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TR

AESTHETICS

Course
VICD420 - AESTHETICS
Department
Visual Communication Design - English - Undergraduate
Course Type
Course
Status
Required
Language
English
Credit
3
ECTS
4
T+P+L
3 + 0 + 0
Course Coordinator(s)
-
Prerequisite
-
Keywords

Course Description

Aesthetics as a science and a theory. Reaching the level of ‘aesthetic’ perception. Aesthetics is a philosophical science that privileges sensual perception as suggested by Baumgarten and the consciousness of the aesthetic approach is an essential quality for a designer. It is also understood as the philosophy of art concerning the fundamental question ‘What is art?’ In this scope philosophers have written works basically related to this question since the ancient Greek civilisation. This course aims to build consciousness and create an awareness of aesthetic theories and contemporary issues in aesthetics which is necessary for developing unique projects in visual communication design.

AESTHETICS

Evaluation Tools (Active Term)

No evaluation items have been defined.

Course outcomes

  1. 01 Students will be able to Explain basic principles in aesthetics.
  2. 02 Students will be able classify aesthetic categories.
  3. 03 Students will be able analyse different aesthetic approaches in arts.
  4. 04 Students will be able to compare aesthetics of different fields of arts.
  5. 05 Students will be able to evaluate aesthetics of visual arts.

Course Syllabus

Week Topic
Week 1 Introduction to Aesthetics
Week 2 Philosophical Approaches in Aesthetics
Week 3 Relationship between Beauty and Art
Week 4 Perception of Beauty
Week 5 Beauty in Architecture and Spatial Design
Week 6 Aesthetic Principles in Painting and Sculpture
Week 7 Aesthetic Principles in Musical Structure
Week 8 Beauty in Literature
Week 9 Aesthetic Principles in Film Structure
Week 10 Aesthetic Principles in Visual Communication
Week 11 Influence of Culture on Beauty
Week 12 Aesthetic and Technology
Week 13 Aesthetic and Social Transformations
Week 14 Influence of Beauty on Human Psyche
Week 15 Integration and Application of Aesthetic Elements

Reference Books & Course Materials

  1. 01 "Aesthetics", Dietrich von Hildebrand (Author), Hildebrand Project (November 7, 2016)
  2. 02 "Philosophies of Art and Beauty: Selected Readings in Aesthetics from Plato to Heidegger", Albert Hofstadter & Richard Kuhns, University of Chicago Press (August 15, 1976)
  3. 03 "Aesthetics", Theodor W. Adorno, Polity; 1st edition (December 11, 2017)
  4. 04 "Introducing Aesthetics and the Philosophy of Art", Darren Hudson Hick, Bloomsbury Academic; 2nd edition (August 24, 2017)

Learning Outcomes

  1. L01 Students will be able to define basic principles in aesthetics.
  2. L02 Students will be able classify aesthetic categories.
  3. L03 Students will be able analyse different aesthetic approaches in arts.
  4. L04 Students will be able to compare aesthetics of different fields of arts.
  5. L05 Students will be able to evaluate aesthetics of visual arts.

Program Outcomes

  1. P01 To be able to understand analog and digital games' theoretical and historical development.
  2. P02 Has a general understanding of the history and culture of the nation and the world in which he lives.
  3. P03 Digital game engines are well-suited for application.
  4. P04 His/Her mastery of the fundamental sciences underpins his/her expertise in the creation of digital games.
  5. P05 Understand the mechanics, logic, and frameworks of analog and digital games.
  6. P06 Possesses an aesthetic sensibility and knowledge of art.
  7. P07 Communication, art, music, psychology, sociology, mythology, philosophy, economics, cinema, history, and other disciplines gained the potential to benefit from one another during the game design process.
  8. P08 Knowing how media and digital games affect people and society and designing games responsibly in light of that knowledge.
  9. P09 Be able to assess critically the knowledge and abilities acquired through research in the area and other related areas.
  10. P10 Acquires expertise in artistic design to aid in the creation of digital games.
  11. P11 Make good use of digital game creation software and programs.
  12. P12 Possesses the skills necessary to write the code for digital games created for various platforms.
  13. P13 Possesses the capacity to jointly build digital games' aesthetic and computational aspects.
  14. P14 Possesses the capacity to create and communicate stories utilizing a variety of technologies.
  15. P15 Has the capacity to design, plan, and analyze the game as a concept.
  16. P16 Possesses the capacity to come up with tangible fixes for the issues that arise during the creation of digital games.

Po-Lo Matrix

LO P01 P02 P03 P04 P05 P06 P07 P08 P09 P10 P11 P12 P13 P14 P15 P16 Average
L01 - - - - - - - - - - - - - - - - -
L02 - - - - - - - - - - - - - - - - -
L03 - - - - - - - - - - - - - - - - -
L04 - - - - - - - - - - - - - - - - -
L05 - - - - - - - - - - - - - - - - -