ESSENTIALS OF GAME PROGRAMMING
- Course
- GADS109 - ESSENTIALS OF GAME PROGRAMMING
- Department
- Digital Game Design - English - Undergraduate
- Course Type
- Course
- Status
- Required
- Language
- English
- Credit
- 3
- ECTS
- 5
- T+P+L
- 2 + 0 + 2
- Course Coordinator(s)
- Dr. Masoud MORADI
- Prerequisite
- -
- Keywords
Course Description
Essentials of Game Programming introduces students to the use of programming in game development. It will encourage students to develop relevant skills through the study and use of industry-standard software tools. Hands-on experience will be provided in the general principles of programming, including the essentials of program design, code analysis, problem-solving, software testing, and object-orientated design. More specifically, the course will provide an overview of a range of topics that are essential for game design and development, including game physics, artificial intelligence, the use of game engines, level design, player behavior and interaction, game rules and mechanics, and user interfaces.
ESSENTIALS OF GAME PROGRAMMING
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Course outcomes
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Course Syllabus
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Learning Outcomes
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Program Outcomes
- P01 To be able to understand analog and digital games' theoretical and historical development.
- P02 Has a general understanding of the history and culture of the nation and the world in which he lives.
- P03 Digital game engines are well-suited for application.
- P04 His/Her mastery of the fundamental sciences underpins his/her expertise in the creation of digital games.
- P05 Understand the mechanics, logic, and frameworks of analog and digital games.
- P06 Possesses an aesthetic sensibility and knowledge of art.
- P07 Communication, art, music, psychology, sociology, mythology, philosophy, economics, cinema, history, and other disciplines gained the potential to benefit from one another during the game design process.
- P08 Knowing how media and digital games affect people and society and designing games responsibly in light of that knowledge.
- P09 Be able to assess critically the knowledge and abilities acquired through research in the area and other related areas.
- P10 Acquires expertise in artistic design to aid in the creation of digital games.
- P11 Make good use of digital game creation software and programs.
- P12 Possesses the skills necessary to write the code for digital games created for various platforms.
- P13 Possesses the capacity to jointly build digital games' aesthetic and computational aspects.
- P14 Possesses the capacity to create and communicate stories utilizing a variety of technologies.
- P15 Has the capacity to design, plan, and analyze the game as a concept.
- P16 Possesses the capacity to come up with tangible fixes for the issues that arise during the creation of digital games.
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