2D ANIMATION
- Course
- VICD305 - 2D ANIMATION
- Department
- Visual Communication Design - English - Undergraduate
- Course Type
- Course
- Status
- Required
- Language
- English
- Credit
- 4
- ECTS
- 5
- T+P+L
- 3 + 2 + 0
- Course Coordinator(s)
- Sr. Instr. Necdet Atay ERÇIL
- Prerequisite
- -
- Keywords
Course Description
This course prepares students for the design profession by providing opportunities to undertake project-based design briefs specific to their major studies in Graphic Design or Web Design or Motion Graphics. This course also allows students to study classically trained animated films to gain a fundamental and functional understanding of two of the major 2D digital animation software packages available: Flash and After Effects. Students will work in a simulated production environment to create a short animated film. Following their short films, students learn more about the After Effect interface through an exercise in which they create and animate a character. Lessons consist of lectures and computer laboratory applications.
2D ANIMATION
Evaluation Tools (Active Term)
No evaluation items have been defined.
Course outcomes
- 01 -
- 02 -
- 03 -
- 04 -
Course Syllabus
| Week | Topic |
|---|---|
| Week 1 | Introduction to course |
| Week 2 | History and evolution of 2D animation |
| Week 3 | Animation Tools and Techniques |
| Week 4 | Overview of animation tools and their functions Creating simple animations: bouncing ball |
| Week 5 | Character Design |
| Week 6 | Keyframes and their role in animation |
| Week 7 | Study and analysis of walk cycles |
| Week 8 | MID-TERM WEEK |
| Week 9 | MID-TERM WEEK |
| Week 10 | Introduction to story telling in animation |
| Week 11 | Introduction Adobe Animate in 2D animation |
| Week 12 | Creating a 2d animation in Adobe Animate |
| Week 13 | Creating a 2d animation in Adobe Animate |
| Week 14 | Critic for Animation |
| Week 15 | FINAL SUBMISSION |
Reference Books & Course Materials
- 01 The Animator’s Survival Kit by Richard Williams Expanded Edition
- 02 Cartoon Animation by Preston Blair
- 03 After Effects cs6 manual
Learning Outcomes
- L01 S/he visualises imagined things in a coherent structure SOLO 3
- L02 S/he defines the problems related to communication and finds possible solutions for these problems. SOLO 2
- L03 S/he, equipped with advanced knowledge and skills in Visual Communication Design education, who interprets and evaluates data, identifies and analyses problems and finds solutions based on research and facts. SOLO 4
- L04 S/he is a person who informs and expresses thoughts for possible solutions related with Visual Communication Design contents prepared for related individuals and organisations. SOLO 3
Program Outcomes
- P01 To be able to understand analog and digital games' theoretical and historical development.
- P02 Has a general understanding of the history and culture of the nation and the world in which he lives.
- P03 Digital game engines are well-suited for application.
- P04 His/Her mastery of the fundamental sciences underpins his/her expertise in the creation of digital games.
- P05 Understand the mechanics, logic, and frameworks of analog and digital games.
- P06 Possesses an aesthetic sensibility and knowledge of art.
- P07 Communication, art, music, psychology, sociology, mythology, philosophy, economics, cinema, history, and other disciplines gained the potential to benefit from one another during the game design process.
- P08 Knowing how media and digital games affect people and society and designing games responsibly in light of that knowledge.
- P09 Be able to assess critically the knowledge and abilities acquired through research in the area and other related areas.
- P10 Acquires expertise in artistic design to aid in the creation of digital games.
- P11 Make good use of digital game creation software and programs.
- P12 Possesses the skills necessary to write the code for digital games created for various platforms.
- P13 Possesses the capacity to jointly build digital games' aesthetic and computational aspects.
- P14 Possesses the capacity to create and communicate stories utilizing a variety of technologies.
- P15 Has the capacity to design, plan, and analyze the game as a concept.
- P16 Possesses the capacity to come up with tangible fixes for the issues that arise during the creation of digital games.
Po-Lo Matrix
| LO | P01 | P02 | P03 | P04 | P05 | P06 | P07 | P08 | P09 | P10 | P11 | P12 | P13 | P14 | P15 | P16 | Average |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| L01 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
| L02 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
| L03 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
| L04 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |