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TR

TURKISH

Course
TURK100 - TURKISH
Department
School of Foreign Languages
Course Type
Online Course
Status
Required
Language
English
Credit
0
ECTS
2
T+P+L
2 + 0 + 0
Course Coordinator(s)
Instr. Rüya TALAB
Prerequisite
-
Keywords

Course Description

This course provides an orientation to modern Turkish language for foreign students who wish to communicate in this language for their needs. It mainly focuses on the differences between Turkish and English Alphabets, especially the sounds and the letters which are not included in the English alphabet (i.e. Turkish letters ç-ğ-i-ö-ş-ü). In addition, basic grammar and sentence structure forms in Turkish are practised. The required grammar and vocabulary will also be developed through their adaptation to daily situations in contexts such as introducing yourselves, greeting, talking about the things they possess by using possessive adjectives, forming positive, negative and question sentences by using present simple, telling the time, talking about their own timetables, using demonstrative pronouns when describing the place of objects and becoming familiar with vocabulary related to family members.

TURKISH

Evaluation Tools (Active Term)

Item Type Weight (%)
MIDTERM Midterm 45
FINAL Final 55
Total 100

Course outcomes

  1. 01 Students will be able to process necessary vocabulary for daily use and explain their daily routines
  2. 02 recognize the main point in short clear messages and transmit the messages in their own words.
  3. 03 construct sentences about their families and friends based on eveyday materials.
  4. 04 describe themselves and express their ideas
  5. 05 write a paragraph about themselves and family members.

Course Syllabus

Week Topic
Week 1 Introduction to the course.
Week 2 Introducing yourself. Alphabet, Different letters and characteristics, Syllables.
Week 3 Greetings, Meeting someone, I Personal pronouns; Possessive adjectives.
Week 4 Basic verbs, Basic adjectives,Verb "TO BE" affirmative.
Week 5 Verb "TO BE" negative and question form.
Week 6 Practicing verb "TO BE" & Revision
Week 7 Presents Simple negative and question form, Classroom objects, Animals, This That These Those.
Week 8 Midterm Exam
Week 9 Midterm Exam
Week 10 Question words, Locative case endings.
Week 11 Numbers, Days, Months and seasons; Countries, Nationalities, Languages.
Week 12 Filling in the form with personal information.
Week 13 Present Simple affirmative form.
Week 14 Present Simple affirmative form.
Week 15 Final Exam

Reference Books & Course Materials

  1. 01 Öztürk, T. (ark), Ebru Turkçe Ders Kitabı 1, Dilset Yayinları, İstanbul 2009.
  2. 02 Bayramoğlu, A. Let's Learn Turkish, Keskin Color Matbaası, İstanbul 2004.
  3. 03 Supplementary materials

Learning Outcomes

  1. L01 Students will be able to process necessary vocabulary for daily use and explain their daily routines
  2. L02 recognize the main point in short clear messages and transmit the messages in their own words.
  3. L03 construct sentences about their families and friends based on everyday materials.
  4. L04 write a paragraph about themselves and family members.

Program Outcomes

  1. P01 To be able to understand analog and digital games' theoretical and historical development.
  2. P02 Has a general understanding of the history and culture of the nation and the world in which he lives.
  3. P03 Digital game engines are well-suited for application.
  4. P04 His/Her mastery of the fundamental sciences underpins his/her expertise in the creation of digital games.
  5. P05 Understand the mechanics, logic, and frameworks of analog and digital games.
  6. P06 Possesses an aesthetic sensibility and knowledge of art.
  7. P07 Communication, art, music, psychology, sociology, mythology, philosophy, economics, cinema, history, and other disciplines gained the potential to benefit from one another during the game design process.
  8. P08 Knowing how media and digital games affect people and society and designing games responsibly in light of that knowledge.
  9. P09 Be able to assess critically the knowledge and abilities acquired through research in the area and other related areas.
  10. P10 Acquires expertise in artistic design to aid in the creation of digital games.
  11. P11 Make good use of digital game creation software and programs.
  12. P12 Possesses the skills necessary to write the code for digital games created for various platforms.
  13. P13 Possesses the capacity to jointly build digital games' aesthetic and computational aspects.
  14. P14 Possesses the capacity to create and communicate stories utilizing a variety of technologies.
  15. P15 Has the capacity to design, plan, and analyze the game as a concept.
  16. P16 Possesses the capacity to come up with tangible fixes for the issues that arise during the creation of digital games.

Po-Lo Matrix

LO P01 P02 P03 P04 P05 P06 P07 P08 P09 P10 P11 P12 P13 P14 P15 P16 Average
L01 - - - - - - - - - - - - - - - - -
L02 - - - - - - - - - - - - - - - - -
L03 - - - - - - - - - - - - - - - - -
L04 - - - - - - - - - - - - - - - - -