GAME DESIGN
- Course
- VICD413 - GAME DESIGN
- Department
- Visual Communication Design - English - Undergraduate
- Course Type
- Course
- Status
- Required
- Language
- English
- Credit
- 3
- ECTS
- 5
- T+P+L
- 3 + 0 + 0
- Course Coordinator(s)
- -
- Prerequisite
- -
- Keywords
Course Description
The general objective of the course is to introduce computer games, which are the most dynamic interactive medium of our contemporary life, analyse them in a socio-cultural perspective and form a basic knowledge for students who will deal with computer game design. Topics include the history of computer games, the process of designing computer games, their grouping into genres, their connection with cinema and architecture, their effects to computer technology and economy, formal elements of games, dramatic elements of games and their narrative structures, system dynamics, functionality, completeness and balance, simple playtesting and quality assurance, games as culture, game as economies.
GAME DESIGN
Evaluation Tools (Active Term)
No evaluation items have been defined.
Course outcomes
- 01 How to create video game and apply logic in design.
- 02 To apply design and concept in game making. Bug Fixing and publishing.
- 03 Learn to use program Flowlabs in advence.
Course Syllabus
| Week | Topic |
|---|---|
| Week 1 | Introduction to course |
| Week 2 | Introduction video game history and game design logic |
| Week 3 | Introduction to Flowlab programe |
| Week 4 | Creating game concept and story |
| Week 5 | To Apply concept and story in Flowlabs |
| Week 6 | Bug Fixing |
| Week 7 | Finishing game and publishing |
| Week 8 | MID-TERM WEEK |
| Week 9 | MID-TERM WEEK |
| Week 10 | Introduction to advance tools in Flowlabs |
| Week 11 | Creating game concept and story 2 |
| Week 12 | To apply concept and story in Flowlabs |
| Week 13 | To apply concepy and story in Flowlabs |
| Week 14 | Bug Fixing and publishing the game |
| Week 15 | FINAL submission and prezantation |
Reference Books & Course Materials
No reference books have been listed.
Learning Outcomes
- L01 How to create video game and apply logic in design.
- L02 To apply design and concept in game making. Bug Fixing and publishing.
- L03 Learn to use program Flowlabs in advence.
Program Outcomes
- P01 Knowledge of mathematics, natural sciences, basic engineering, computer-based computation, and topics specific to the relevant engineering discipline.
- P02 Ability to apply knowledge of mathematics, natural sciences, basic engineering, computer-based computation, and topics specific to the relevant engineering discipline to the solution of complex engineering problems.
- P03 Ability to define complex engineering problems by using knowledge of basic sciences, mathematics, and engineering, while considering the relevant United Nations Sustainable Development Goals (SDGs) related to the problem addressed.
- P04 Ability to formulate complex engineering problems using knowledge of basic sciences, mathematics, and engineering, while considering the relevant United Nations Sustainable Development Goals (SDGs) associated with the problem addressed.
- P05 Ability to analyse and solve complex engineering problems using knowledge of basic sciences, mathematics, and engineering, while considering the relevant United Nations Sustainable Development Goals (SDGs) associated with the problem addressed.
- P06 Ability to design creative solutions to complex engineering problems.
- P07 Ability to design complex systems, processes, devices, or products in a way that meets present and future needs while considering realistic constraints and conditions.
- P08 Ability to select and use appropriate techniques and resources—including estimation and modelling—for the analysis and solution of complex engineering problems, while being aware of their limitations.
- P09 Ability to select and use modern engineering and computational tools—including estimation and modelling—for the analysis and solution of complex engineering problems, while being aware of their limitations.
- P10 Ability to conduct literature research and use appropriate research methods for the investigation of complex engineering problems.
- P11 Ability to design experiments for the investigation of complex engineering problems.
- P12 Ability to conduct experiments, collect data, analyse results, and interpret findings for the investigation of complex engineering problems.
- P13 Knowledge of the impacts of engineering practices on society, health and safety, the economy, sustainability, and the environment within the framework of the United Nations Sustainable Development Goals (SDGs).
- P14 Awareness of the legal implications of engineering solutions within the framework of the United Nations Sustainable Development Goals (SDGs).
- P15 Knowledge of ethical responsibility and adherence to the principles of professional engineering conduct.
- P16 Awareness of acting impartially without discrimination in any matter and of being inclusive of diversity.
- P17 Ability to work effectively as an individual.
- P18 Ability to work effectively as a team member or leader in intra-disciplinary teams (face-to-face, remote, or hybrid).
- P19 Ability to work effectively as a team member or leader in multidisciplinary teams (face-to-face, remote, or hybrid).
- P20 Ability to communicate effectively in spoken form on technical matters, taking into account the diverse characteristics of the target audience (such as education, language, and profession).
- P21 Ability to communicate effectively in written form on technical matters, taking into account the diverse characteristics of the target audience (such as education, language, and profession).
- P22 Knowledge of professional practices such as project management and economic feasibility analysis.
- P23 Awareness of entrepreneurship and innovation.
- P24 Ability for independent and lifelong learning.
- P25 Ability to adapt to new and emerging technologies.
- P26 Lifelong learning ability that includes the capacity to think critically about technological changes.
Po-Lo Matrix
| LO | P01 | P02 | P03 | P04 | P05 | P06 | P07 | P08 | P09 | P10 | P11 | P12 | P13 | P14 | P15 | P16 | P17 | P18 | P19 | P20 | P21 | P22 | P23 | P24 | P25 | P26 | Average |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| L01 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
| L02 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
| L03 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |