORY OF MODERN CYPRUS

Evaluation Tools (Active Term)

Item Type Weight (%)
Midterm Midterm 40
Final Final 60
Total 100

Course outcomes

No course outcomes have been defined yet.

Course Syllabus

Week Topic
Week 1 Introduction
Week 2 A General Look at the Pre-Ottoman Cyprus
Week 3 Cyprus under the Ottoman Administration: People and the state
Week 4 Ottoman Modernization in Cyprus
Week 5 British takeover and Colonial rule in Cyprus
Week 6 The rise and development of Greek Nationalism in Cyprus: Enosis
Week 7 Turkish Cypriot reaction to Enosis and development of Turkish Cypriot Nationalism
Week 8 Midterm Week
Week 9 The Establishment of Republic of Cyprus: Constitutional order, Treaty of Quarantee and Alliance;
Week 10 Intercommunal Conflict 1963-1974
Week 11 The Greek Junta's coup and Turkish Military Intervention
Week 12 Division, UN resolutions, Turkish Cypriot administrative organizations and the Republic of Cyprus , TRNC.
Week 13 History of Fruitless Intercommunal Talks 1968-2020
Week 14 The current situation
Week 15 Final Exam Week

Reference Books & Course Materials

  1. 01 Sir George Hill, A History of Cyprus I-IV, Cambridge, University Press, 1952.
  2. 02 Sir Harry Luke, Cyprus Under the Turks, 1969.
  3. 03 Zenon Stavrinides, The Cyprus Conflict: National Identity and Statehood, 1976.
  4. 04 Heinz A.Richter, A concise History of Modern Cyprus(1878-2009), Verlag-Franz Philipp Rutzen

Learning Outcomes

No learning outcomes have been defined.

Program Outcomes

  1. P01 To be able to understand analog and digital games' theoretical and historical development.
  2. P02 Has a general understanding of the history and culture of the nation and the world in which he lives.
  3. P03 Digital game engines are well-suited for application.
  4. P04 His/Her mastery of the fundamental sciences underpins his/her expertise in the creation of digital games.
  5. P05 Understand the mechanics, logic, and frameworks of analog and digital games.
  6. P06 Possesses an aesthetic sensibility and knowledge of art.
  7. P07 Communication, art, music, psychology, sociology, mythology, philosophy, economics, cinema, history, and other disciplines gained the potential to benefit from one another during the game design process.
  8. P08 Knowing how media and digital games affect people and society and designing games responsibly in light of that knowledge.
  9. P09 Be able to assess critically the knowledge and abilities acquired through research in the area and other related areas.
  10. P10 Acquires expertise in artistic design to aid in the creation of digital games.
  11. P11 Make good use of digital game creation software and programs.
  12. P12 Possesses the skills necessary to write the code for digital games created for various platforms.
  13. P13 Possesses the capacity to jointly build digital games' aesthetic and computational aspects.
  14. P14 Possesses the capacity to create and communicate stories utilizing a variety of technologies.
  15. P15 Has the capacity to design, plan, and analyze the game as a concept.
  16. P16 Possesses the capacity to come up with tangible fixes for the issues that arise during the creation of digital games.

Po-Lo Matrix

The PO-LO matrix has not been populated yet.