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TR

CONCEPT DEVELOPMENT

Course
VICD415 - CONCEPT DEVELOPMENT
Department
Visual Communication Design - English - Undergraduate
Course Type
Course
Status
Required
Language
English
Credit
3
ECTS
4
T+P+L
3 + 0 + 0
Course Coordinator(s)
-
Prerequisite
-
Keywords

Course Description

Concept development renders student's own vision and aims to stimulate her generating an idea, a concept in her work. The course is coaching that extends from a personal to practical and occupational levels following from the project student would like to realise. Course runs through the coaching direction the student necessitates and focuses on it. Developing concept is examined within the relationship between the suggested, apparent idea and its practicability, the medium student works with. In the end of the course it is aimed that the students have a solid idea why creativity is so important in visual communication design.

CONCEPT DEVELOPMENT

Evaluation Tools (Active Term)

No evaluation items have been defined.

Course outcomes

No course outcomes have been defined yet.

Course Syllabus

Week Topic
Week 1 Course introduction, overall structure and requirements.
Week 2 Understanding creative thinking, idea generation and concept development worklow.
Week 3 Design principles ( shapes, color, contrast, balance, harmony), digital tools and class workshop.
Week 4 Research, mood boards and reference development.
Week 5 Visual polishing techniques. Design workshop.
Week 6 Design files, layouts, composition and presentation setup.
Week 7 Design evaluation. Analysis, critique and feedback session.
Week 8 Midterm projects.
Week 9 Midterm projects.
Week 10 Introduction to character development.
Week 11 Character design fundementals and class workshop.
Week 12 Composition development, harmony of multiple design elements.
Week 13 Portfolio session.
Week 14 Final projects.
Week 15 Final Projects.

Reference Books & Course Materials

No reference books have been listed.

Learning Outcomes

  1. L01 Design original visual concepts using creative thinking methods and structured concept development workflows. SOLO 5
  2. L02 Analyze design principles, references, and visual structures to build balanced and effective compositions. SOLO 4
  3. L03 Design characters and visual concepts by integrating form, color, harmony, and multiple design elements. SOLO 4
  4. L04 Demonstrate concept projects professionally through structured layouts, polished visuals, and clear presentation setup. SOLO 4

Program Outcomes

  1. P01 To be able to understand analog and digital games' theoretical and historical development.
  2. P02 Has a general understanding of the history and culture of the nation and the world in which he lives.
  3. P03 Digital game engines are well-suited for application.
  4. P04 His/Her mastery of the fundamental sciences underpins his/her expertise in the creation of digital games.
  5. P05 Understand the mechanics, logic, and frameworks of analog and digital games.
  6. P06 Possesses an aesthetic sensibility and knowledge of art.
  7. P07 Communication, art, music, psychology, sociology, mythology, philosophy, economics, cinema, history, and other disciplines gained the potential to benefit from one another during the game design process.
  8. P08 Knowing how media and digital games affect people and society and designing games responsibly in light of that knowledge.
  9. P09 Be able to assess critically the knowledge and abilities acquired through research in the area and other related areas.
  10. P10 Acquires expertise in artistic design to aid in the creation of digital games.
  11. P11 Make good use of digital game creation software and programs.
  12. P12 Possesses the skills necessary to write the code for digital games created for various platforms.
  13. P13 Possesses the capacity to jointly build digital games' aesthetic and computational aspects.
  14. P14 Possesses the capacity to create and communicate stories utilizing a variety of technologies.
  15. P15 Has the capacity to design, plan, and analyze the game as a concept.
  16. P16 Possesses the capacity to come up with tangible fixes for the issues that arise during the creation of digital games.

Po-Lo Matrix

LO P01 P02 P03 P04 P05 P06 P07 P08 P09 P10 P11 P12 P13 P14 P15 P16 Average
L01 - - - - - - - - - - - - - - - - -
L02 - - - - - - - - - - - - - - - - -
L03 - - - - - - - - - - - - - - - - -
L04 - - - - - - - - - - - - - - - - -