OBJECT ORIENTED PROGRAMMING
- Course
- ISYE313 - OBJECT ORIENTED PROGRAMMING
- Department
- Information Systems Engineering - English - Master
- Course Type
- Scientific Preparation
- Status
- Required
- Language
- English
- Credit
- 0
- ECTS
- 0
- T+P+L
- 0 + 0 + 0
- Course Coordinator(s)
- -
- Prerequisite
- -
- Keywords
- -
Course Description
-
OBJECT ORIENTED PROGRAMMING
Evaluation Tools (Active Term)
No evaluation items have been defined.
Course outcomes
- 01 Design and develop non-trivial programs using appropriate object oriented design and development methods
- 02 Use UML Class diagrams efficiently for object oriented software design
- 03 Apply principles of object oriented programming for flexibility, re-use and maintenance purposes
- 04 Practice layered architecture model and develop gradually expanding object oriented programs
Course Syllabus
| Week | Topic |
|---|---|
| Week 1 | What is object oriented programming? The difference between Object Oriented Programming (OOP) and structured programming? |
| Week 2 | Java Basics, Swing Library, Variables and I/O, Dialog Boxes |
| Week 3 | Structured Programming Components: Sequence (Functions), Selection (Decision Making) and Iteration (Loops) |
| Week 4 | GUI Programming: JFrame Class, Labels, Buttons, TextBoxes |
| Week 5 | GUI Programming: Checkboxes, RadioButtons, ComboBoxes |
| Week 6 | GUI Programming: JMenu, JMenuItems, JMenuBar, Picture Boxes, Customizing Components |
| Week 7 | Unified Modelling Language (UML): class definitions, static keywords and class relations. |
| Week 8 | Midterm Exam |
| Week 9 | Objects and Classes |
| Week 10 | Multiple Forms |
| Week 11 | Layered Architecture, Auxiliary Classes |
| Week 12 | Inheritance and Multiple Inheritance and Abstract classes |
| Week 13 | Interfaces and Polymorpism |
| Week 14 | Revision and Exercises |
| Week 15 | Final Exam |
Reference Books & Course Materials
- 01 Java for Students, 5th Edition, Pearson, 2010
- 02 Java How To Program, 9th Edition, Deitel P & Deitel, 2011
- 03 Head First Java, 2nd Edition, O'Reilly Media, 2005
Learning Outcomes
- L01 Design and develop non-trivial programs using appropriate object oriented design and development methods
- L02 Use UML Class diagrams efficiently for object oriented software design
- L03 Apply principles of object oriented programming for flexibility, re-use and maintenance purposes
- L04 Practice layered architecture model and develop gradually expanding object oriented programs
Program Outcomes
No program outcomes have been defined.
Po-Lo Matrix
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