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INTRODUCTION TO CULTURAL STUDIES

Course
COMM144 - INTRODUCTION TO CULTURAL STUDIES
Department
Journalism - English - Undergraduate
Course Type
Course
Status
Required
Language
English
Credit
3
ECTS
4
T+P+L
3 + 0 + 0
Course Coordinator(s)
-
Prerequisite
-
Keywords

Course Description

This course introduces students to the principle analytical techniques and interpretive strategies are used in the field of cultural studies. Designed for the students at beginning of their degrees in media and communications subjects, the course places particular emphasis on interdisciplinary approaches to the study of culture and will provide a conceptual foundation for scholarly work in a variety of related areas. The course will address to the work of major figures related to Cultural Studies, including Michel Foucault, Stuart Hall and Edward Said, and will consider topics related to their work, such as the representational work of the media, the interpretative role of the audience, and the relationship between culture and power.

INTRODUCTION TO CULTURAL STUDIES

Evaluation Tools (Active Term)

No evaluation items have been defined.

Course outcomes

  1. 01 Define (2) cultural studies and explain (3) the interdisciplinary nature of field.
  2. 02 Define (2) basic concepts of Cultural Studies such as, power, identity, ideology and representation.
  3. 03 Assess (5) the constructed nature of identities, such as gender and nation.
  4. 04 Define (2) the notion of stereotyping and identify (2) stereotypical representations in media and popular culture.

Course Syllabus

Week Topic
Week 1 Introduction/ Introduction to Cultural studies
Week 2 Cultural Studies as an Interdisciplinary Field
Week 3 Basic concepts in Cultural studies / Culture
Week 4 Introduction to semiology/ Saussure and the notion of sign
Week 5 Semiology cont'd/ Pierce's Index, Icon and Symbol
Week 6 Semiology cont'd / Barthes' Denotation and Connotation
Week 7 Structuralism
Week 8 Midterm exam week
Week 9 Representation / Stereotyping
Week 10 Representation / Stereotyping cont'd
Week 11 Understanding Identity
Week 12 Gender and representation of men and women in media
Week 13 Ethnicity, race and nation
Week 14 Ethnicity, race and nation cont'd
Week 15 Final exam week

Reference Books & Course Materials

  1. 01 Barker, C. (2012). Cultural Studies: Theory and Practice. (4th edition). Sage: London.
  2. 02 Sardar, Z. and B. Van Loon, (2013). Introducing Cultural Studies: A Graphic Guide, Icon: London.
  3. 03 Storey, J. (2016). Cultural Theory and Popular Culture. Routledge: London.
  4. 04 Course notes on Moodle.

Learning Outcomes

  1. L01 Explain (4) cultural studies and the study of popular culture as an interdisciplinary field of study. SOLO 4
  2. L02 Identify (2) key terms and leading theorists of cultural studies and popular culture. SOLO 2
  3. L03 Analyze a visual element of popular culture using some insights from semiotics. SOLO 4
  4. L04 Describe (3) the relationship between popular culture and media. SOLO 3

Program Outcomes

  1. P01 To be able to understand analog and digital games' theoretical and historical development.
  2. P02 Has a general understanding of the history and culture of the nation and the world in which he lives.
  3. P03 Digital game engines are well-suited for application.
  4. P04 His/Her mastery of the fundamental sciences underpins his/her expertise in the creation of digital games.
  5. P05 Understand the mechanics, logic, and frameworks of analog and digital games.
  6. P06 Possesses an aesthetic sensibility and knowledge of art.
  7. P07 Communication, art, music, psychology, sociology, mythology, philosophy, economics, cinema, history, and other disciplines gained the potential to benefit from one another during the game design process.
  8. P08 Knowing how media and digital games affect people and society and designing games responsibly in light of that knowledge.
  9. P09 Be able to assess critically the knowledge and abilities acquired through research in the area and other related areas.
  10. P10 Acquires expertise in artistic design to aid in the creation of digital games.
  11. P11 Make good use of digital game creation software and programs.
  12. P12 Possesses the skills necessary to write the code for digital games created for various platforms.
  13. P13 Possesses the capacity to jointly build digital games' aesthetic and computational aspects.
  14. P14 Possesses the capacity to create and communicate stories utilizing a variety of technologies.
  15. P15 Has the capacity to design, plan, and analyze the game as a concept.
  16. P16 Possesses the capacity to come up with tangible fixes for the issues that arise during the creation of digital games.

Po-Lo Matrix

LO P01 P02 P03 P04 P05 P06 P07 P08 P09 P10 P11 P12 P13 P14 P15 P16 Average
L01 - - - - - - - - - - - - - - - - -
L02 - - - - - - - - - - - - - - - - -
L03 - - - - - - - - - - - - - - - - -
L04 - - - - - - - - - - - - - - - - -