GLOBAL JOURNALISM
- Course
- JOUR433 - GLOBAL JOURNALISM
- Department
- Journalism - English - Undergraduate
- Course Type
- Course
- Status
- Required
- Language
- English
- Credit
- 3
- ECTS
- 5
- T+P+L
- 3 + 0 + 0
- Course Coordinator(s)
- -
- Prerequisite
- -
- Keywords
Course Description
This course will encourage students to address the issues facing modern journalists and news organizations working in the international arena, both in practical and critical terms. The course will examine the ways in which globalization has influenced processes of news gathering and dissemination, the practical and ethical challenges which journalists encounter in an international context, and the relationship between journalistic practices and emerging media technologies. Students will also make comparative studies of individual news stories, examining the ways in which the same news events are reported in different ways by different new organizations according to their dominant ideological positions.
GLOBAL JOURNALISM
Evaluation Tools (Active Term)
No evaluation items have been defined.
Course outcomes
- 01 1. assess journalism profession
- 02 2. analyze news values and essentials for news journalism
- 03 3. evaluate global news and its differences from local, national and international news
- 04 4. implement the major news agencies, most circulated and most web ranked newspapers
- 05 5. identify public broadcasting and classify most influential television corporations in the world
Course Syllabus
| Week | Topic |
|---|---|
| Week 1 | Introduction |
| Week 2 | Local, Regional, National, Global Journalism... |
| Week 3 | Genel kültür, İngiliz dili, haber yazma yeteneği ve IT kullanım yeteneğinin önemi |
| Week 4 | Haber yazma - haber kirterleri |
| Week 5 | Küresel konular |
| Week 6 | Küresel haber kaynakları veya haber siteleri |
| Week 7 | Gazeteci nedir? Neden gazeteci olalım? |
| Week 8 | Mid-term Exams |
| Week 9 | A Global News Example... Iran - Israel - US |
| Week 10 | A Global News Example... Iran - Israel - US |
| Week 11 | A Global News Example... Iran - Israel - US |
| Week 12 | Review: Global Journalism and Artificial Intelligence |
| Week 13 | Review: Global Journalism and Artificial Intelligence |
| Week 14 | Review... |
| Week 15 | 15. Final Exams |
Reference Books & Course Materials
- 01 newsmanual.net Chapter 1 - 7
Learning Outcomes
- L01 1. assess journalism profession
- L02 2. analyze news values and essentials for news journalism
- L03 3. evaluate global news and its differences from local, national and international news
- L04 4. implement the major news agencies, most circulated and most web ranked newspapers
- L05 5. identify public broadcasting and classify most influential television corporations in the world
Program Outcomes
- P01 To be able to understand analog and digital games' theoretical and historical development.
- P02 Has a general understanding of the history and culture of the nation and the world in which he lives.
- P03 Digital game engines are well-suited for application.
- P04 His/Her mastery of the fundamental sciences underpins his/her expertise in the creation of digital games.
- P05 Understand the mechanics, logic, and frameworks of analog and digital games.
- P06 Possesses an aesthetic sensibility and knowledge of art.
- P07 Communication, art, music, psychology, sociology, mythology, philosophy, economics, cinema, history, and other disciplines gained the potential to benefit from one another during the game design process.
- P08 Knowing how media and digital games affect people and society and designing games responsibly in light of that knowledge.
- P09 Be able to assess critically the knowledge and abilities acquired through research in the area and other related areas.
- P10 Acquires expertise in artistic design to aid in the creation of digital games.
- P11 Make good use of digital game creation software and programs.
- P12 Possesses the skills necessary to write the code for digital games created for various platforms.
- P13 Possesses the capacity to jointly build digital games' aesthetic and computational aspects.
- P14 Possesses the capacity to create and communicate stories utilizing a variety of technologies.
- P15 Has the capacity to design, plan, and analyze the game as a concept.
- P16 Possesses the capacity to come up with tangible fixes for the issues that arise during the creation of digital games.
Po-Lo Matrix
| LO | P01 | P02 | P03 | P04 | P05 | P06 | P07 | P08 | P09 | P10 | P11 | P12 | P13 | P14 | P15 | P16 | Average |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| L01 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
| L02 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
| L03 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
| L04 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
| L05 | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |