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VIRTUAL REALITY IN ARCHITECTURE

Course
ARCH470 - VIRTUAL REALITY IN ARCHITECTURE
Department
Architecture - English - Undergraduate
Course Type
Course
Status
Required
Language
English
Credit
2
ECTS
3
T+P+L
2 + 0 + 0
Course Coordinator(s)
-
Prerequisite
-
Keywords

Course Description

In this course students will explore virtual and augmented reality (VR/AR), as a tool for both “spatial architectural design and immersive representation through hands-on design projects and they will try out Virtual Reality applications, grasp technical knowledge about VR/AR, learn how architectural design is taking advantage of it. This course aims to improve students' knowledge levels and critical thinking skills due to the effect of fast growth of technology. For this purpose, examination of the development of applications in the historical process and the impact on futuristic approaches, by providing the necessary infrastructure information to produce content for these environments, are discussed. Metaverse, “a computer-generated simulation of a world in which people can meet and interact which will be consider”; as prototyping for this course.

VIRTUAL REALITY IN ARCHITECTURE

Evaluation Tools (Active Term)

No evaluation items have been defined.

Course outcomes

No course outcomes have been defined yet.

Course Syllabus

Week Topic
Week 1 Introduction
Week 2 Introduction to augmented reality
Week 3 The historical process of augmented reality
Week 4 Examination of current augmented reality theories and applications
Week 5 Interaction design for augmented reality
Week 6 Applications of augmented reality
Week 7 Applications of augmented reality
Week 8 MIDTERM EXAM
Week 9 Introduction to virtual reality
Week 10 The historical process of virtual reality
Week 11 Examination of current virtual reality theories and applications
Week 12 Interaction design for virtual reality
Week 13 Applications of virtual reality
Week 14 Applications of virtual reality
Week 15 FINAL EXAM

Reference Books & Course Materials

  1. 01 Abdelhameed,W.A.(2013).Virtual Reality Use in Architectural Design Studios:Acase of studing structurean construction.Procedia Computer Science, 25,220-230.
  2. 02 Beckers,D.:(2008).Use and Users of the Amsterdam Digital City,Masters thesis.University of Amsterdam, 1998.
  3. 03 Dalsgaard,C.(2008). Socoal networking site: Transparency in online edu.
  4. 04 Folsom,Thomas C.(2007).Defining Cyprus Space(Finding Real Virtue in the Place of Virtual Reality)(2006).Tulane Journal of Technology & Intellectual Prop.erty, Vol.9,p.75

Learning Outcomes

No learning outcomes have been defined.

Program Outcomes

  1. P01 The student chooses the design principles and can match the application
  2. P02 Students will be able to define national and international values in art and design
  3. P03 Students will be able to define abstract and concrete design concepts and express them in composition
  4. P04 The student can adjust the time correctly to complete his / her graphic application
  5. P05 The student matches the relationship between image and meaning
  6. P06 Students can express what they see by drawing
  7. P07 Identifies the traces, aligns, and calculates the hierarchy of typographic elements
  8. P08 Defines and lists art and design materials
  9. P09 Expresses an idea, concept or phenomenon visually in a creative way
  10. P10 Solves the design problems encountered in the process
  11. P11 Symbolizes concepts, situations, and objects in the visual context
  12. P12 Develops design projects by recalling basic graphic design principles
  13. P13 Applies technology effectively in the design process
  14. P14 Can think critically and question theoretical gains in the context
  15. P15 Relate the past, present, and future of design
  16. P16 Can perform original works related to the field and evaluate the results
  17. P17 Designs and produces different visual areas such as multimedia, advertising graphics, animation, new media, printmaking, and photography
  18. P18 Improves communication skills for teamwork
  19. P19 Can effectively discuss, criticize and form theory about the field
  20. P20 Student can organize paragraphs, single-column, multi-column and modular grids in book and magazine designs
  21. P21 Can plan collaborations with colleagues in interdisciplinary and multidisciplinary environments
  22. P22 Can associate written texts with visual images
  23. P23 Can observe and compare in the context of art criticism methods
  24. P24 Can apply legal regulations and procedures in the field
  25. P25 Be able to associate written texts with visual images

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