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HISTORY OF ART AND CULTURE

Course
GADS108 - HISTORY OF ART AND CULTURE
Department
Digital Game Design - English - Undergraduate
Course Type
Course
Status
Required
Language
English
Credit
3
ECTS
5
T+P+L
3 + 0 + 0
Course Coordinator(s)
-
Prerequisite
-
Keywords

Course Description

The course focuses on the history of art and culture. In this scope History of Art and Culture introduces the developments and concepts related to development of art and culture. Variety of fields such as painting, sculpture, drama, music, literature and architecture are discussed within a socioeconomic and political context; to give the student a total understanding of a particular time and place in history. Students are expected to have an awareness about the development and chronology of the art-historical periods and of distinctive styles. Within this perspective this course starts with first human being efforts in terms of art and continues towards to the current times where art and culture interactions become more complicated and less immediate.

HISTORY OF ART AND CULTURE

Evaluation Tools (Active Term)

No evaluation items have been defined.

Course outcomes

No course outcomes have been defined yet.

Course Syllabus

Week Topic
Week 1 Introduction to Art and Culture
Week 2 Prehistoric Art: The Stone Age and Neolithic Period
Week 3 Ancient Mesopotamia
Week 4 Ancient Egypt: Art, Architecture, and Religion
Week 5 Ancient Greece: Classical Art, Philosophy, and Architecture
Week 6 Ancient Rome: Art, Engineering, and Empire
Week 7 Art and Culture in Ancient India
Week 8 Ancient China: Art, Philosophy, and the Role of the Emperor
Week 9 Ancient Iran: Achaemenid, Parthian, and Sassanian Art
Week 10 The Development of Writing and Visual Expression in Ancient Civilizations
Week 11 Classical and Hellenistic Art: The Greek Influence
Week 12 Medieval Art and Culture: The Rise of Christianity
Week 13 The Renaissance: Rebirth of Classical Art and Humanism
Week 14 Baroque and Rococo Art
Week 15 Romanticism and Realism in the 19th Century

Reference Books & Course Materials

  1. 01 Janson, H. W., & Janson, A. F. (2004). History of Art (7th ed.). Prentice Hall.
  2. 02 Gombrich, E. H. (2006). The Story of Art (16th ed.). Phaidon Press.

Learning Outcomes

No learning outcomes have been defined.

Program Outcomes

  1. P01 Be able to understand and apply security protocol and tools to security challenges faced in organizations
  2. P02 Be able to design security software to combat security issues
  3. P03 Be able to identify, categorize, and develop security solutions for computer orientated challenges.
  4. P04 Be able to demonstrate autonomy and responsibility in managing computer security projects
  5. P05 Be able to follow the state of the arts concepts in computer technology security
  6. P06 Be able to design, implement, and evaluate a computational system to meet desired security needs within realistic constraints
  7. P07 Be able to use appropriate security techniques, protocols, skills, and tools necessary for securing computer systems
  8. P08 Be able to apply effective communication skills consistent with the professional environment
  9. P09 Be able to apply effective collaboration skills in teamwork consistent with the professional environment
  10. P10 Be able to apply appropriate security technology and techniques to facilitate a safe operation in an organization

Po-Lo Matrix

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