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HISTORY OF SCIENCE

Course
PHIL230 - HISTORY OF SCIENCE
Department
Basic Sciences and Humanities
Course Type
Course
Status
Required
Language
English
Credit
3
ECTS
5
T+P+L
3 + 0 + 0
Course Coordinator(s)
Assoc. Prof. Dr. Hasan SAMANİ
Prerequisite
-
Keywords

Course Description

Topics to be discussed in the course are: The human need to know and the differences between science and other forms of knowing, the emergence of science in ancient civilizations, scientific works of Plato, Aristotle, Eucleides, Archimedes and Ptolemy, science and philosophy in medieval Europe, science in Islamic Civilization, the scientific studies of Farabi and Avicenna, the effect of Islamic science on the West, scientific studies of Roger Bacon, Francis Bacon and Copernicus, science in Renaissance and Enlightenment, the intellectual foundations of the scientific revolution, the works of Kepler, Galileo and Newton, the birth of the first science societies in Europe, examples from 20th century science, developments in physical, biological and social sciences in the 20th and 21st century.

HISTORY OF SCIENCE

Evaluation Tools (Active Term)

Item Type Weight (%)
Midterm Midterm 40
Final Final 60
Total 100

Course outcomes

No course outcomes have been defined yet.

Course Syllabus

Week Topic
Week 1 Introduction: Nature of Science; Science in Prehistoric Times
Week 2 Science in ancient Mesopotamian Civilization
Week 3 Egyptian Science
Week 4 Greek Philosophy and Science: Charecteristics
Week 5 Greek Science I
Week 6 Greek Science II
Week 7 Roman Science
Week 8 Midterm Week
Week 9 Mediaval Science: Christian West
Week 10 Mediaval Science: Islamic World
Week 11 Humanism and Science during the Renaissance
Week 12 Enlightenment and Scientific developments: 17 and 18 centuries
Week 13 Aspects from 19th Century
Week 14 Aspects from 20th century
Week 15 Final Exam Week

Reference Books & Course Materials

  1. 01 H.S. Williams-E. Williams, A History of Science,

Learning Outcomes

No learning outcomes have been defined.

Program Outcomes

  1. P01 To be able to understand analog and digital games' theoretical and historical development.
  2. P02 Has a general understanding of the history and culture of the nation and the world in which he lives.
  3. P03 Digital game engines are well-suited for application.
  4. P04 His/Her mastery of the fundamental sciences underpins his/her expertise in the creation of digital games.
  5. P05 Understand the mechanics, logic, and frameworks of analog and digital games.
  6. P06 Possesses an aesthetic sensibility and knowledge of art.
  7. P07 Communication, art, music, psychology, sociology, mythology, philosophy, economics, cinema, history, and other disciplines gained the potential to benefit from one another during the game design process.
  8. P08 Knowing how media and digital games affect people and society and designing games responsibly in light of that knowledge.
  9. P09 Be able to assess critically the knowledge and abilities acquired through research in the area and other related areas.
  10. P10 Acquires expertise in artistic design to aid in the creation of digital games.
  11. P11 Make good use of digital game creation software and programs.
  12. P12 Possesses the skills necessary to write the code for digital games created for various platforms.
  13. P13 Possesses the capacity to jointly build digital games' aesthetic and computational aspects.
  14. P14 Possesses the capacity to create and communicate stories utilizing a variety of technologies.
  15. P15 Has the capacity to design, plan, and analyze the game as a concept.
  16. P16 Possesses the capacity to come up with tangible fixes for the issues that arise during the creation of digital games.

Po-Lo Matrix

The PO-LO matrix has not been populated yet.