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TR

MICROECONOMICS

Course
ECON101 - MICROECONOMICS
Department
Economics - English - Undergraduate
Course Type
Course
Status
Required
Language
English
Credit
3
ECTS
6
T+P+L
3 + 0 + 0
Course Coordinator(s)
Asst. Prof. Dr. Isah WADA
Prerequisite
-
Keywords

Course Description

This course involves introduction to economics with the question; What is economics? Micro and Macro Economics, Needs, wants, preferences, scarcity and consumer preferences, Production Possibilities Frontier, Opportunity Cost, Budget Line, Cost-Benefit Principle, Explicit and Implicit costs, Elasticity -Inferior goods, normal goods, luxury goods, complement goods and substitute goods, Demand Curve and Supply Curve, Excess demand and supply, Demand and Supply functions, Equilibrium price and quantity by using functions, Types of taxes and their effects on demand and supply,Types of Costs; Fixed costs and variable costs. Calculating total revenue and total costs, Calculating profit and loss, Calculating Break even quantity, Drawing Break Even chart, Types of Depreciation and calculating depreciation all will be focused on.

MICROECONOMICS

Evaluation Tools (Active Term)

Item Type Weight (%)
Quiz 1 Quiz 15
Quiz 2 Quiz 15
Midterm Midterm 30
Final Final 40
Total 100

Course outcomes

  1. 01 Learning and applying the system of ideas regarding the economic thought and decision making
  2. 02 Comprehending and being able to apply the cost-benefit principle,
  3. 03 Having a clear idea about factors of production and production costs,
  4. 04 Ability to apply opportunity cost, economic profit and production possibilities frontier concepts in problem solving
  5. 05 Understanding and interpreting the demand and supply concepts in the market
  6. 06 Ability to understand and evaluate the total utility and marginal utility concepts,
  7. 07 Learning elasticity concept and being able to define the factors which affects the elasticity of demand and elasticity of supply.

Course Syllabus

Week Topic
Week 1 Introduction to Economics, what is economics? Micro and Macro Economics
Week 2 Economic way of thinking ; choices ,trade-offs,scarcity ,opportunity cost
Week 3 Production Possibilities Frontier, Budget Line - circular flow diagram
Week 4 Demand and Factors effecting demand -Supply and Factors effecting supply
Week 5 Elasticity - Calculations -Inferior /normal goods, luxury goods, complement and substitute goods
Week 6 midterm
Week 7 midterm
Week 8 Utility and demand
Week 9 output and costs
Week 10 Output and Costs
Week 11 Markets and firms-quiz
Week 12 Perfect Competition
Week 13 Monopoly - quiz
Week 14 Monopolistic competition , oligopolistic markets
Week 15 Revision

Reference Books & Course Materials

  1. 01 Micheal PARKIN , Economics ( 10 th edition ), 2011 ,Pearson, Addison Wesley
  2. 02 Robert FRANK and Ben BERNANKE , Principles of Micro Economics, Brief Edition, Second Edition, 2011, McGraw Hill
  3. 03 N.Gregory MANKIW, (3rd edition), Thomson,South-Western

Learning Outcomes

  1. L01 Learning and applying the system of ideas regarding the economic thought and decision making
  2. L02 Comprehending and being able to apply the cost-benefit principle,
  3. L03 Having a clear idea about factors of production and production costs,
  4. L04 Ability to apply opportunity cost, economic profit and production possibilities frontier concepts in problem solving
  5. L05 Understanding and interpreting the demand and supply concepts in the market
  6. L06 Ability to understand and evaluate the total utility and marginal utility concepts,
  7. L07 Learning elasticity concept and being able to define the factors which affects the elasticity of demand and elasticity of supply.

Program Outcomes

  1. P01 To be able to understand analog and digital games' theoretical and historical development.
  2. P02 Has a general understanding of the history and culture of the nation and the world in which he lives.
  3. P03 Digital game engines are well-suited for application.
  4. P04 His/Her mastery of the fundamental sciences underpins his/her expertise in the creation of digital games.
  5. P05 Understand the mechanics, logic, and frameworks of analog and digital games.
  6. P06 Possesses an aesthetic sensibility and knowledge of art.
  7. P07 Communication, art, music, psychology, sociology, mythology, philosophy, economics, cinema, history, and other disciplines gained the potential to benefit from one another during the game design process.
  8. P08 Knowing how media and digital games affect people and society and designing games responsibly in light of that knowledge.
  9. P09 Be able to assess critically the knowledge and abilities acquired through research in the area and other related areas.
  10. P10 Acquires expertise in artistic design to aid in the creation of digital games.
  11. P11 Make good use of digital game creation software and programs.
  12. P12 Possesses the skills necessary to write the code for digital games created for various platforms.
  13. P13 Possesses the capacity to jointly build digital games' aesthetic and computational aspects.
  14. P14 Possesses the capacity to create and communicate stories utilizing a variety of technologies.
  15. P15 Has the capacity to design, plan, and analyze the game as a concept.
  16. P16 Possesses the capacity to come up with tangible fixes for the issues that arise during the creation of digital games.

Po-Lo Matrix

LO P01 P02 P03 P04 P05 P06 P07 P08 P09 P10 P11 P12 P13 P14 P15 P16 Average
L01 - - - - - - - - - - - - - - - - -
L02 - - - - - - - - - - - - - - - - -
L03 - - - - - - - - - - - - - - - - -
L04 - - - - - - - - - - - - - - - - -
L05 - - - - - - - - - - - - - - - - -
L06 - - - - - - - - - - - - - - - - -
L07 - - - - - - - - - - - - - - - - -