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TR

CYBER CULTURE

Course
VICD405 - CYBER CULTURE
Department
Visual Communication Design - English - Undergraduate
Course Type
Course
Status
Required
Language
English
Credit
3
ECTS
3
T+P+L
3 + 0 + 0
Course Coordinator(s)
-
Prerequisite
-
Keywords

Course Description

This course examines the development of a culture of machines, from the industrial revolution forward, by analyzing a selection from the cannon of non-fiction and fictional texts, and exploring the ways that these visions converge with and diverge from present reality. The objective of the course is to introduce the students the cyber culture surrounding them and give them awareness in their approach to their designs. In this course, by means of cinema, literature and architecture, the formation of cyber culture in time and its futuristic projections will be analyzed. Topics include various films, images and readings based on cyber themes such as cyber space, cyber punk and cyber art.

CYBER CULTURE

Evaluation Tools (Active Term)

No evaluation items have been defined.

Course outcomes

  1. 01 To construct a clear understanding about the interrelations among cyberculture and cyber communities
  2. 02 To evaluate and use online information resources
  3. 03 To assess what types of cyber-culture exist
  4. 04 To identify multiple viewpoints of the cyberculture

Course Syllabus

Week Topic
Week 1 Introduction to Cyber Culture
Week 2 The Birth of Machines
Week 3 Cyberpunk Aesthetics
Week 4 Cyber Art and Visual Culture
Week 5 The Architecture of Cyberspace
Week 6 Cyber Culture in Cinema
Week 7 Cyber ​​Culture in Music and Literature
Week 8 Midterm
Week 9 Cyber ​​Culture in Games and Animation
Week 10 Present vs. Future
Week 11 Future Visions and Beyond
Week 12 The Cultural Impact of AI
Week 13 Cyber Ethics and Privacy
Week 14 Cyber Culture and Identity
Week 15 Course Reflection and Wrap-up

Reference Books & Course Materials

  1. 01 Cyberbook: An Introduction to Topics in Cyberculture, Western Kentucky University, Department of Communication, 2014
  2. 02 CYBERCULTURE, David Bell , Brian D.Loader ,Nicholas Pleace and Douglas Schuler, 2004
  3. 03 Confronting the Challenges of Participatory Culture, Henry Jenkins, Massachusetts Institute of Technology, 2009
  4. 04 Cyberculture Theorists: Manuel Castells and Donna Haraway (Routledge Critical Thinkers), David Bell, 2006

Learning Outcomes

  1. L01 To construct a clear understanding about the interrelations among cyberculture and cyber communities SOLO 4
  2. L02 To evaluate and use online information resources SOLO 4
  3. L03 To assess what types of cyberculture exist SOLO 4
  4. L04 To identify multiple viewpoints of the cyberculture SOLO 4

Program Outcomes

  1. P01 Conduct research, planning, implementation of a plan, and evaluate the results.
  2. P02 Demonstrate their knowledge of media and digital media communications related to the publicity of institutions and organizations.
  3. P03 Conduct advertising and campaign processes for traditional and new media.
  4. P04 Carry out internal and external communication processes within institutions and organizations.
  5. P05 Use the necessary audio-visual communication tools within the fields of public relations and advertising.
  6. P06 Show sensitivity toward remaining loyal to universal values, laws and ethical principles while practicing their profession.
  7. P07 Proves his/her basic theoretical knowledge in the fields of public relations, advertising and communication.
  8. P08 Expresses his/her knowledge of crisis management and how to find solutions to problems within the field of public relations.
  9. P09 Expresses his/her knowledge of perception and reputation management for institutions and organizations.

Po-Lo Matrix

LO P01 P02 P03 P04 P05 P06 P07 P08 P09 Average
L01 - - - - - - - - - -
L02 - - - - - - - - - -
L03 - - - - - - - - - -
L04 - - - - - - - - - -