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TR

FILM GENRES

Course
RTVC466 - FILM GENRES
Department
Radio, Television and Cinema - English - Undergraduate
Course Type
Course
Status
Required
Language
English
Credit
3
ECTS
5
T+P+L
3 + 0 + 0
Course Coordinator(s)
-
Prerequisite
-
Keywords

Course Description

This course is designed to explicate the formation and developments of film genres. It also addresses theoretical approaches of film genres and looks at film genres as artistic and cultural forms. In this course, the development of major film genres (including the western, horror, science fiction, comedy, musicals, crime films and animation) will be covered. The genres will be analysed in relation to both socio-cultural structures and with industry and audience practices. In this way students will develop a solid understanding cultural representation in film, stimulating critical, creative and independent ways of thinking about the role of the media in general

FILM GENRES

Evaluation Tools (Active Term)

No evaluation items have been defined.

Course outcomes

No course outcomes have been defined yet.

Course Syllabus

Week Topic
Week 1 Introduction
Week 2 What is genre?
Week 3 The Musical - 1
Week 4 The Musical - 2
Week 5 Film Noir - 1
Week 6 Bayram Holiday
Week 7 Film Noir - 2
Week 8 MIDTERMS
Week 9 MIDTERMS
Week 10 The Western - 1
Week 11 The Western - 2
Week 12 Horror and Science Fiction
Week 13 Student Presentations
Week 14 Student Presentations
Week 15 Student Presentations

Reference Books & Course Materials

  1. 01 Film Genre Reader IV, Edited by Barry Keith Grant, 2012, University of Texas Press

Learning Outcomes

  1. L01 Explain the historical development of different film genres within the context of Hollywood cinema SOLO 4
  2. L02 Recognize and differentiate films of various genres based on their formal characteristics and conventions SOLO 3
  3. L03 Develop a sense of how cinema, history, society, technological developments and economy are interrelated SOLO 5

Program Outcomes

  1. P01 To be able to understand analog and digital games' theoretical and historical development.
  2. P02 Has a general understanding of the history and culture of the nation and the world in which he lives.
  3. P03 Digital game engines are well-suited for application.
  4. P04 His/Her mastery of the fundamental sciences underpins his/her expertise in the creation of digital games.
  5. P05 Understand the mechanics, logic, and frameworks of analog and digital games.
  6. P06 Possesses an aesthetic sensibility and knowledge of art.
  7. P07 Communication, art, music, psychology, sociology, mythology, philosophy, economics, cinema, history, and other disciplines gained the potential to benefit from one another during the game design process.
  8. P08 Knowing how media and digital games affect people and society and designing games responsibly in light of that knowledge.
  9. P09 Be able to assess critically the knowledge and abilities acquired through research in the area and other related areas.
  10. P10 Acquires expertise in artistic design to aid in the creation of digital games.
  11. P11 Make good use of digital game creation software and programs.
  12. P12 Possesses the skills necessary to write the code for digital games created for various platforms.
  13. P13 Possesses the capacity to jointly build digital games' aesthetic and computational aspects.
  14. P14 Possesses the capacity to create and communicate stories utilizing a variety of technologies.
  15. P15 Has the capacity to design, plan, and analyze the game as a concept.
  16. P16 Possesses the capacity to come up with tangible fixes for the issues that arise during the creation of digital games.

Po-Lo Matrix

LO P01 P02 P03 P04 P05 P06 P07 P08 P09 P10 P11 P12 P13 P14 P15 P16 Average
L01 - - - - - - - - - - - - - - - - -
L02 - - - - - - - - - - - - - - - - -
L03 - - - - - - - - - - - - - - - - -