JOURNALISM GENRES
- Course
- JOUR454 - JOURNALISM GENRES
- Department
- Journalism - English - Undergraduate
- Course Type
- Course
- Status
- Required
- Language
- English
- Credit
- 3
- ECTS
- 5
- T+P+L
- 3 + 0 + 0
- Course Coordinator(s)
- -
- Prerequisite
- -
- Keywords
Course Description
This course examines the major genres featured in modern journalism in a variety of media contexts, including financial reporting, sports journalism, health journalism, arts reviewing, fashion journalism, science reporting, and lifestyle writing. Weekly lessons are based around case studies in s representative sample of these genres and will analyze a range of written examples. Students are encouraged to develop a specialism and produce original writing within it, which will be examines via a portfolio of original written work. The course will also feature contributions from local professional journalists who specialize in the journalism genres under consideration.
JOURNALISM GENRES
Evaluation Tools (Active Term)
No evaluation items have been defined.
Course outcomes
- 01 1. Define the principles of journalism
- 02 2. Evaluate the newsworthiness of events
- 03 3. Interpret the major journalism genres in practice
- 04 4. Compare investigative journalism, muckraking journalism and watchdog journalism
- 05 5. Describe citizen, advocacy, literary, data journalism
- 06 6. Critically reflect embedded and war journalism; implement peace journalism and their essentials
Course Syllabus
| Week | Topic |
|---|---|
| Week 1 | Introduction to the course and basic principles of journalism |
| Week 2 | News as the main product in journalism and criteria of newsworthiness |
| Week 3 | Information and news; relationship between |
| Week 4 | Journalism genres: major types of journalism in practice |
| Week 5 | Muckraking journalism and its history, origin of the name |
| Week 6 | Investigative journalism and differences between journalists and law enforcement forces |
| Week 7 | Watchdog journalism as a type of investigative journalism |
| Week 8 | Mid-term Exams |
| Week 9 | Advocacy journalism |
| Week 10 | Data journalism |
| Week 11 | Citizen journalism |
| Week 12 | Literary journalism |
| Week 13 | Peace journalism |
| Week 14 | Embedded journalism; war journalism |
| Week 15 | Final Exams |
Reference Books & Course Materials
- 01 1. The Language of Journalism; A multi-genre perspective - Smith A., Higgins M.; Bloomsbury Academic, 2013
- 02 2. Journalism: New Challenges; Karen Fowler-Watt and Stuart Allan (eds); Centre for Journalism & Communication Research, Bournemouth University, 2013
- 03 3. Various articles from online sources
- 04 4. Course notes on the moodle.ciu.edu.tr
Learning Outcomes
- L01 1. Define the principles of journalism
- L02 2. Evaluate the newsworthiness of events
- L03 3. Interpret the major journalism genres in practice
- L04 4. Compare investigative journalism, muckraking journalism and watchdog journalism
- L05 5. Describe citizen, advocacy, literary, data journalism
- L06 6. Critically reflect embedded and war journalism; implement peace journalism and their essentials
Program Outcomes
- P01 To be able to understand analog and digital games' theoretical and historical development.
- P02 Has a general understanding of the history and culture of the nation and the world in which he lives.
- P03 Digital game engines are well-suited for application.
- P04 His/Her mastery of the fundamental sciences underpins his/her expertise in the creation of digital games.
- P05 Understand the mechanics, logic, and frameworks of analog and digital games.
- P06 Possesses an aesthetic sensibility and knowledge of art.
- P07 Communication, art, music, psychology, sociology, mythology, philosophy, economics, cinema, history, and other disciplines gained the potential to benefit from one another during the game design process.
- P08 Knowing how media and digital games affect people and society and designing games responsibly in light of that knowledge.
- P09 Be able to assess critically the knowledge and abilities acquired through research in the area and other related areas.
- P10 Acquires expertise in artistic design to aid in the creation of digital games.
- P11 Make good use of digital game creation software and programs.
- P12 Possesses the skills necessary to write the code for digital games created for various platforms.
- P13 Possesses the capacity to jointly build digital games' aesthetic and computational aspects.
- P14 Possesses the capacity to create and communicate stories utilizing a variety of technologies.
- P15 Has the capacity to design, plan, and analyze the game as a concept.
- P16 Possesses the capacity to come up with tangible fixes for the issues that arise during the creation of digital games.
Po-Lo Matrix
| LO | P01 | P02 | P03 | P04 | P05 | P06 | P07 | P08 | P09 | P10 | P11 | P12 | P13 | P14 | P15 | P16 | Average |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| L01 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
| L02 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
| L03 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
| L04 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
| L05 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
| L06 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |