SKETCHING AND STORYBOARD FOR GAME DESIGNERS
- Course
- GADS104 - SKETCHING AND STORYBOARD FOR GAME DESIGNERS
- Department
- Digital Game Design - English - Undergraduate
- Course Type
- Course
- Status
- Required
- Language
- English
- Credit
- 3
- ECTS
- 8
- T+P+L
- 2 + 2 + 0
- Course Coordinator(s)
- -
- Prerequisite
- -
- Keywords
Course Description
Sketching and Storyboard for Game Designers course aims to introduce students to the specific demands of story development and writing for video games. Whereas narrative in film and television is linear, game narratives are generally interactive and nonlinear. As such, different techniques must be used in the conception, writing, and presentation of narrative scripts for various game platforms. Students will study narrative and writing in existing games across a variety of genres and will be asked to develop their scripts. To present their story ideas visually, students will also study the industry practice of storyboarding before going into the production stage.
SKETCHING AND STORYBOARD FOR GAME DESIGNERS
Evaluation Tools (Active Term)
No evaluation items have been defined.
Course outcomes
No course outcomes have been defined yet.
Course Syllabus
| Week | Topic |
|---|---|
| Week 1 | 1: Introduction to Sketching & Storyboarding:Fundamentals of Storytelling |
| Week 2 | 2: Students presentations for the first project and first steps for second project story telling |
| Week 3 | 3: Character Development & Expressions |
| Week 4 | 4: Perspective & Depth in Storyboards |
| Week 5 | 5: Panel Layout & Visual Storytelling |
| Week 6 | 6:Writing Linear Game Scenarios: Practice Storyboarding the Scenario |
| Week 7 | 7:Storyboarding Techniques: Practice Storyboarding the Scenario |
| Week 8 | 8:Mid-term; Individual Storyboard (Mid-term Submission) |
| Week 9 | 9: Story Structure & Narrative Flow |
| Week 10 | 10: Storyboarding Practice with StoryTeller |
| Week 11 | 11:Storyboarding for Animation, Film, Add, Video Game… |
| Week 12 | 12:Writing and Developing a Game Narratives for final project |
| Week 13 | 13:Utilizing Software for Initiating the Final Project: Storyboarding and Narrative Visualization |
| Week 14 | 14:Wrap up session |
| Week 15 | 15:Final ; Group Project submission |
Reference Books & Course Materials
- 01 Hart, John. The Art of the Storyboard: A Filmmaker's Introduction. Focal Press, 2007.
- 02 Bluth, Don. Art of Storyboard. Design Studio Press, 2004.
- 03 Pardew, Les. Beginning Illustration and Storyboarding for Games. Premier Press, 2004.
- 04 Schell, Jesse. The Art of Game Design: A Book of Lenses. CRC Press, 2014.
Learning Outcomes
- L01 Identify various camera shots, angles, and movements in the context of visual storytelling. SOLO 2
- L02 Demonstrate skill in basic drawing, including the ability to accurately depict faces and figures at various angles. SOLO 4
- L03 Translate linear and non-linear game scenarios into coherent and readable storyboard structures that communicate player perspective and narrative flow. SOLO 5
- L04 Develop and present original storyboard projects that function as effective pre-production tools within game development processes. SOLO 5
Program Outcomes
- P01 To be able to understand analog and digital games' theoretical and historical development.
- P02 Has a general understanding of the history and culture of the nation and the world in which he lives.
- P03 Digital game engines are well-suited for application.
- P04 His/Her mastery of the fundamental sciences underpins his/her expertise in the creation of digital games.
- P05 Understand the mechanics, logic, and frameworks of analog and digital games.
- P06 Possesses an aesthetic sensibility and knowledge of art.
- P07 Communication, art, music, psychology, sociology, mythology, philosophy, economics, cinema, history, and other disciplines gained the potential to benefit from one another during the game design process.
- P08 Knowing how media and digital games affect people and society and designing games responsibly in light of that knowledge.
- P09 Be able to assess critically the knowledge and abilities acquired through research in the area and other related areas.
- P10 Acquires expertise in artistic design to aid in the creation of digital games.
- P11 Make good use of digital game creation software and programs.
- P12 Possesses the skills necessary to write the code for digital games created for various platforms.
- P13 Possesses the capacity to jointly build digital games' aesthetic and computational aspects.
- P14 Possesses the capacity to create and communicate stories utilizing a variety of technologies.
- P15 Has the capacity to design, plan, and analyze the game as a concept.
- P16 Possesses the capacity to come up with tangible fixes for the issues that arise during the creation of digital games.
Po-Lo Matrix
| LO | P01 | P02 | P03 | P04 | P05 | P06 | P07 | P08 | P09 | P10 | P11 | P12 | P13 | P14 | P15 | P16 | Average |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| L01 | 3 | 1 | 2 | 4 | 3 | 4 | 3 | 0 | 2 | 4 | 3 | 0 | 5 | 3 | 4 | 4 | 2.81 |
| L02 | 0 | 0 | 3 | 5 | 0 | 0 | 3 | 3 | 0 | 4 | 0 | 0 | 3 | 3 | 4 | 0 | 1.75 |
| L03 | 3 | 3 | 4 | 4 | 4 | 5 | 4 | 4 | 3 | 4 | 5 | 5 | 5 | 5 | 5 | 5 | 4.25 |
| L04 | 3 | 2 | 4 | 4 | 4 | 4 | 4 | 3 | 3 | 4 | 4 | 0 | 3 | 3 | 4 | 3 | 3.25 |