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TR

INFORMATION TECHNOLOGY AND DESIGN

Course
VICD406 - INFORMATION TECHNOLOGY AND DESIGN
Department
Visual Communication Design - English - Undergraduate
Course Type
Course
Status
Required
Language
English
Credit
3
ECTS
7
T+P+L
2 + 0 + 2
Course Coordinator(s)
-
Prerequisite
-
Keywords

Course Description

Information Technology & Design is designed to develop technical skills in terms of information technologies and processes used in communication design. It consists two aspects: theory, and practice. Theoretical aspect includes different types of technologies and medias used in the communication fields. Technical aspect of the course is based on project based workshops that will assist the students in strategies and techniques for selecting and implementing multiple technologies and medias in one project, utilizing object-based programing software tools for real time audio and video, real time 3D, network applications. It also covers the processes of collecting, organising, analysing, storing and retrieving, processing, transmitting and receiving, and displaying, as well as the technologies that support them.

INFORMATION TECHNOLOGY AND DESIGN

Evaluation Tools (Active Term)

No evaluation items have been defined.

Course outcomes

  1. 01 Students will assess the principles of advanced image processing.
  2. 02 Students will Demonstrate advance uses Photoshop program
  3. 03 Students will be able to create their own projects using Photoshop .
  4. 04 Students will be able to execute projects using various advance tools and methods
  5. 05 To implement advance the Principles of Digital Image Processing skills

Course Syllabus

Week Topic
Week 1 Introduction to Course
Week 2 Introduction to Information Technology in Design/ Exploring AI as a design tool: Introduction to ChatGPT
Week 3 Evolution of technology in visual communication / Designing logos with LogoAI + feedback and revision session
Week 4 Digital media tools overview, creative design software / Generating visuals with DALL·E
Week 5 UI/UX concepts, wireframes, accessibility, interaction design / Using Figma to create basic user interfaces and prototypes
Week 6 What is motion graphics? History, formats, and design principles / Hands-on animation planning; creating simple motion sequences with AI
Week 7 Multimedia in design, interactivity, user engagement / Experimenting with Opus Clip AI to transform videos into short-form content
Week 8 Midterm Week
Week 9 Midterm Week
Week 10 The Role of AI in Art + Creative Exploration / AI in contemporary art, authorship debates, generative art Practical: Students find an AI tool of their choice and design a poster based on a concept or social message
Week 11 Understanding NFTs and Blockchain for Creatives Theoretical: NFTs explained, blockchain basics, digital ownership / design an NFT using Figma, DALL·E, or their chosen AI design tool
Week 12 Minting process, copyright, promotion, and ethical issues/ Student Presentations
Week 13 Final Project Workshop I – NFT Collection Design/ Develop a 3–5 piece NFT collection (using AI tools and personal style)/ Student Presentations
Week 14 Final week
Week 15 -

Reference Books & Course Materials

  1. 01 Digital Design Theory: Readings from the Field (Design Briefs) – June 7, 2016 by Helen Armstrong (Editor)
  2. 02 AI Art: A Guide to Making Art with Artificial Intelligence – January 22, 2023 by Alex Weber (Author)
  3. 03 The Language of New Media (Leonardo Books) – March 7, 2002 by Lev Manovich (Author)
  4. 04 Designing with the Mind in Mind: Simple Guide to Understanding User Interface Design Guidelines 2nd Edition by Jeff Johnson PhD (Author)

Learning Outcomes

  1. L01 Discuss the relationship between information technology and visual design. SOLO 5
  2. L02 Analyze and apply various AI tools in creative workflows. SOLO 4
  3. L03 Design and present digital products (logos, posters, motion designs). SOLO 5
  4. L04 Create, mint, and showcase NFT-based projects. SOLO 5

Program Outcomes

  1. P01 1. Gained the necessary skills to learn and adopt a spirit of continuous learning in their professional life.
  2. P02 2. Developed various skills by working independently via specific learned techniques that both triggered individual efforts and encouraged collaborative work.
  3. P03 3. Acquired the essential knowledge and skills to apply key theories, models and applications within the global business context.
  4. P04 4. Adopted and applied critical and strategic thinking together with research capabilities for efficient and effective business decisions.
  5. P05 5. Utilized and managed ethically information technologies required for contemporary business world.
  6. P06 6. Been equipped with conceptual and analytical skills necessary for team work within global organizations.
  7. P07 7. Displayed their learnt communication skills that are required to effectively interact in a cross cultural and diverse international work environment.
  8. P08 8. Applied their acquired knowledge within the changing work environment.
  9. P09 9. Developed an understanding of ethical perspectives and social responsibilities to be used at work and in personal life.

Po-Lo Matrix

LO P01 P02 P03 P04 P05 P06 P07 P08 P09 Average
L01 - - - - - - - - - -
L02 - - - - - - - - - -
L03 - - - - - - - - - -
L04 - - - - - - - - - -