Skip to main content
TR

DRAWING AND CLAY MODELLING

Course
GADS103 - DRAWING AND CLAY MODELLING
Department
Digital Game Design - English - Undergraduate
Course Type
Course
Status
Required
Language
English
Credit
4
ECTS
7
T+P+L
3 + 2 + 0
Course Coordinator(s)
Assoc. Prof. Dr. Eser KEÇECİ MALYALI
Prerequisite
-
Keywords

Course Description

This course focuses on the basic elements of drawing and clay modeling. The Drawing and Clay Modelling course enables students to learn the process of creating things out of clay or employing sculptural methods through observation. It seeks to promote awareness of the utilization of source material and innovative ideas by developing a final three-dimensional piece from sketches and maquettes. Students will acquire abilities to see and comprehend three-dimensional form by the end of the course. Students are introduced to the basics of typography and graphical presentation of their ideas, and later on familiarized with the methods of processing a model based on their drawings.

DRAWING AND CLAY MODELLING

Evaluation Tools (Active Term)

Item Type Weight (%)
VICD221 DRAWING AND MODELLING-GADS103 DRAWING Midterm 40
VICD221 DRAWING AND MODELLING-GADS103 DRAWING Final 60
Total 100

Course outcomes

No course outcomes have been defined yet.

Course Syllabus

Week Topic
Week 1 Course Introduction
Week 2 Building Creative Studio
Week 3 Apply basic observational drawing principles through line, proportion, contour, negative space and simplified form.
Week 4 Moodboard, genre choice, target audience, environment, story direction and visual universe discussion.
Week 5 Circle, square and triangle character experiments; silhouette challenge; hero / villain / comic personality tests
Week 6 Fast figure studies, body-type variations and action poses connected to the student’s own character.
Week 7 Face construction, stylisation, exaggeration and Emotion Roulette with multiple moods.
Week 8 Midterm
Week 9 Individual character presentation plus group studio pitch. Peer and instructor critique.
Week 10 Clay properties, modelling tools, armature logic, blocking the main masses and proportions.
Week 11 Detail modelling, face and hands, costume and hair, texture and silhouette check.
Week 12 Finalizing Three-Dimensional Pieces
Week 13 Presentation and Critique
Week 14 Exhibition Preparation
Week 15 Course Reflection and Future Directions

Reference Books & Course Materials

  1. 01 Modeling the Head in Clay: Creative Techniques for the Sculptor, Bruno Lucchesi, Margit Malmstrom, 2015
  2. 02 Drawing on the Right Side of the Brain: The Definitive, Betty Edwards, 2012
  3. 03 Shaping the World: Sculpture from Prehistory to Now, Antony Gormley, Martin Gayford, 2020
  4. 04 Conversations about Sculpture, Richard Serra, Hal Foster, 2018

Learning Outcomes

No learning outcomes have been defined.

Program Outcomes

  1. P01 have knowledge which is supported by up-to-date primary and secondary course books and application tools in the field of Visual Communication Design
  2. P02 have technical knowledge necessary for the field of Visual Communication Design
  3. P03 Have knowledge about universal human rights, social justice, quality management, environmental protection, and workplace health.
  4. P04 S/he visualises imagined things in a coherent structure
  5. P05 S/he defines the problems related to communication and finds possible solutions for these problems.
  6. P06 S/he has skills to manage a project/work related to Visual Communication Design independently.
  7. P07 S/he develops and applies projects and activities related with his/her social environment with an awareness of social responsibility.
  8. P08 S/he designates and manages the requirements and processes of learning.
  9. P09 S/he, equipped with advanced knowledge and skills in Visual Communication Design education, who interprets and evaluates data, identifies and analyses problems and finds solutions based on research and facts.
  10. P10 S/he can take responsibility as an individual and a team member in complex and unforeseen problems related to Visual Communication Design projects.
  11. P11 S/he plans, manages and finishes a media content under time restrictions.
  12. P12 S/he approaches advanced knowledge and skills from a critical perspective.
  13. P13 S/he is aware that the Visual Communication Design Department has close ties with new technological developments and also aware of the importance of pursuing these developments which have vital importance for creating new media content.
  14. P14 S/he is a person who informs and expresses thoughts for possible solutions related with Visual Communication Design contents prepared for related individuals and organisations.
  15. P15 S/he shares developments and data related to Visual Communication Design with specialists and non-specialists
  16. P16 S/he acts in Visual Communication Design projects in accordance with social, scientific, cultural and ethical norms.

Po-Lo Matrix

The PO-LO matrix has not been populated yet.