BASIC PHOTOGRAPHY
- Course
- COMM331 - BASIC PHOTOGRAPHY
- Department
- Visual Communication Design - English - Undergraduate
- Course Type
- Course
- Status
- Required
- Language
- English
- Credit
- 3
- ECTS
- 6
- T+P+L
- 2 + 0 + 2
- Course Coordinator(s)
- -
- Prerequisite
- -
Course Description
This course is an introductory course to photography, its history, aesthetics and basic techniques. The course includes teaching instructions, theoretical views as well as some hands-on photographic work and practical field trips. Students will participate in actual photography during practical field trips spanning a wide cross section of photographic opportunity. Students are expected to gain a historical and aesthetic knowledge concerning the development of the medium of photography as well as technical skills and ability to take better photographs. The scope of the course also includes the development of recent revolutionary digital technologies and their effects on the medium. Within this context both digital and analog photography will be thoroughly examined.
BASIC PHOTOGRAPHY
Evaluation Tools (Active Term)
No evaluation items have been defined.
Course outcomes
- 01 1. to identify basic technical skills in photography.
- 02 2. to assess the developments within the history of photography.
- 03 3. to analyse the differences between analog and digital photography.
- 04 4. to construct skills on photographic compositions.
Course Syllabus
| Week | Topic |
|---|---|
| Week 1 | History of Photography |
| Week 2 | History of Photography 2 |
| Week 3 | Terminology of Photography |
| Week 4 | Terminology of Photography 2 |
| Week 5 | Light & Colors |
| Week 6 | Composition, Visual Perception and Gestalt Principles |
| Week 7 | Composition, Visual Perception and Gestalt Principles |
| Week 8 | Mid-Term Projects Week |
| Week 9 | Parts of Camera |
| Week 10 | Shoot Types and Camera Angles |
| Week 11 | Digital Photography and Editing Tools |
| Week 12 | Digital Photography and Editing Tools |
| Week 13 | Final Project Evaluations |
| Week 14 | Final Project Evaluations |
| Week 15 | Final Project Evaluations |
Reference Books & Course Materials
- 01 Henry Carroll. (2023). Read This If You Want to Take Great Photographs (2nd ed.). Laurence King Publishing.
- 02 Michael Freeman. (2022). The Photographer's Eye: Composition and Design for Better Digital Photos (Updated ed.). Ilex Press.
Learning Outcomes
- L01 Apply fundamental principles of composition, lighting, and perspective to produce visually effective photographs. SOLO 4
- L02 Analyze photographic images by identifying visual elements, composition techniques, and their contribution to visual communication. SOLO 4
- L03 Demonstrate the effective use of smartphone cameras to capture photographs in different shooting conditions. SOLO 4
- L04 Design a cohesive photographic project that communicates a clear visual concept through a series of original images. SOLO 5
Program Outcomes
- P01 To be able to understand analog and digital games' theoretical and historical development.
- P02 Has a general understanding of the history and culture of the nation and the world in which he lives.
- P03 Digital game engines are well-suited for application.
- P04 His/Her mastery of the fundamental sciences underpins his/her expertise in the creation of digital games.
- P05 Understand the mechanics, logic, and frameworks of analog and digital games.
- P06 Possesses an aesthetic sensibility and knowledge of art.
- P07 Communication, art, music, psychology, sociology, mythology, philosophy, economics, cinema, history, and other disciplines gained the potential to benefit from one another during the game design process.
- P08 Knowing how media and digital games affect people and society and designing games responsibly in light of that knowledge.
- P09 Be able to assess critically the knowledge and abilities acquired through research in the area and other related areas.
- P10 Acquires expertise in artistic design to aid in the creation of digital games.
- P11 Make good use of digital game creation software and programs.
- P12 Possesses the skills necessary to write the code for digital games created for various platforms.
- P13 Possesses the capacity to jointly build digital games' aesthetic and computational aspects.
- P14 Possesses the capacity to create and communicate stories utilizing a variety of technologies.
- P15 Has the capacity to design, plan, and analyze the game as a concept.
- P16 Possesses the capacity to come up with tangible fixes for the issues that arise during the creation of digital games.
Po-Lo Matrix
| LO | P01 | P02 | P03 | P04 | P05 | P06 | P07 | P08 | P09 | P10 | P11 | P12 | P13 | P14 | P15 | P16 | Average |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| L01 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
| L02 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
| L03 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
| L04 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |