INTERACTIVE ART AND DESIGN
- Course
- VICD407 - INTERACTIVE ART AND DESIGN
- Department
- Visual Communication Design - English - Undergraduate
- Course Type
- Course
- Status
- Required
- Language
- English
- Credit
- 3
- ECTS
- 3
- T+P+L
- 3 + 0 + 0
- Course Coordinator(s)
- -
- Prerequisite
- -
- Keywords
Course Description
Building upon the concepts learned in Visual perception and Design, this course presents a new challenge to the student: to use art and design methodologies for the creation of virtual worlds, interactivities and environments. Within this scope this course introduces and expands the concepts, aesthetics, and techniques and the impact of technology and new media critical to the exploration and authoring of interactive art and design works. The conceptual framework of the course includes an understanding of the psychological and cultural/social contexts of interactive media access, media ecologies, content composition, sensing of physical environments, spatial narrativity and venue development.
INTERACTIVE ART AND DESIGN
Evaluation Tools (Active Term)
No evaluation items have been defined.
Course outcomes
- 01 To interpret basic concepts related to interactive design
- 02 To analyze the psychology and cultural/social contexts of interactive media access
- 03 To be able to describe the concept behind sensing of physical environments
- 04 To be able to explain and describe spatial narrativity and venue development
- 05 The students be able to explain and demonstrate authoring of interactive art and design worksltimedia tools rather than a hands--on practice
Course Syllabus
| Week | Topic |
|---|---|
| Week 1 | Introduction to course |
| Week 2 | Historical evolution of interactive arts Key concepts and terminology |
| Week 3 | Design Principles - Principles of interaction design, User-centered design Usability and accessibility |
| Week 4 | AI In Interactive Art & Design |
| Week 5 | Interaction Models - Cognitive psychology and interaction |
| Week 6 | Interaction Models -Affordances and signifiers Feedback and conceptual models |
| Week 7 | Mid-Term Week |
| Week 8 | Mid-Term Week |
| Week 9 | User Experience (UX) - Understanding user behavior |
| Week 10 | User Experience (UX) - Information architecture Wireframing and prototyping |
| Week 11 | Theoretical Frameworks - Semiotics and interaction Gestalt principles |
| Week 12 | Theoretical Frameworks - Behaviorism vs. cognitivism |
| Week 13 | Ethical and Cultural Considerations -Ethics in interactive design |
| Week 14 | Revision |
| Week 15 | Final Week |
Reference Books & Course Materials
- 01 Lin, R., Lin, P. H., Shiao, W. S., & Lin, S. H. (2009, July). Cultural aspect of interaction design beyond human-computer interaction. In International Conference on Internationalization, Design and Global Development (pp. 49-58). Springer, Berlin, Heidelberg.
Learning Outcomes
- L01 Apply principles of interactive design, including usability, accessibility, consistency, feedback, and intuitive user experiences, to create visually appealing and engaging digital interfaces. SOLO 4
- L02 Design responsive interfaces that seamlessly adapt to different screen sizes and devices, ensuring an optimal user experience across platforms. SOLO 5
- L03 Combine various interaction design patterns and apply them effectively to their projects, enhancing the usability and familiarity of their interactive designs SOLO 3
- L04 Imitate a comprehensive interactive art and design project from concept to execution using Adobe XD, demonstrating their ability to incorporate all the learned principles and skills into a different concept design. SOLO 2
Program Outcomes
- P01 Be able to understand and apply security protocol and tools to security challenges faced in organizations
- P02 Be able to design security software to combat security issues
- P03 Be able to identify, categorize, and develop security solutions for computer orientated challenges.
- P04 Be able to demonstrate autonomy and responsibility in managing computer security projects
- P05 Be able to follow the state of the arts concepts in computer technology security
- P06 Be able to design, implement, and evaluate a computational system to meet desired security needs within realistic constraints
- P07 Be able to use appropriate security techniques, protocols, skills, and tools necessary for securing computer systems
- P08 Be able to apply effective communication skills consistent with the professional environment
- P09 Be able to apply effective collaboration skills in teamwork consistent with the professional environment
- P10 Be able to apply appropriate security technology and techniques to facilitate a safe operation in an organization
Po-Lo Matrix
| LO | P01 | P02 | P03 | P04 | P05 | P06 | P07 | P08 | P09 | P10 | Average |
|---|---|---|---|---|---|---|---|---|---|---|---|
| L01 | - | - | - | - | - | - | - | - | - | - | - |
| L02 | - | - | - | - | - | - | - | - | - | - | - |
| L03 | - | - | - | - | - | - | - | - | - | - | - |
| L04 | - | - | - | - | - | - | - | - | - | - | - |