JOURNALISM CASE STUDIES
- Course
- JOUR450 - JOURNALISM CASE STUDIES
- Department
- Journalism - English - Undergraduate
- Course Type
- Course
- Status
- Required
- Language
- English
- Credit
- 3
- ECTS
- 5
- T+P+L
- 3 + 0 + 0
- Course Coordinator(s)
- -
- Prerequisite
- -
- Keywords
Course Description
This course aims to develop students' judgment on contemporary issues in the media through an interactive, discussion-based method. The course is based around case studies which offer real-life dilemmas, and journalism students put themselves in the shoes of reporters, editors or publishers in order to address the issues at hand. Students are also expected to analyze the situation, identify the problem, try to find a solution, and defend their views. Instead of offering simple solutions, students are encouraged to facilitate discussion and create an environment to contribute and learn from each other. With real-life issues, they are able to grapple with the kind of complex problems they may face later in their careers.
JOURNALISM CASE STUDIES
Evaluation Tools (Active Term)
No evaluation items have been defined.
Course outcomes
- 01 1. Judge the contemporary issues in media
- 02 2. Explain causes of real-life dilemmas mainly covered in news media
- 03 3. Analyze the situation and identify the problem according to the cases discussed
- 04 4. Relate the discourses commonly used in media to the cases commonly seen
Course Syllabus
| Week | Topic |
|---|---|
| Week 1 | Introduction to the course, examples for the journalism case studies |
| Week 2 | Gender and sex; differences, characteristics; overall representation of gender issues in the media |
| Week 3 | Discourse and content analysis; advantages and disadvantages of discourse analysis |
| Week 4 | Representation of women in advertisements, news media, and photography |
| Week 5 | Women's perceptions of beauty in advertising; stereotypes, false consciousness, false needs |
| Week 6 | Women's perceptions of beauty in magazines; magazine covers |
| Week 7 | Presentations of the students: representation of women in the media |
| Week 8 | MIDTERM EXAM WEEK |
| Week 9 | Child abuse and child neglect; differences and examples of abuse and neglect |
| Week 10 | Arguments on case studies of various problems of the representation of children in the news media; case studies from different nations' media |
| Week 11 | Presentations of the students: representation of children in the media |
| Week 12 | "The Others" in the society: Xenophobia, Islamophobia, Racism, Homophobia, Trans-phobia |
| Week 13 | Hate speech and hate crime; Homosexuality in the media |
| Week 14 | Presentations of the students: representation of "the others" in the media |
| Week 15 | FINAL EXAM WEEK |
Reference Books & Course Materials
- 01 Lundberg, Kirsten O., Palmer, Ruth (editors). (2011). Our Digital Future: Boardrooms and Newsrooms.Columbia Journalism School Publications
- 02 Harcup, Tony. (2009). Journalism, Principles and Practice. Sage Publications.
- 03 News media publications as newspapers, magazines and Internet
Learning Outcomes
- L01 1. Judge the contemporary issues in media
- L02 2. Explain causes of real-life dilemmas mainly covered in news media
- L03 3. Analyze the situation and identify the problem according to the cases discussed
- L04 4. Relate the discourses commonly used in media to the cases commonly seen
Program Outcomes
- P01 To be able to understand analog and digital games' theoretical and historical development.
- P02 Has a general understanding of the history and culture of the nation and the world in which he lives.
- P03 Digital game engines are well-suited for application.
- P04 His/Her mastery of the fundamental sciences underpins his/her expertise in the creation of digital games.
- P05 Understand the mechanics, logic, and frameworks of analog and digital games.
- P06 Possesses an aesthetic sensibility and knowledge of art.
- P07 Communication, art, music, psychology, sociology, mythology, philosophy, economics, cinema, history, and other disciplines gained the potential to benefit from one another during the game design process.
- P08 Knowing how media and digital games affect people and society and designing games responsibly in light of that knowledge.
- P09 Be able to assess critically the knowledge and abilities acquired through research in the area and other related areas.
- P10 Acquires expertise in artistic design to aid in the creation of digital games.
- P11 Make good use of digital game creation software and programs.
- P12 Possesses the skills necessary to write the code for digital games created for various platforms.
- P13 Possesses the capacity to jointly build digital games' aesthetic and computational aspects.
- P14 Possesses the capacity to create and communicate stories utilizing a variety of technologies.
- P15 Has the capacity to design, plan, and analyze the game as a concept.
- P16 Possesses the capacity to come up with tangible fixes for the issues that arise during the creation of digital games.
Po-Lo Matrix
| LO | P01 | P02 | P03 | P04 | P05 | P06 | P07 | P08 | P09 | P10 | P11 | P12 | P13 | P14 | P15 | P16 | Average |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| L01 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
| L02 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
| L03 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
| L04 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |