Skip to main content
TR

3D MODELLING, TEXTURING AND LIGHTING-I

Course
GADS301 - 3D MODELLING, TEXTURING AND LIGHTING-I
Department
Digital Game Design - English - Undergraduate
Course Type
Course
Status
Required
Language
English
Credit
4
ECTS
5
T+P+L
3 + 0 + 2
Course Coordinator(s)
Sr. Instr. Osman Onat ALİCİK
Prerequisite
-
Keywords

Course Description

This course aims to familiarize students with the essentials of 3D modeling methods. Within the scope of the course, the basic components of 3D design such as 3D geometric shapes, texture, surface channels and surface mapping, procedural textures, image mapping, light types and settings, camera settings and use, lighting as well as a variety of rendering options, including ray-tracing will be examined. Students will be expected to develop original projects using related software. Students will prepare a 10-second TV commercial using 3D techniques, and through this practice, they will have experienced the modeling process from design to the end product.

3D MODELLING, TEXTURING AND LIGHTING-I

Evaluation Tools (Active Term)

Item Type Weight (%)
Assignments Assignment 15
Midterms Project 35
Finals Project 50
Total 100

Course outcomes

No course outcomes have been defined yet.

Course Syllabus

Week Topic
Week 1 Course introduction and requirements.
Week 2 Maya’s interface, navigation and transformations.
Week 3 Mesh editing, essential tools and spline modeling.
Week 4 Setting up project folder, exporting importing.
Week 5 Maya’s shaders, materials and UV unwrapping.
Week 6 Substance 3D Painter interface and essential tools. Paint and render modes.
Week 7 Maya – Substance 3D Painter workflow, working with multiple objects.
Week 8 Midterms.
Week 9 Midterms.
Week 10 Setting up references, proportion and blockout.
Week 11 Setting up light systems and rendering.
Week 12 Working with cameras in Maya. Turntable camera setup.
Week 13 Rendering and converting into video.
Week 14 Practice session.
Week 15 Class feedback and reviews.

Reference Books & Course Materials

  1. 01 Autodesk Maya 2026 Basics Guide by Kelly L. Murdock
  2. 02 3D Art Essentials: The Fundamentals of 3D Modeling, Texturing, and Animation by Ami Chopine

Learning Outcomes

No learning outcomes have been defined.

Program Outcomes

  1. P01 To be able to understand analog and digital games' theoretical and historical development.
  2. P02 Has a general understanding of the history and culture of the nation and the world in which he lives.
  3. P03 Digital game engines are well-suited for application.
  4. P04 His/Her mastery of the fundamental sciences underpins his/her expertise in the creation of digital games.
  5. P05 Understand the mechanics, logic, and frameworks of analog and digital games.
  6. P06 Possesses an aesthetic sensibility and knowledge of art.
  7. P07 Communication, art, music, psychology, sociology, mythology, philosophy, economics, cinema, history, and other disciplines gained the potential to benefit from one another during the game design process.
  8. P08 Knowing how media and digital games affect people and society and designing games responsibly in light of that knowledge.
  9. P09 Be able to assess critically the knowledge and abilities acquired through research in the area and other related areas.
  10. P10 Acquires expertise in artistic design to aid in the creation of digital games.
  11. P11 Make good use of digital game creation software and programs.
  12. P12 Possesses the skills necessary to write the code for digital games created for various platforms.
  13. P13 Possesses the capacity to jointly build digital games' aesthetic and computational aspects.
  14. P14 Possesses the capacity to create and communicate stories utilizing a variety of technologies.
  15. P15 Has the capacity to design, plan, and analyze the game as a concept.
  16. P16 Possesses the capacity to come up with tangible fixes for the issues that arise during the creation of digital games.

Po-Lo Matrix

The PO-LO matrix has not been populated yet.