INTERACTIVE DESIGN
- Course
- GRDE303 - INTERACTIVE DESIGN
- Department
- Graphic Design - English - Undergraduate
- Course Type
- Course
- Status
- Required
- Language
- English
- Credit
- 3
- ECTS
- 4
- T+P+L
- 2 + 2 + 0
- Course Coordinator(s)
- Prof. Dr. Vüsal BAĞIROV
- Prerequisite
- -
Course Description
Interactive Design blends theoretical and practical perspectives in the areas of visualization and interactivity into several focused projects using interactivity for education, entertainment, and industrial purposes. The hands-on and guided practice centers on software and other design interfaces with which the system defines and/or responds to the users’ behavior. However the purpose of this course is to introduce interactive design techniques to enable the student to use their design and software knowledge as a basis specifically learning how to design an online interaction design like an interactive magazine, book, website, and application is the main area of progress and objective.
INTERACTIVE DESIGN
Evaluation Tools (Active Term)
| Item | Type | Weight (%) |
|---|---|---|
| Midterm Project | Midterm | 30 |
| Final Project | Final | 40 |
| Project 1 | Project | 15 |
| Project 2 | Project | 15 |
| Total | 100 | |
Course outcomes
- 01 Designs concepts (3) and studies them (5)
- 02 Designing original logo designs (5) and visualizing ideas with Indesign and Photoshop (5)
- 03 Decides (2) which color graphic elements can be used and designed (5)
- 04 Define the Concept (2) and describe the relationship between text and visual elements. (3)
- 05 Designing (5) and developing (4) student's artistic perspectives
Course Syllabus
| Week | Topic |
|---|---|
| Week 1 | Introduction, general description of interactive design |
| Week 2 | Introduction to Interactive Graphic Design: What is interactive design? Historical context and evolution. Principles: usability, engagement, and interactivity. Case studies (websites, apps, installations). |
| Week 3 | Fundamentals of User-Centered Design: UX vs. UI explained. Understanding target audiences & personas. Wireframing basics. |
| Week 4 | Visual Design Principles in Interactivity: Typography, color, and layout for screens. Accessibility & inclusivity in design. Responsive/adaptive design principles. Exercise: Reworking a static poster into an interactive layout. |
| Week 5 | Tools for Interactive Graphic Design: Software: Figma, Adobe XD, After Effects, Blender (for motion). Introduction to prototyping tools. Workshop: Building clickable prototypes. |
| Week 6 | Motion & Time-Based Design: ole of motion in interactivity. Micro-interactions & animations. Exercise: Creating animated buttons or transitions. |
| Week 7 | Interactive Media & Storytelling: Narrative design in interactive experiences. Storyboarding interactive flows. Workshop: Designing an interactive infographic. |
| Week 8 | MIDTERM |
| Week 9 | MIDTERM |
| Week 10 | Web & Mobile Interfaces: Designing for different devices. Mobile-first vs. desktop-first strategies. |
| Week 11 | Web & Mobile Interfaces: Usability testing methods. Workshop: Redesign an app screen with improved UX. |
| Week 12 | Experimental & Emerging Technologies: AR/VR in interactive design. AI-driven interactivity. Interactive installations & multimedia. Discussion: Future of interactive graphic design. |
| Week 13 | Project Development I: Project proposal & wireframes. |
| Week 14 | Project Development II: Prototyping, design testing, and refinement. |
| Week 15 | FINAL |
Reference Books & Course Materials
- 01 Adobe After Effects 2020, Adobe After Effects CC Basics and Advanced motion graphics by Meyers, 2020
- 02 Designing in Figma, Federenko, 2020
- 03 Motion Graphic, Principles and Practices by Crook & Beare, Bloomsbury, 2016
- 04 Figma for UI/UX, Aditi Sharma, Orange Education, 2025
Learning Outcomes
- L01 Expresses(2) an idea, concept or phenomenon visually in a creative way SOLO 2
- L02 Students will be able to decide(2) and analyze(4) which color graphic elements can be used SOLO 3
- L03 Applies(3) technology effectively in the design process SOLO 3
- L04 Symbolizes(3) concepts, situations, and objects in the visual context SOLO 3
- L05 Students will be able to use(3) and produces(5) different visual areas such as multimedia, advertising graphics, animation, new media, printmaking, and photography SOLO 4
Program Outcomes
- P01 The student chooses the design principles and can match the application
- P02 Students will be able to define national and international values in art and design
- P03 Students will be able to define abstract and concrete design concepts and express them in composition
- P04 The student can adjust the time correctly to complete his / her graphic application
- P05 The student matches the relationship between image and meaning
- P06 Students can express what they see by drawing
- P07 Identifies the traces, aligns, and calculates the hierarchy of typographic elements
- P08 Defines and lists art and design materials
- P09 Expresses an idea, concept or phenomenon visually in a creative way
- P10 Solves the design problems encountered in the process
- P11 Symbolizes concepts, situations, and objects in the visual context
- P12 Develops design projects by recalling basic graphic design principles
- P13 Applies technology effectively in the design process
- P14 Can think critically and question theoretical gains in the context
- P15 Relate the past, present, and future of design
- P16 Can perform original works related to the field and evaluate the results
- P17 Designs and produces different visual areas such as multimedia, advertising graphics, animation, new media, printmaking, and photography
- P18 Improves communication skills for teamwork
- P19 Can effectively discuss, criticize and form theory about the field
- P20 Student can organize paragraphs, single-column, multi-column and modular grids in book and magazine designs
- P21 Can plan collaborations with colleagues in interdisciplinary and multidisciplinary environments
- P22 Can associate written texts with visual images
- P23 Can observe and compare in the context of art criticism methods
- P24 Can apply legal regulations and procedures in the field
- P25 Be able to associate written texts with visual images
Po-Lo Matrix
| LO | P01 | P02 | P03 | P04 | P05 | P06 | P07 | P08 | P09 | P10 | P11 | P12 | P13 | P14 | P15 | P16 | P17 | P18 | P19 | P20 | P21 | P22 | P23 | P24 | P25 | Average |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| L01 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| L02 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| L03 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| L04 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| L05 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |